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represent the majority of published comic books in America.
11
Marvel was
founded in 1933.
12
Marvel is home to almost 8,000 characters, including
the popular Iron Man, Spider-Man, Hulk and X-Men.
13
Marvel originally
licensed
14
the film rights to many of its characters before forming its own
movie studio in 2005.
15
DC was formed in 1934 as National Periodical
Publications, but later officially changed its name to DC in 1977.
16
DC
houses thousands of popular characters, including Batman, Superman,
Wonder Woman, and Green Lantern.
17
Disney was formed in the 1920s and has grown to a very significant
size by now, owning a motion picture company, a publishing company,
amusement parks, and retail stores.
18
On August 31, 2009, Disney and
Marvel entered into a merger agreement, in which Disney would acquire
11
See Publisher Market Shares: 2012, DIAMOND COMIC DISTRIB.,
http://www.diamondcomics.com/Home/1/1/3/237?articleID=129876 (last visited Mar. 7, 2014) (Marvel
and DC represented more than 65% of comic book retail market share in 2012 and more than 73% of
comic book unit market share in 2012); see also Rich Johnston, Marvel Takes 2013 Comics Marketshare
Prize—But Not By Much, B
LEEDING COOL (Jan. 8, 2014),
http://www.bleedingcool.com/2014/01/08/marvel-takes-2013-comics-marketshare-prize-but-not-by-
much/ (For 2013, the two companies represented more than sixty-three percent of revenue raised and
more than seventy percent of comics sold).
12
Frederic Deraiche, Marvel and Disney: A Merger with Character, 2009:1 ILL. BUS. L.J. 15,
15-16, available at http://www.law.illinois.edu/bljournal/post/2009/09/20/Marvel-and-Disney-A-
Merger-with-Character.aspx.
13
Nicole J. Sudhindra, Marvel’s Superhero Licensing, WORLD INTELL. PROP. ORG. MAG., June
2012, at 22, 24, available at http://www.wipo.int/wipo_magazine/en/2012/03/article_0005.html.
14
A license is when a copyright owner allows another to use the property in a way that would
violate the owner’s right in the property without receiving any interest in the title, usually by paying a
contractual fee to the copyright owner. See Christopher M. Newman, A License is Not a “License Not to
Sue”: Disentangling Property and Contract in the Law of Copyright Licenses, 98 I
OWA L. REV. 1101,
1114-15 (2013). A big part of a character owner’s profits come from licensing agreements where other
companies use the character outside the original context, such as including the character in movies or
toys. Joshua L. Simmons, Catwoman or the Kingpin: Potential Reasons Comic Book Publishers Do Not
Enforce Their Copyrights Against Comic Book Infringers, 33 C
OLUM. J.L. & ARTS 267, 288-90 (2010).
Comic book publishers are not even in the business of selling comic books, but rather are used as a form
of advertising to broaden the appeal of the characters for licensing deals. Id. at 292-93. Films and
licensing represented 85.4% of Marvel’s gross profits in 2010. Id. at 303. Licensing of Disney
characters alone generates nearly twenty billion dollars per year in retail sales. Andrea K. Walker, The
Allure of SpongeBob, B
ALTIMORE SUN, Jan. 29, 2006, at 1D, available at LEXIS News Library,
BALSUN File.
15
Sudhindra, supra note 13, at 25. Marvel originally licensed out many heroes, including
Spider-Man, the X-Men, Thor, Iron Man, Hulk, Punisher, Blade, and Ghost Rider. All of these
characters have reverted back to Marvel except for Spider-Man (Sony), Fantastic Four (20th Century
Fox), and the X-Men (20th Century Fox).
16
Company Overview of DC Comics, Inc., BUSINESSWEEK,
http://investing.businessweek.com/research/stocks/private/snapshot.asp?privcapId=7621531 (last visited
May 8, 2014).
17
DC Comics, CHACHA, http://www.chacha.com/topic/dc-comics (last visited Mar. 2, 2014).
18
Deraiche, supra note 12, at 15.