Fordham Intellectual Property, Media and Entertainment Law Fordham Intellectual Property, Media and Entertainment Law
Journal Journal
Volume 16
Volume XVI
Number 3
Volume XVI Book 3
Article 9
2006
Super-Grokster: Untangling Secondary Liability, Comic Book Super-Grokster: Untangling Secondary Liability, Comic Book
Heroes and the DMCA, and a Filtering Solution for Infringing Heroes and the DMCA, and a Filtering Solution for Infringing
Digital Creations Digital Creations
Britton Payne
Fordham University School of Law
Follow this and additional works at: https://ir.lawnet.fordham.edu/iplj
Part of the Entertainment, Arts, and Sports Law Commons, and the Intellectual Property Law
Commons
Recommended Citation Recommended Citation
Britton Payne,
Super-Grokster: Untangling Secondary Liability, Comic Book Heroes and the DMCA, and a
Filtering Solution for Infringing Digital Creations
, 16 Fordham Intell. Prop. Media & Ent. L.J. 939 (2006).
Available at: https://ir.lawnet.fordham.edu/iplj/vol16/iss3/9
This Note is brought to you for free and open access by FLASH: The Fordham Law Archive of Scholarship and
History. It has been accepted for inclusion in Fordham Intellectual Property, Media and Entertainment Law Journal
by an authorized editor of FLASH: The Fordham Law Archive of Scholarship and History. For more information,
please contact tmelnick@law.fordham.edu.
Super-Grokster: Untangling Secondary Liability, Comic Book Heroes and the Super-Grokster: Untangling Secondary Liability, Comic Book Heroes and the
DMCA, and a Filtering Solution for Infringing Digital Creations DMCA, and a Filtering Solution for Infringing Digital Creations
Cover Page Footnote Cover Page Footnote
like to thank Professor Hugh Hansen for helping me mold and re>ne this Note, Professor Jay Kogan for
his insights into the issues, Ashok Chandra, Hazel Malcolmson and Dick Grayson for their comments and
help. I would also like to thank my friends and family, especially my wife Tara Higgins.
This note is available in Fordham Intellectual Property, Media and Entertainment Law Journal:
https://ir.lawnet.fordham.edu/iplj/vol16/iss3/9
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939
Super-Grokster: Untangling Secondary
Liability, Comic Book Heroes and the
DMCA, and a Filtering Solution for
Infringing Digital Creations
Britton Payne
*
INTRODUCTION ............................................................................ 941
I. HOW DID WE GET TO GROKSTER?......................................... 945
A. A DASH OF COPYRIGHT HISTORY.................................... 946
B. BREYERS GROKSTER ANALYSIS PROVIDES TOO LITTLE
INTELLECTUAL PROPERTY PROTECTION.......................... 948
C. GINSBURGS GROKSTER ANALYSIS LEAVES LOOPHOLES
IN INTELLECTUAL PROPERTY PROTECTION, AND IS NOT
PROTECTIVE ENOUGH OF TECHNOLOGY ......................... 950
II. SUPERHEROES ........................................................................ 952
A. A VERY BRIEF HISTORY OF SUPERHEROES ...................... 952
B. PROTECTING COMIC BOOK CHARACTERS ....................... 954
C. CITY OF HEROES VIDEO GAME: A METROPOLIS
WITHOUT SUPERMAN ..................................................... 955
D. M
ARVEL BATTLES THE INFRINGERS................................. 957
III. M
ARVEL SUES NCSOFT AND CRYPTIC ON INFRINGEMENT
THEORIES............................................................................... 959
IV. THE INFRINGEMENT-ENABLING PUZZLE ................................ 960
*
J.D. candidate, Fordham University School of Law, 2007; B.A., American Studies with
Theater Studies, Yale University, 1992. I would like to thank Professor Hugh Hansen for
helping me mold and refine this Note, Professor Jay Kogan for his insights into the
issues, Ashok Chandra, Hazel Malcolmson and Dick Grayson for their comments and
help. I would also like to thank my friends and family, especially my wife Tara Higgins.
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A. OPERATORS OF MMORPGS APPROPRIATELY FALL
WITHIN THE SCOPE OF THE DMCA................................. 961
B. THE INDUCEMENT TO INFRINGE IN CITY OF HEROES
DOES NOT RISE TO THE LEVEL OF A VIOLATION UNDER
GROKSTER ..................................................................... 964
C. THE INTERSECTION OF SONY AND NOTICE AND
KNOCKDOWN ................................................................. 967
D. STRICTLY INTERPRETED NOTICE AND KNOCKDOWN
DOES NOT PROVIDE ADEQUATELY PROTECT
COPYRIGHT HOLDERS .................................................... 970
V. INFRINGEMENT IN THE MILIEU OF SUPERHEROES................... 971
A. SUPERHERO INFRINGEMENT CASES................................. 972
1. 1941: Wonderman: Closely Imitating the
Costume ................................................................. 972
2. 1942: The Lynx with Blackie the Mystery
Boy: A Comparison of the Cartoons...................... 973
3. 1951: Shazam!: It Takes Scarcely More than a
Glance.................................................................... 974
4. 1980: Manta and Superstretch: Trademark
Protection for Superhero Ingredients.................... 976
5. 1984: Super Stud and Wonder Wench: Seven
Costume Elements are Enough.............................. 978
6. 1983: Greatest American Hero: Visual
Impression is Dominant; Powers are
Copyrightable!....................................................... 979
7. 2000: Flex Mentallo: Parody Can Protect
Obvious Copying of a Character........................... 982
8. 2000: Black Nova: Fully realized.......................... 984
9. 2004: Medieval Spawn: Appearance is
Everything.............................................................. 986
B. WHEN COMPARING SUPERHEROES, LOOK AT NAMES,
COSTUMES AND TEXT, NOT POWERS OR PLOTS ............... 987
C. THE CITY OF HEROES USER-CREATED CHARACTERS
DIRECTLY INFRINGE....................................................... 989
D. C
ITY OF HEROES IMPLICATES DIRECT INFRINGEMENT
THROUGH
JOINT OWNERSHIP ......................................... 991
E. SKINS: IMPORTING A SUPERHERO COSTUME ................... 992
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F. THE SUPER HERO AND SUPER VILLAIN TRADEMARKS
SHOULD BE GENERIC ..................................................... 995
VI. A
FAIR FILTERING SOLUTION ................................................ 999
A. C
ALIBRATING NOTICE AND KNOCKDOWN FOR
CONTINUING RELATIONSHIPS ....................................... 1000
B. NAME: THE TRADEMARK STRING SOLUTION.................. 1001
C. APPEARANCE: THE ROY G. BIV 7% SOLUTION .............. 1002
D. POWERS: SCÈNES À FAIRE ............................................ 1004
E. COST WILL KEEP MARVEL FROM PROTECTING MORE
THAN ITS
BIGGEST CHARACTERS ................................... 1006
VII.THE SONY STANDARD IS OBSOLETE: THE ENABLING
TECHNOLOGY THEORY OF SECONDARY LIABLITY ............... 1007
A. SQUARING GROKSTER, SONY, AND SECONDARY
LIABILITY FOR COPYRIGHT INFRINGEMENT ................... 1007
B. PRESUMPTION OF LIABILITY FOR INTELLECTUAL
PROPERTY TRANSFER ENABLERS................................... 1009
C. BIFF BALANCING TEST ................................................ 1010
1. Budding Technology............................................ 1010
2. Infringing and Non-Infringing Use...................... 1011
3. Foreseeable Infringement .................................... 1012
4. Filtering................................................................ 1013
D. NCSOFT AND CRYPTIC FAIL THE BIFF TEST................. 1013
CONCLUSION.............................................................................. 1015
I
NTRODUCTION
City of Heroes, an online superhero video game, allows its
users to create their own characters, including many that infringe
copyrights.
1
The game, created by NCsoft and Cryptic Studios,
has been in use for about two years
2
and has earned tens of
1
See infra Part I.C.
2
See Quentin Hardy, Ordinary Hero, FORBES, Oct. 4, 2004, at 100, available at
http://www.forbes.com/forbes/2004/1004/100_print.html. The game was launched in
April 2004 and it is March 2006 as of this writing. See id.
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millions of dollars.
3
Marvel, the owner of many of the infringed
characters, has licensed them for exclusive use in authorized video
games and other media for over two decades,
4
and has earned
billions of dollars.
5
Marvel sued the game-makers for both direct
and secondary infringement.
6
This case ultimately would have addressed the question left
unanswered by the limited Grokster holding—absent inducement,
“under what circumstances [is] the distributor of a product capable
of both lawful and unlawful use . . . liable for acts of copyright
infringement by third parties using the product[?]”
7
As of
December 14, 2005, the parties in Marvel v. NCsoft have settled
their dispute, leaving this billion-dollar question of secondary
liability unresolved for future Internet Service Providers (“ISPs”).
8
This Note offers a resolution to the problem of character
infringement in online video games with the BIFF Factors,
9
the
String Solution
10
and the 7% Solution
11
that will apply wherever a
technology enables its users to infringe copyright.
3
See id. (noting that as of October 2004 “City of Heroes . . . has 180,000 users, adding
6,000 more newcomers every week. They pay $50 up front and $15 a month” for a total
of $9 million in upfront fees and $2.7 million more per month). NCsoft revenues
attributed to City of Heroes were approximately $6.1 million for the quarter ending
September 30, 2005. See Press Release, NCsoft, NCsoft Announces Third Quarter
Financial Results, (Nov. 5 2005), available at http://www.ncsoft.com/eng/
NCPress/View.asp?hSeq=1) (announcing that City of Heroes brought in revenues of
6.4 billion in Korean Won (KRW), which, with a ratio of 1 United States dollar (USD) to
1,043 KRW, is $6.1 million USD).
4
See Chad Mullikin, The History of Marvel Video Games, XBOX ADVANCED, Sept. 19,
2005, http://xbox.advancedmn.com/article.php?artid=5792.
5
See infra note 119 and accompanying text.
6
Complaint, Marvel Enters., Inc. v. NCsoft Corp., Case No. CV 04-9253-RGK
(PLAx) 9–16 (C.D. Ca. Nov. 10, 2004) [hereinafter Marvel Complaint].
7
Metro-Goldwyn-Mayer Studios Inc. v. Grokster, Ltd., 125 S. Ct. 2764, 2770 (2005).
8
Press Release, NCsoft, Marvel Entertainment, Inc., NCsoft Corporation, NC
Interactive, Inc., Cryptic Studios, Inc. Settle All Litigation, (Dec. 14, 2005), available at
http://www.plaync.com/about/2005/12/marvel_entertai.html; Matt Brady, Marvel Settles
With NCsoft/Cryptic Studios, N
EWSARAMA.COM, http://www.newsarama.com/
forums/showthread.php?s=d8c3b41999a4c0193955aa5e93de62c3&threadid=52452 (last
visited Dec. 20, 2005).
9
See infra Part VII.C.
10
See infra Part VI.B.
11
See infra Part VI.C.
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It is important that the courts find a balance between the
fostering of new technologies and the protection of intellectual
property.
12
Our legal system must address digital encroachments
that threaten to overwhelm the ability of intellectual property
companies to protect their billion-dollar investments. It must also
prevent important new technological developments from being
trampled in a rush to protect copyright owners. Without firm and
clear guidance from the courts in cases like Marvel v. NCsoft, we
will see an irreversible erosion of not only the business models of
America’s character companies, but our country’s ability to protect
our most valuable export: culture.
This Note proposes the implementation of a clear and effective
solution that acknowledges the responsibility of ISPs like NCsoft
and Cryptic to prevent or reduce infringing uses of their products.
Marvel’s claims depend on an understanding of when one
superhero infringes another, a matter discussed later in this Note.
13
The “capable of substantial noninfringing use[]” standard for
triggering safe harbor for non-induced third party infringements
articulated in Sony
14
needs to be revisited in light of the digital
revolution and the Digital Millennium Copyright Act of 1998
(“DMCA”),
15
and rearticulated or entirely reconstructed to provide
more practical guidance for companies at odds with each other
over the protection of intellectual property rights.
This Note will explore claims of copyright and trademark
infringement that arise when an internet company’s users pay to
create and play with characters that infringe on another character-
based company’s intellectual property rights. The issues that were
present in Marvel v. NCsoft provide ample opportunity to explore
problems that have persisted as digital technology has threatened
intellectual property interests—this Note offers a solution.
This note proposes that courts should solve problems in online
infringement through the congressionally considered mechanisms
of the DMCA, and use its injunctive relief liberally to craft
12
See Grokster, 125 S. Ct. at 2775.
13
See infra Part V.
14
Sony Corp. of Am. v. Universal City Studios, Inc., 104 S. Ct. 774, 789 (1984).
15
Pub. L. No. 105-304, 112 Stat. 2860 (1998).
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solutions as they arise. Over twenty years ago, a case involving
the awesome, futuristic video-cassette recorder (“VCR”) resulted
in safe harbor for enabling technologies
16
from contributory and
vicarious infringement claims where the product is “capable of
substantial noninfringing use[].”
17
Following this 5-4 decision,
18
paradoxically, the VCR and video rental industries became a boon
for the copyright owners who brought and lost the case.
19
However, this ham-fisted standard does not effectively protect the
interests of intellectual property companies like Marvel in the
digital age.
20
Because of the ways in which new technologies
emerge, the most efficient solution to a digital infringement
problem will place liability on the party most equipped to prevent
the violation: the technology company.
21
Congress laid out a
principled set of guidelines for dealing with these problems with
16
This Note uses “enablers” and “enabling technologies” to refer to companies and
products that facilitate users’ creation or consumption of intellectual property, thus
implicating copyright and trademark infringement by their users. The use of these terms
is in no way meant to suggest the presence of inducement, but merely the known
capabilities of the product. Although this Note largely discusses digital enablers, there
have been many enablers that came into existence prior to the emergence of digital
technology, such as Xerox, photography, cassette recorders and player pianos.
17
Sony, 104 S. Ct. at 789.
18
See id. at 777, 796.
19
See In re Aimster Copyright Litig., 334 F.3d 643, 650 (7th Cir. 2003). As Judge
Posner noted, “[a]n enormous new market thus opened for the movie industry[.]” Id. In
one notable example, Disney was reluctant to release their animated classics on video,
fearing decreased overall revenue because of the impact they felt home videos could have
on the septennial theatrical re-releases. CEO Michael Eisner predicted in 1984 that the
value of the entire Disney library in home video and cable TV markets was $200 million.
In 1988, the then-present value of four theatrical re-releases of Cinderella over 28 years
was estimated at $25 million. Disney’s revenue from the Cinderella home video release
came in at $180 million in its first year alone, and home video sales of their film library
rapidly became Disney’s second biggest profit center. See J
AMES B. STEWART, DISNEY
WAR 64, 91–93 (Simon & Schuster 2005).
20
Marvel’s intellectual property interests are not insubstantial. “By the late 1970’s, the
licensing of Marvel characters for merchandise had become a principal line of Marvel’s
business, . . . Spider-Man: The Movie, which was released in May, 2002, [earned] $800
million in worldwide box-office gross, . . . [yielding] more than $50,000,000 to
Marvel. . . . Marvel’s toy division alone reported over $100 million in sales of Spider-
Man: The Movie toys.” Lee v. Marvel Enters., Inc, 386 F. Supp. 2d 235 (S.D.N.Y. 2005).
DC Comics licensing of Superman “generated several billion dollars worth of income”
from 1969 to 1984. DC Comics Inc. v. Unlimited Monkey Business, Inc., 598 F. Supp.
110, 113 (N.D. Ga. 1984).
21
See Aimster, 334 F.3d at 646.
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the DMCA,
22
but its intended benefits will be frustrated and
delayed if those laws are interpreted narrowly. Congress must not
be expected to pass new legislation for each new twist on
infringing uses due to advances in technology. The courts are
much better prepared to craft solutions that deal with the problems
at hand and set out fact-specific solutions, so that resolutions can
be achieved despite the changing terrain of technological advances.
Only if the courts run too far afield of Congress’ wishes should
new legislation guide the determination of liability for third-party
infringements online. Until then, courts should endeavor to solve
the problems that come before them using the tools Congress has
provided, rather than search for reasons to dodge the task of
crafting a solution.
The courts should set out clear guidelines for interpreting the
standards of the DMCA in facilitating copyright infringement
remedies and replace the unclear and outmoded Sony rule, which
looks to whether the product is “capable of substantial
noninfringing uses.”
23
Copyright holders and infringement
enablers need to know their rights and responsibilities more clearly
than they do today. Marvel v. NCsoft provided an opportunity for
the courts to clarify these uncertainties and to present strong
guidance that would keep many similar infringement cases out of
the courts and solved instead by the self-regulating aspects of the
DMCA. In the wake of the settlement, an exploration of the issues
presented by the case will clarify the pressures emerging with the
evolving nature of ISPs, demonstrate the need to alleviate the
uncertainties that still exist post-Grokster, and provide guidance
for the inevitable case that will pit an intellectual property owner
against an ISP that enables infringement.
I. H
OW DID WE GET TO GROKSTER?
Grokster is only one of the latest cases attempting to balance
the interests of creators protecting their works and the
constitutionally mandated public interest in the advancement of
22
See 17 U.S.C. § 512 (2000); see also infra Part IV. for further discussion.
23
Sony, 104 S. Ct. at 789.
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technology.
24
“The more artistic protection is favored, the more
technological innovation may be discouraged; the administration
of copyright law is an exercise in managing the trade-off.”
25
In
order to understand what should follow Grokster, it is helpful to
take a look into what came before.
A. A Dash of Copyright History
Intellectual property was first protected in the West by the
Statute of Anne in 1710.
26
Printers were worried that they would
not be able to protect their investments in printing without some
kind of monopoly on the material they published.
27
To address this
concern, the British government stepped in and granted writers a
monopoly on their works, as long as they complied with certain
procedures.
28
This prevented others from using that same work to
make money, unless they were willing to work out a deal with the
copyright holder. The Copyright Act of 1790 followed these
principles and first federalized copyright protection in the United
States, granting authors the sole right to control the use of their
works.
29
The Act was given a major revision in 1909, in response
to authors’ inability to adequately protect their rights under the old
regime.
30
The modern copyright regime was introduced with the
next major revision, the Copyright Act of 1976, in which the U.S.
24
Id. at 782 (noting that “[f]rom its beginning, the law of copyright has developed in
response to significant changes in technology”). “The Congress shall have Power . . . To
promote the Progress of Science and useful Arts, by securing for limited Times to
Authors and Inventors the exclusive Right to their respective Writings and
Discoveries[.]” U.S. C
ONST. art. I, § 8, cl. 8.
25
Metro-Goldwyn-Mayer Studios Inc. v. Grokster, Ltd., 125 S. Ct. 2764, 2775 (2005).
26
8 Anne c.19 (1710), reprinted in 8 MELVILLE B. NIMMER & DAVID NIMMER, NIMMER
ON
COPYRIGHT app. 7 § A (Matthew Bender 2005) (1963).
27
See CRAIG JOYCE, ET AL., COPYRIGHT LAW 15–16 (5th ed. 2001).
28
8 Anne c. 19 § 1 (1710), reprinted in 8 MELVILLE B. NIMMER & DAVID NIMMER,
NIMMER ON COPYRIGHT app. 7 § A (Matthew Bender 2005) (1963); JOYCE ET AL., supra
note 26, at 16.
29
See Gregory S. Schienke, The Spawn of Learned Hand—A Reexamination of
Copyright Protection and Fictional Characters: How Distinctly Delineated Must the
Story Be Told?, 9 M
ARQ. INTELL. PROP. L. REV. 63, 65 (2005), (citing Act of May 31,
1790, ch. 15, 1 Stat. 124, reprinted in 8 M
ELVILLE B. NIMMER & DAVID NIMMER, NIMMER
ON
COPYRIGHT app. 7 § D (2003)).
30
See The Copyright Act of 1909 §§ 23–24, reprinted in 8 MELVILLE B. NIMMER &
DAVID NIMMER, NIMMER ON COPYRIGHT app. 6 (Matthew Bender 2005) (1963).
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made it even easier for authors to assert protection over their
works.
31
By the late 1990s, digital technology had become so
integrated into art, that perfect copies of music and images could
be transmitted instantly, making infringement of copyrighted
material easier than it had ever been, and leaving the guidelines of
the 1976 Act wanting.
32
The DMCA of 1998 addressed this new
technological reality and attempted to balance the need to protect
intellectual property holders with the need to foster the technology
that facilitated their transmission.
33
In Marvel’s action against
NCsoft and Cryptic, the protection Marvel sought hinged on the
interpretation of not only this legislation, but on what exactly
comprises contributory infringement and vicarious liability in a
digital medium. The question has been wrestled with in the courts
since the enactment of the DMCA—some decisions offering strong
protection for copyright holders, some protecting nascent
technology. However, the decisions only slowly chip away at
growing insecurity between intellectual property holders and ISPs
with regards to secondary liability.
A few years after the DMCA was passed, rights-holders of
music and movie properties went after companies that enabled
users to illegally share these properties. The Supreme Court
addressed this case in its 2005 Grokster decision, where they posed
the question “under what circumstances [is] the distributor of a
product capable of both lawful and unlawful use . . . liable for acts
of copyright infringement by third parties using the product[?]”
34
Decisions prior to the DMCA indicated that the substantiality of
the present and potential noninfringing use would determine the
liability based on the 1984 Sony decision, which addressed the
VCR phenomenon.
35
However, the Grokster Court unanimously
found contributory copyright infringement because the enablers
31
See Pub. L. 94-553, § 302(a), 90 Stat. 2541 (1976).
32
See Metro-Goldwyn-Mayer Studios Inc. v. Grokster, Ltd., 125 S. Ct. 2764, 2775
(2005) (comparing the analog technology implicated in Sony with the digital technology
of Grokster).
33
See In re Aimster Copyright Litig., 334 F.3d 643, 655 (7th Cir. 2003).
34
Grokster, 125 S. Ct. at 2770.
35
See Sony Corp. of Am. v. Universal City Studios, Inc., 104 S. Ct. 774, 789 (1984).
See accord, Religious Tech Center v. Netcom, 907 F.Supp 1361 (N.D. Cal. 1995).
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had actively induced infringing behavior.
36
The opinion
specifically left open the question of the standards to determine
secondary liability for copyright infringement, where the level of
inducement is not equivalent to that found in the Grokster case.
37
The two concurrences offered contradictory positions on that sub-
issue, as discussed below. Each interprets the “capable of
substantial noninfringing uses” standard set out in Sony to support
its finding.
B. Breyer’s Grokster Analysis Provides Too Little Intellectual
Property Protection
Sony’s “capable of substantial noninfringing uses” is so loose a
standard as to be illusory. The Breyer concurrence in Grokster
(joined by Justices Stevens and O’Connor) shows just how
malleable a standard it is.
38
Although the goal of protecting
nascent technologies is essential, using that goal as a decisive
factor in rebuffing a claim of contributory infringement will almost
always cause infringement enablers to elude responsibility for their
actions, under Justice Breyer’s reading. In Marvel v. NCsoft, a
Breyer reading of Sony would mean that Marvel would have no
right to seek any relief from NCsoft and Cryptic, absent a finding
of inducement, and would be forced to inefficiently protect its
properties by asserting claims against one infringing user at a
time.
39
These “John Doe lawsuits”
40
offer no meaningful
protection at all.
36
Grokster, 125 S. Ct. at 2770. The unanimous decision in Grokster held that a
distributor of file-sharing software is liable for its users’ copyright violations that were
actively enabled, intended and induced through the company’s business plan and
advertisements. Id.
37
See id. at 2776.
38
See infra notes 41–43 and accompanying text.
39
See Grokster, 125 S. Ct. at 2791–93.
When a widely shared service or product is used to commit infringement, it
may be impossible to enforce rights in the protected work effectively against all
direct infringers, the only practical alternative being to go against the
distributor of the copying device for secondary liability on a theory of
contributory or vicarious infringement.
See also id. at 2776 (citing In re Aimster Copyright Litig., 334 F.3d 643, 645–46 (7th Cir.
2003)).
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Justice Breyer wrote to agree with the Ninth Circuit’s
interpretation of Sony that, absent inducement, the barest
inclination of a potential non-infringing use would render the
producer of an enabling technology not subject to liability for its
users’ infringements.
41
The reasoning he followed interpreted the
Sony standard to measure “substantial noninfringing uses” at
approximately nine percent, and that only included then-present
uses.
42
He then found Grokster to have a comparable present rate
of ten percent noninfringing use, and a now-unforeseen, nearly
magical future capability for noninfringing uses.
43
Similarly, the
evidence available in Marvel v. NCsoft easily passes the Sony
standard as interpreted by Justice Breyer, that the noninfringing
uses constitute at least ten percent of all uses.
44
Most City of
Heroes users do not play infringing characters.
45
However, even a
small percentage of infringing use can still account for a large
number of infringing uses and substantially affect the bottom line
of the copyright holder. Marvel has the right to make an exclusive
Massively Multi-Player Online Role Playing Game (“MMORPG,”
pronounced “morg”) deal for its characters, but it cannot
meaningfully do so if its characters are running around City of
Heroes.
46
Justice Breyer’s reading of Sony provides ample
protection for nascent technologies, but similarly protects mature
technologies to the unacceptable detriment of intellectual property
holders. Justice Ginsburg’s concurrence addresses this deficiency,
but swings too far in the other direction.
40
See Elektra Entm’t Group, Inc v. Does 1–9, No. 04 Civ. 2289, 2004 WL 2095581
(S.D.N.Y. Sept. 8, 2004); Order and Attachment, Elektra Entm’t Group, Inc. v. Does 1–6,
Civ. No. 04-1241 (E.D. Pa. Oct. 13, 2004), available at http://www.eff.org/IP/P2P/
RIAA_v_ThePeople/20041012_Order_Granting_Request.pdf; see also John Doe
Lawsuits, Electronic Frontier Foundation, http://www.eff.org/IP/P2P/riaa-v-
thepeople.php (last visited Nov. 26, 2005).
41
See Grokster, 125 S. Ct. at 2787–88 (Breyer, J., concurring).
42
See id. at 2788–89.
43
See id at 2789–90.
44
See id.
45
See, e.g., City of Heroes, City of Heroes Fan Site, City of Hero Screenshots,
http://www.saguisag.com/column/cityofheroes/ (click on individual calendar dates to see
images of heroes created for and used in the City of Heroes game) (last visited
Jan. 1, 2006).
46
See Seth Schiesel, Microsoft Joins Marvel in Online Game Deal, N.Y. TIMES,
July 15, 2005, at C2.
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C. Ginsburg’s Grokster Analysis Leaves Loopholes in Intellectual
Property Protection, and Is Not Protective Enough of
Technology
Looking only to present substantial non-infringing use, as the
Ginsburg concurrence does, is also too forgiving to be a useful
standard. Absent inducement, the Ginsburg concurrence in
Grokster (joined by Chief Justice Rehnquist and Justice Kennedy)
would have found the company liable for contributing to the
infringement of its users. The “ten percent” Justice Breyer wrote
of was interpreted by Justice Ginsburg as “little beyond anecdotal
evidence of noninfringing uses.”
47
However, the Ginsburg
concurrence did not indicate a willingness to find liability where
the infringing use was less than “overwhelming.”
48
As articulated,
Justice Ginsburg’s standard would not protect against
infringements that constitute a small, or unknowable, percentage of
the overall use of the technology, even if they occur in significant
numbers.
49
If an infringement is significant enough to merit the
expense of pursuing a claim, rights holders should not be rebuffed
simply because the infringement is not particularly important to the
enabler. As iPods merge with cell phones
50
and PCs mirror TVs,
51
consolidation of technologies will make a singular percentage-use
analysis as obsolete has having a separate knife, scissors, awl,
corkscrew and toothpick in your hunting belt.
Concurrently, the Ginsburg analysis does not adequately
protect nascent technology. Justice Ginsburg’s interpretation of
the Sony standard determines a technology’s capable uses by
looking no further than to its present uses.
52
New technologies
47
See Grokster, 125 S. Ct. at 2785 (Ginsburg, J., concurring).
48
See id. at 2786.
49
See id.
50
See, e.g., Motorola ROKR, http://direct.motorola.com/ENS/web_producthome.asp?
Country=USA&language=ENS&productid=29790 (last visited Feb. 6, 2006).
51
See, e.g., Saul Hansell, Google and Yahoo Aim at Another Screen, N.Y. TIMES,
Jan. 6, 2006, at C1; John Markoff, Coming Soon to TV Land, N.Y. T
IMES, Jan. 7, 2006, at
C1; Wikipedia, Liquid Crystal Display, http://en.wikipedia.org/wiki/LCD (last visited
Nov. 29, 2005).
52
See Grokster, 125 S. Ct. at 2783–84, (Ginsburg, J., concurring).
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might be based on infringement, but might also have the potential
to be a useful and non-infringing technology, just as a writer might
evolve a copyrighted storyline until it becomes a sufficiently
original and non-infringing work.
53
The Ginsburg analysis would
hold a company liable in its beginning stages, before it has a
chance to fully develop its technology into a useful and ultimately
noninfringing purpose.
54
By looking exclusively to the percentage
of present noninfringing use, the Ginsburg standard shortsightedly
does not provide for a company that has yet to reach a plateau of
use before burdening it with the risk of third-party copyright
liability.
55
To adequately protect both intellectual property rights, such as
Marvel’s, and the development of the useful technology, like that
employed by NCsoft and Cryptic, at the very least a more balanced
interpretation of the Sony standard is needed than is articulated in
any of the Grokster opinions. A better solution is to more fully
articulate the principles at play in Sony and the Grokster
concurrences by establishing a new standard that incorporates all
three and creates workable guidelines that fully address both
technology and intellectual property concerns. Marvel v. NCsoft
offers a look at an important and discrete situation in which a new
53
See, e.g., Sapon v. DC Comics, 00 Civ. 8992, 2002 U.S. Dist. LEXIS 5395, at *19–
20 (S.D.N.Y. Mar. 29, 2002) (citing, e.g., Silverman v. CBS, Inc., 870 F.2d 40, 49 (2d
Cir. 1989) (using the phrase “incremental addition”)). “Professor Nimmer
recognizes . . . that ‘a defendant may legitimately avoid infringement by intentionally
making sufficient changes in a work which would otherwise be regarded as substantially
similar to that of the plaintiff’s,’ a proposition we recognized on the prior appeal of this
case, and elsewhere.” Warner Bros. v. Am. Broad. Cos. 720 F.2d 231, 241 (2d Cir. 1983)
(internal citations omitted).
[E]vidence of intentional copying raises a presumption that a second comer
intended to create a confusing similarity of appearance and succeeded. But if
comparison of the works reveals no fair jury issue concerning likelihood of
confusion, then intent to copy, even if found from the proffered evidence,
would not establish a Lanham Act violation.
Id. at 246–47 (internal citations omitted) (citing B & L Sales Assocs. v. H. Daroff &
Sons, Inc., 421 F.2d 352, 354 (2d Cir. 1970); Mastercrafters Clock & Radio Co. v.
Vacheron & Constantin-le Coultre Watches, Inc., 221 F.2d 464, 466-67 (2d Cir. 1955);
Vitarroz Corp. v. River Brand Rice Mills, Inc., 266 F. Supp. 981, 986 (S.D.N.Y. 1967)).
54
See Grokster, 125 S. Ct. at 2791–96 (Breyer, J., concurring) (discussing the “chill of
technological development”).
55
See id.; see also infra Part VII.C.1.
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technology allows users to infringe on copyright to the significant
detriment of the rights-holders, but does allow for availment of the
protections afforded by Grokster and Sony, necessitating a new
standard.
II. SUPERHEROES
In order to fully discuss the issues at play in Marvel v. NCsoft,
it is necessary to look into the discrete milieu of superheroes—a
form of intellectual property that has earned billions of dollars and
has successfully adapted its specific subset of character properties
into emerging entertainment technologies.
56
A. A Very Brief History of Superheroes
Superheroes as we know them were first created in the 1930s.
57
Drawing inspiration from literary characters like Hercules,
58
Zorro,
59
and the Scarlet Pimpernel,
60
and real-life circus
performers and daredevils,
61
the first brightly-clad, crime-fighting
superheroes were seen in the pages of comic books.
62
They have
since been featured in every milieu that could hold an image or tell
a story: toys, clothing, food packaging, radio, television, movies,
and more recently, video games.
63
Although “Super Hero” and “Super Villain” are part of
common parlance, they are actually trademarked terms held jointly
by the two biggest American comic book publishers.
64
DC Comics
56
See LES DANIELS, SUPERMAN: THE COMPLETE HISTORY passim (1st paperback ed.,
Steve Korté ed., Chronicle Books 2004) (1998) [hereinafter D
ANIELS: SUPERMAN].
57
See LES DANIELS, CHIP KIDD & GEOFF SPEAR, THE GOLDEN AGE OF DC COMICS: 365
DAYS 4 (2004) [hereinafter DANIELS: GOLDEN AGE].
58
See Detective Comics, Inc. v. Bruns Publ’ns, Inc., 111 F.2d 432, 433 (2d Cir. 1940).
59
See Redboots, Secret Identity: And who, disguised as Clark Kent . . . ,
http://www.redboots.net/comics/secret_identity.htm (last visited Nov. 29, 2005).
60
See GERARD JONES, MEN OF TOMORROW: GEEKS, GANGSTERS, AND THE BIRTH OF THE
COMIC BOOK 116 (Basic Books 2004).
61
See Redboots, Secret Identity: And who, disguised as Clark Kent . . . ,
http://www.redboots.net/comics/ powers_costume.htm (last visited Nov. 29, 2005).
62
See DANIELS: SUPERMAN, supra note 56, 18–22.
63
See id., passim.
64
Word Mark SUPER HEROES, Serial No. 73222079 (1981); available at
http://www.uspto.gov/main/trademarks.htm (select “Search Trademarks” under “Get a
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counts in its vast roster of characters Superman, Batman and
Robin, Wonder Woman, Captain Marvel (Shazam!), Green
Lantern, Aquaman, Plastic Man and the Flash, among many
others.
65
Marvel Comics started as Timely Comics in the 1930s,
when it published Captain America, the Human Torch, and Sub-
Mariner comic books.
66
The company changed its name and
reinvigorated the genre in the 1960s,
67
with its tragic heroes
Spider-Man, the Fantastic Four, the Incredible Hulk, and the X-
Men as part of its developing cast of thousands of costumed
characters.
68
Both companies have published or licensed their
superheroes to earn billions of dollars over the last seventy years,
69
and they protect their intellectual property rights in the characters
assiduously.
70
Trademark Registration”; then select “New User Form Search” and enter the term “super
heroes” into the “Search Term” box; then select the trademark with the corresponding
serial number). DC Comics and Marvel have co-owned these terms since 1981. See
Brian Cronin, Comic Book Urban Legends Revealed #9!, C
OMICS SHOULD BE GOOD,
July 28, 2005, http://goodcomics.blogspot.com/2005/07/comic-book-urban-legends-
revealed-9.html; see also infra Part V.F. and accompanying notes.
65
See SCOTT BEATTY ET AL., THE DC COMICS ENCYCLOPEDIA: THE DEFINITIVE GUIDE
TO THE
CHARACTERS OF THE DC UNIVERSE passim (Alastair Dougall, ed., DK Publishing,
Inc. 2004).
66
Wikipedia Marvel Comics, http://en.wikipedia.org/wiki/Marvel_Comics (last visited
Dec. 1, 2005); see RON GOULART, GREAT HISTORY OF COMIC BOOKS 145–58
(Contemporary Books, Inc. 1986).
67
See Donald D. Markstein, Marvel Comics, TOONOPEDIA.COM,
http://www.toonopedia.com/marvel.htm (last visited Dec. 1, 2005) (“Marvel Comics may
have been the name of the comic (for one issue, anyway—with #2, it became Marvel
Mystery Comics), but it wasn’t the name of the publisher. In fact, there wasn’t any one
name the publisher was known by for any great length of time until the 1950s, when, for
several consecutive years, it used “Atlas” as an imprint. It put a “Marvel Comics” logo
on its covers for a couple of brief periods in the late ‘40s, but didn’t assume that name
once and for all until 1963. Among the dozens of company names it used over the years
was “Timely.”); see also B
RADFORD W. WRIGHT, COMIC BOOK NATION: THE
TRANSFORMATION OF YOUTH CULTURE IN AMERICA 212 (Johns Hopkins University Press
2001) (discussing the impact of Marvel Comics’ comic books on the industry).
68
WRIGHT, supra note 67, at 204–15.
69
See DANIELS: SUPERMAN, supra note 56, passim. Merchandising and licensing
account for over 70% of Marvel’s annual income. See Second Amended Complaint,
Marvel Enters., Inc. v. NCsoft Corp., No. CV 04-9253-RGK (PLAx) 5 (C.D. Ca. Jan 25,
2005) [hereinafter Marvel Second Amended Complaint].
70
See, e.g., infra Part V.A. They protect their rights with good reason. For example,
DC Comics strictly adheres to its policy of taking great care in the selection of licensees
who will responsibly utilize and promote the Superman character, costumes, phrases,
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B. Protecting Comic Book Characters
Apart from the stories that detail their adventures, superheroes
and other characters themselves are protected under both copyright
and trademark principles.
71
Unauthorized use of characters from
one work can lead to copyright violation when used in another.
72
Common superhero phrases that started as copyrightable text have
subsequently been trademarked, such as “up, up and away”
73
and
“faster than a speeding bullet.”
74
These and other aspects of
superheroes are protected by trademark law to the extent that they
confuse consumers as to their source.
75
Intellectual property rights holders are threatened any time a
new communication technology comes along—and the Internet
was no exception.
76
Fears over digital transmission through wide-
reaching and inexpensive worldwide web channels through the
mid-1990s led to the enactment of the DMCA.
77
Companies that
operated an ISP were concerned that they could be liable for
copyright infringement engaged in by users of their service, over
names and images, and has maintained strict quality requirements, to the tune of several
billion dollars between 1969 and 1985 alone. DC Comics Inc. v. Unlimited Monkey
Business, Inc., 598 F. Supp. 110, 113 (N.D. Ga. 1984).
71
See, e.g., Warner Bros., Inc. v. Am. Broad. Cos., Inc, 720 F.2d 231, 236 (2d Cir.
1983). See also Jay Kogan, Trademark Protection for “Identity” Elements of Characters
After Copyright Expires, N.Y.
ST. B.A. ENT., ARTS & SPORTS L.J. 26, 26 (Fall/Winter
2001) (explaining that “[c]haracters are entitled to protection under both copyright and
trademark and related doctrines”).
72
See, e.g., Walt Disney Prods. v. Air Pirates, 581 F.2d 751 (9th Cir. 1978).
73
Word Mark FASTER THAN A SPEEDING BULLET, Serial Number 73722620
(1989), available at http://www.uspto.gov/main/trademarks.htm (select “Search
Trademarks” under “Get a Trademark Registration”; then select “New User Form
Search” and enter the term “faster than a speeding bullet” into the “Search Term” box;
then select the trademark with the corresponding serial number).
74
Word Mark UP, UP AND AWAY, Serial Number 73176950 (1979), available at
http://www.uspto.gov/main/trademarks.htm (select “Search Trademarks” under “Get a
Trademark Registration”; then select “New User Form Search” and enter the term “up, up
and away” into the “Search Term” box; then select the trademark with the corresponding
serial number); see Kogan, supra note 71, at 32 (discussing the protection of “Faster
Than A Speeding Bullet”).
75
See Kogan, supra note 71, at 27–28.
76
See, e.g., Metro-Goldwyn-Mayer Studios, Inc. v. Grokster, Ltd., 380 F.3d 1154,
1158 (9th Cir. 2004).
77
See In re Aimster Copyright Litig., 334 F.3d 643, 655 (7th Cir. 2003).
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whom they had no meaningful supervision.
78
To address this
concern, the DMCA provides a safe harbor against a claim of
copyright infringement if an ISP removes infringing material from
a website when notified by the copyright holder
79
(“Notice and
Knockdown”).
80
Comic book companies regularly use Notice and Knockdown
to combat illegal online profiting from their superhero properties,
81
but also appear to ignore certain benign uses that encourage
fandom.
82
For example, unauthorized tales of their superheroes
called fan fiction, or “fanfic,” written by professional writers, or
sold as if authorized by the copyright owner, are usually pursued
by the publisher.
83
Stories posted by amateurs for the pleasure of a
small community are not generally targeted.
84
The line seems to
be drawn at moneymaking.
C. City of Heroes Video Game: A Metropolis Without Superman
Seeking to take advantage of the online market for superhero
adventure, NCsoft and Cryptic Studios launched the superhero-
78
Id.
79
See id.; 17 U.S.C. § 512 (2000).
80
See 17 U.S.C. § 512 (2000). This section is the notice-and-takedown provision,
more pleasantly alliterative when referred to as “Notice and Knockdown.” “Notice-and-
takedown” phrase is used in Rossi v. Motion Picture Ass’n of Am., Inc., 391 F.3d 1000,
1002 (9th Cir. 2004); Yijun Tian, Problems of Anti-Circumvention Rules in the DMCA &
More Heterogeneous Solutions, 15 F
ORDHAM INTELL. PROP. MEDIA & ENT. L.J. 749, 779
(Spring 2005); Richard S. Whitt, A Horizontal Leap Forward: Formulating a New
Communications Public Policy Framework Based on the Network Layers Model, 56 F
ED.
COMM. L.J. 587, 613 (2003–2004).
81
See, e.g., Ruling on Marvel’s Motion to Dismiss Counterclaims, Marvel Enters., Inc.
v. NCsoft Corp., No. CV 04-9253-RGK (PLAx) 2–3 (C.D. Ca. Jan 25, 2005) [hereinafter
Ruling on Marvel’s Motion to Dismiss Counterclaims].
82
See Frequently Asked Questions (and Answers) about Fan Fiction, Stanford Center
for Internet & Society, http://www.chillingeffects.org/fanfic/faq.cgi#QID302 (last visited
Dec. 1, 2005). This site talks about movies and Star Trek, not comics, but the operating
principles are the same.
83
Id.
84
See Rik Offenberger, DarkMark: The Mark Waid of Fan Fiction, THE MIGHTY
CRUSADERS NETWORK, Apr. 19, 2005, http://www.mightycrusaders.net/darkmark.htm.
“[T]he powers that be could stop any of us with a word. There have been authors who
have asked that fanfic not be written about their stuff, and we’ve complied. On the other
hand, if you don’t make money from it and don’t kick up too much of a fuss, the owners
aren’t much bothered by it.” Id.
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themed MMORPG City of Heroes in April, 2004.
85
Cryptic, a
video game development studio, developed City of Heroes with
financial, distribution and back end support from the South Korean
video game company NCsoft.
86
Users create original superheroes
using a character generation feature called the “Creation Engine”
and share adventures with other players in the game’s virtual
city.
87
“Paragon City,” the eponymous city of heroes, also has a
“tailor” among its offices, courthouses and stores, which enables
accomplished game players to create variant or totally new
costumes for their characters mid-game, using features similar to
the Creation Engine.
88
It was promoted as a game that “brings the
world of comic books alive”
89
and “enables players to realize their
comic book dreams.”
90
Within a month, it had exceeded its break-
even subscriber number of 100,000.
91
Cryptic also began
publishing a print comic book series based on the game.
92
Cryptic’s intention was to create a game of superhero action
without having to license characters from comic book publishers.
93
The City of Heroes User Agreement forbids the user of the game
85
See Hardy, supra note 2, at 100.
86
See id.
87
See Ruling on Marvel’s Motion to Dismiss Counterclaims, supra note 81, at 1.
88
See Press Release, Play NC, City of Heroes Launches Issue 1: Through the Looking
Glass, June 30, 2004, http://www.plaync.com/about/2004/06/city_of_heroes_18.html.
(noting that “Icon, a company in the game’s fictional Paragon City, will make costume
and body modifications.”).
89
See, e.g., Judd Winick, Dusting Nguyen, Richard Friend & Alex Sinclair, As the
Crow Flies Part Two: Partners in Crime, B
ATMAN 627, at City of Heroes Advertisement
(DC Comics, Jun. 2004) (on sale Apr. 2004) [hereinafter City of Heroes Advertisement];
Marvel Second Amended Complaint, supra note 69, at 2.
90
Press Release, Play NC, NCsoft Launches City of Heroes Commercial Service:
Comic Book-Based Online Game Trailblazes New Territory (Apr. 28, 2004), available at
http://www.plaync.com/about/2004/04/ncsoft_launches_3.html [hereinafter Press
Release: City of Heroes Launch].
91
See Andrew S. Bub, City of Heroes, Issue #2 (PC), GAMESPYPC.COM, Aug. 19,
2004, http://pc.gamespy.com/pc/city-of-heroes/540482p1.html (interview with Kevin
Sullivan, NCsoft product marketing manager).
92
See Ruling on Marvel’s Motion to Dismiss Counterclaims, supra note 81, at 2; Rick
Dakan, Brandon Mckinney & Moose Bauman, Undead in the Big City Part 1, CITY OF
HEROES 1, at 1 (NCSoft Corporation and Cryptic Studios, Inc. Apr. 2004).
93
See Hardy, supra note 2 at 100; see User Agreement, City of Heroes, §§ 4(e), 6(d)
(July 2005), available at http://www.plaync.com/help/eula_coh.html (last visited Dec. 1,
2005) [hereinafter City of Heroes User Agreement].
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from infringing any copyrights.
94
The game also has a “Block
List” to prevent its players from using certain potentially infringing
or obscene character names.
95
D. Marvel Battles the Infringers
Despite these efforts by Cryptic, users created superheroes that
infringed on the intellectual property rights of Marvel Comics.
96
The Creation Engine was touted in reviews as the best in the
medium, giving users the ability to create costumes and powers for
their characters with more flexibility and particularity than any
other game.
97
Although the game had a “no infringement” policy,
gameplayers frequently encountered characters intended to
represent not the original creations touted by some of the game’s
literature, but replications of licensed characters, or even real
people.
98
94
City of Heroes User Agreement , supra note 93, at § 3. See also Ruling on Marvel’s
Motion to Dismiss Counterclaims, supra note 81, at 1.
95
Ruling on Marvel’s Motion to Dismiss Counterclaims, supra note 81, at 1.
96
See Marvel Second Amended Complaint, supra note 69, at 2. For a fuller discussion
of City of Heroes user-created infringing characters, including visual examples, visit this
Note’s companion website at http://brittonpayne.com/Marvel.html (last visited Apr. 11,
2006).
97
See, e.g., Michael Lafferty, Does Character Customization Get Any Better than City
of Heroes?, GAMEZONE.COM, http://pc.gamezone.com/news/06_10_04_03_28PM.htm
(last visited Dec. 1, 2005).
98
See Richard Duffek, City of Heroes Review, MMORPG.COM, Aug. 20, 2004,
http://www.mmorpg.com/gamelist.cfm/setview/reviews/gameID/3/loadReview/11/page/2
/from/%2Ffeatures%2Ecfm%2Fview%2Freviews. Although it is difficult to come by
thorough empirical data demonstrating this reality, players often take screenshots of their
gameplay and post them online. It is not difficult to find evidence of characters
infringing either the name or likeness, or both, of Marvel characters such as Hulk, Spider-
Man, Wolverine, Colossus, Tigra. Simulations of DC Comics characters Superman,
Batman, Wonder Woman, Shazam!, Green Lantern, and Flash abound, among many
others. There are infringements of property from other media, like Rayden from the
video game Mortal Kombat, movie characters from Kill Bill and Robocop, and television
characters like The Tick and Sydney Bristow from Alias. Recalling one of the most
famous cases in character copyright, a black and white character called Bogie was created
by a user of the game. Real people also have been created and used as characters in the
game, including NFL stars John Elway and Brett Favre, Maxim Magazine model Mandy
Amano, and the game-player themselves, although the right of publicity implicated is
beyond the scope of this Note. These examples are a testament not only to the vast
creative powers the game grants to users, but to the disinclination of many users to create
wholly original characters to play City of Heroes and the degree to which Cryptic allows
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In September of 2004, Marvel first contacted Cryptic and
NCsoft to complain that City of Heroes contained infringing
characters.
99
Marvel felt the game allowed and encouraged its
users to infringe character rights it held in characters like the
Incredible Hulk, Wolverine, and the Thing.
100
Apparently leading to an unsatisfactory result, the contact was
followed with a DMCA notification in October of 2004.
101
The
notification was rebuffed by NCsoft and Cryptic as lacking
“statements of accuracy or good faith belief.”
102
In addition,
NCsoft and Cryptic “objected that the names of [the] characters
specified in the letter had already been added to the software’s
Block List.”
103
Nevertheless, NCsoft and Cryptic agreed to
“review the characters and modify the Block List if needed.”
104
Still unsatisfied, on November 2, 2004, Marvel sent another
DMCA infringement notification to NCsoft, citing the characters
“Hulk10” and “Wolverine20” that were found in City of Heroes.
105
This time, NCsoft followed up by deleting many characters to
ensure the infringing characters were removed.
106
These efforts to
solve the problem without involving the courts were unsuccessful.
Judging from the mere eight days before Marvel’s next action, they
were perhaps unsuccessful by design.
infringement as a commonplace aspect of the game. For a collection of images culled
from City of Heroes fan websites posting these infringing images and more, visit this
Note’s companion website at http://brittonpayne.com/Marvel.html (last visited Apr. 11,
2006). For a sense of the long-term flow of the game, without actually having to play,
visit Christopher Sauisag’s illuminating 18 month screenshot diary of City of Heroes
gameplay, at City of Heroes, City of Heroes Fan Site, City of Hero Screenshots,
http://www.saguisag.com/column/cityofheroes/ (last visited Jan. 1, 2006) [hereinafter
Sauisag City of Heroes Diary].
99
Ruling on Marvel’s Motion to Dismiss Counterclaims, supra note 81, at 2.
100
Marvel Enters., Inc. v. NCsoft Corp., No. CV 04-9253, 2005 U.S. Dist. LEXIS 8448,
at *6 (C.D. Cal. Mar. 9, 2005) [hereinafter Ruling on NCsoft and Cryptic’s Motions to
Strike and Dismiss].
101
See Ruling on Marvel’s Motion to Dismiss Counterclaims, supra note 81, at 2.
102
Id.
103
Id.
104
Id.
105
See id.
106
Id.
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III. MARVEL SUES NCSOFT AND CRYPTIC ON INFRINGEMENT
THEORIES
On November 10, 2004, Marvel filed suit against NCsoft and
Cryptic Studios for infringement in the Central District of
California.
107
Marvel claimed that the game unlawfully permitted
and induced infringement of Marvel’s copyrights and
trademarks.
108
As it stood at the time of the December 14, 2005
settlement after more than a year of motion practice, Marvel had
five surviving complaints.
109
The first claim, direct copyright
infringement, was based on copyrighted Marvel characters.
110
Marvel not only claimed that the aspects of the game and its
marketing materials created by Cryptic such as Statesman directly
infringed,
111
but that NCsoft and Cryptic were guilty of aiding the
direct infringements of their users.
112
Marvel’s second claim, contributory copyright infringement,
was to be judged on the A&M Records v. Napster standard,
113
which would have required that NCsoft and Cryptic had
knowledge of the infringing conduct by their users, and that they
induced, caused, or contributed to the infringing conduct.
114
107
Marvel Complaint, supra note 6.
108
See id. at 2–3.
109
See Ruling on NCsoft and Cryptic’s Motions to Strike and Dismiss, supra note 100
at *20.
110
Id. at *6.
111
Marvel Second Amended Complaint, supra note 69, at 11.
112
Id. at 11–12. This claim of direct infringement is presumably based on the theory
that the user-generated characters are actually works jointly created by both NCsoft and
Cryptic and the user, and wholly-owned by NCsoft and Cryptic by the terms of the User
Agreement, see City of Heroes User Agreement, supra note 93, thus conferring direct
liability, although this is not articulated in the complaint.
113
239 F.3d 1004, 1020–22 (9th Cir. 2001) (stating that the test involves the company’s
“actual knowledge that specific infringing material is available using its system, that it
could block access to the system by suppliers of the infringing material, and that it failed
to remove the material”).
114
Ruling on NCsoft and Cryptic’s Motions to Strike and Dismiss, supra note 100, at *7
(citing Napster, 239 F.3d at 1019). This ruling was written a few months before Grokster
was handed down by the Supreme Court, so as of this writing, it is unclear if the Central
District will revise its standard to preclude the “caused, or contributed” clause based on
that opinion in a future case. It is clear that the Central District will follow Grokster’s
analysis of inducement, whether it is as a prong of the claim or its entirety. For further
discussion, see infra Part VII.A.
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Marvel’s third claim, vicarious copyright infringement, was
defined in the Napster decision as well, requiring direct
infringement by the user, direct financial benefit to NCsoft and
Cryptic, and their ability to supervise.
115
The fourth claim,
common-law trademark infringement, suggested that the image of
Statesman was a rip-off of Marvel’s Captain America.
116
Interpretations of these standards in an inevitable future case based
on the unresolved issues will provide the opportunity for the Court
to fully answer the question posed by Grokster and correct the
limitations of Sony inquiry.
IV. THE INFRINGEMENT-ENABLING PUZZLE
Examination of Marvel’s surviving claims of copyright and
trademark infringement address the larger debate about how and
when to protect copyright in the face of rapidly advancing digital
technology.
117
A company making millions of dollars
118
in a
billion-dollar industry
119
is enabling its users to infringe the
intellectual property of a company that has exploited those rights to
the tune of billions of dollars.
120
It is important that these issues
are resolved, as they affect all companies that commerce in
intellectual property.
115
Ruling on NCsoft and Cryptic’s Motions to Strike and Dismiss, supra note 100, at *9
(citing Napster, 239 F.3d at 1022).
116
Id. at *11–12.
117
Marvel’s claims of economic interference and the counterclaims of trademark
infringement and false notification will be mentioned, but are not the focus of this Note.
118
See supra note 3 and accompanying text.
119
“Video games are a $6.35 billion industry with online game revenue forecasted to
reach $9.8 billion in 2009.” Center for Strategic and International Studies, Massively
Multiplayer Online Games and the Video Game Revolution, Aug. 3, 2005,
http://www.globalization101.org/index.php?file=news1&id=10.
120
In 2004 alone, Marvel Enterprises reported $4 billion in worldwide retail sales. See
Dawn Wilensky, Are You on the List? Most Leading Licensors Remained Flat 2004
over 2003, L
ICENSE!, Apr. 2005, at 16, available at http://www.licensemag.com/
licensemag/article/articleDetail.jsp?id=154144.
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A. Operators of MMORPGs Appropriately Fall within the Scope
of the DMCA
The original inspirations for the safe harbor provision of the
DMCA were internet companies like America Online (AOL) and
Verizon.
121
These companies were basically paving the virtual
roads of the “information superhighway” that fueled imaginations
and the economy through the nineties, and were concerned that
they not become liable for the infringing uses of their millions of
users. Since they had little oversight of the content on web pages
they hosted, they were able to secure a safe harbor provision.
122
Further litigation fleshed out the scope of the definition of ISP, to
whom safe harbors are afforded—some cases limiting it to only
those companies that provide back-end support for transferring
information, some extending it to anyone with a web presence.
In the Marvel v. NCsoft litigation, the Central District of
California Western Division found that NCsoft and Cryptic qualify
as ISPs under the DMCA.
123
The court chose an inclusive reading
of the Section 512(c) safe harbor provision, which defines an ISP
as “a provider of online services or network access, or the operator
of facilities therefore . . . .”
124
Previous rulings from the court have
found internet vendors eBay and Amazon to be ISPs under the
DMCA.
125
Other courts have held similarly, including the Western
121
See In re Aimster Copyright Litig., 334 F.3d 643, 655 (7th Cir. 2003).
122
17 U.S.C. § 512 (2000); see, e.g., TECH LAW JOURNAL, BLUMENTHAL V. DRUDGE AND
AOL, Dec. 18, 1999, http://www.techlawjournal.com/courts/drudge/Default.htm (AOL
dismissed from a slander case against The Drudge Report). But see Sarah Deveaux,
Yahoo Wins Court Reprieve in Nazi Sales Case, CNN.
COM, July 26, 2000,
http://archives.cnn.com/2000/TECH/computing/07/26/yahoo.nazi.idg (Yahoo subject to
prosecution in France for allowing its users to offer Nazi memorabilia, which is illegal in
France).
123
Ruling on Marvel’s Motion to Dismiss Counterclaims, supra note 81, at 5.
124
17 U.S.C. § 512(k)(1)(B) (2000).
125
See Hendrickson v. Amazon.com, Inc., 298 F. Supp. 2d 914, 915 (C.D. Cal. 2003)
(finding that Amazon meets the DMCA’s definition of a service provider); Hendrickson
v. eBay, Inc., 165 F. Supp. 2d 1082, 1088 (C.D. Cal. 2001) (finding that eBay qualifies as
a service provider). “The DMCA also provides a different, more restrictive, definition of
‘service provider.’ See 17 U.S.C. § 512(k)(1)(A). This definition only applies to entities
seeking protection from liability under the ‘transitory digital network communications’
safe harbor. See 17 U.S.C. § 512(a). The more restrictive definition does not apply to an
entity, such as Amazon, that seeks protection under the ‘information residing on systems
or networks at the direction of users’ safe harbor. See 17 U.S.C. § 512(k)(1)(B).” Corbis
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District of Washington,
126
the Seventh Circuit,
127
the D.C.
District,
128
and the Fourth Circuit.
129
They have found that the
definition of an ISP should be read inclusively in order to grant
safe harbor for cooperating internet entities. There are other courts
and scholars that have suggested the safe harbor provision should
be read more narrowly. The Eighth Circuit has noted that if
Congress wants a more inclusive law, they should pass new
legislation.
130
Similarly less inclusive readings of the definition of
an ISP have appeared in the D.C. Circuit
131
and in North
Carolina.
132
Because the DCMA provides sufficient tools for courts to use
in fashioning responsible solutions for questions of digital
infringement, it should be read to include game operators like
Corp. v. Amazon.com, Inc., 351 F. Supp. 2d 1090, 1100 n. 5 (W.D. Wa. 2004). “Corbis
argues that Amazon is not a service provider because Amazon does not ‘serve to route or
connect online digital communications.’ This argument is unavailing—the relevant
definition of service provider does not require Amazon to engage in such activity. See 17
U.S.C. § 512(k)(1)(B).” Corbis, 351 F. Supp. 2d at 1100 n. 6 (internal citations omitted).
126
Corbis, 351 F. Supp. 2d at 1100 (noting that the definition of an ISP under 17 U.S.C.
§ 512(k)(1)(B) (2000) “encompasses a broad variety of Internet activities” and that “there
is no doubt that Amazon fits within the definition”).
127
In re Aimster Copyright Litig., 252 F. Supp. 2d 634, 657–58 (N.D. Ill. 2003) (noting
that “‘service provider’ is defined so broadly that we have trouble imagining the
existence of an online service that would not fall under the definitions” in a case about a
file-sharing/music downloading service). This decision was affirmed in the Seventh
Circuit. In re Aimster Copyright Litig., 334 F.3d 643, 655 (7th Cir. 2003) (noting that
“the definition of Internet service provider is broad (‘a provider of online services or
network access, or the operator of facilities therefor,’ 17 U.S.C. § 512(k)(1)(B) (2000))
and, as the district judge ruled, Aimster fits it”).
128
In re Verizon Internet Servs., Inc., 240 F. Supp. 2d 24, 30 (D.D.C. 2003) (noting the
narrow definition of “service provider” in 17 U.S.C. § 512(a) (2000) and the inclusive
broader definition of “service provider” in 17 U.S.C. § 512(b)–(d) (2000)).
129
ALS Scan, Inc. v. RemarQ Cmtys., Inc., 239 F.3d 619, 623 (4th Cir. 2001) (noting
that the Act defines a service provider broadly).
130
In re Charter Communs., Inc., 393 F.3d 771, 777 (8th Cir. 2005) (“[I]t is the
province of Congress, not the courts, to decide whether to rewrite the DMCA in order to
make it fit a new and unforeseen [I]nternet architecture and accommodate fully the varied
permutations of competing interests that are inevitably implicated by new technology.”
(internal quotations and citation omitted)). It appears that the Eighth Circuit’s desire to
get at infringers contributed materially to this finding. See id.
131
See Recording Industry Ass’n of Am., Inc. v. Verizon Internet Servs., Inc., 351 F.3d
1229, 1237–38 (D.C. Cir. 2003).
132
See In re Subpoena To University of North Carolina at Chapel Hill, 367 F. Supp. 2d
945, 953 (M.D.N.C 2005).
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NCsoft.
133
The letter of the law makes it fairly clear that they
should fall under the safe harbor provisions of Sections 512 (b)
and (c).
134
Moreover, there are more important reasons for having
an expansive view of the scope of the DMCA. Ease of publication
in a digital environment ensures that copyright infringement
situations will continue to arise. If the DMCA is not read liberally,
the only recourse intellectual property companies will have is to
bring an action in court. The DMCA provides a way to lessen that
burden. Given the complexity of the DMCA and the acceptance
among circuits of an inclusive definition of an ISP, it seems
inefficient to require Congress to revisit the issue when the result
would likely be similar. It is more sensible to accept the
interpretation that would allow courts to solve the problem.
Congress should only be expected to step in where the courts have
clearly acted outside of the purpose of the legislation.
However, concurrent with an inclusive reading, there should be
a fact-intensive inquiry leading to an active use of injunctive relief
available under Section 512(j)(1)(A)(iii). Filtering technology is
already considered in the DMCA,
135
but courts should use the
injunctive authority to craft the scope of the filtering necessary.
Each new use of the technology threatens an imbalance. Where
traditional market forces and economic incentives fail to solve
problems, courts must have a free hand in crafting solutions within
the power granted by Congress in the DMCA. Where a court has
been drawn into a dispute, that court is in the best position to
dictate the appropriate future filtering behavior required to grant a
safe harbor. Further discussion in this Note will consider exactly
what that scope of injunctive relief available under the DMCA
should be.
136
133
See Charter Communs., 393 F.3d at 778 (Murphy, J. dissenting) (“The legislative
solution in response to these concerns significantly limited the liability of ISPs for
infringement by their customers and provided copyright holders more direct means to
attack digital piracy.”).
134
17 U.S.C. § 512(k)(1)(B) (2000) (defining an ISP under §§ 512 (b) and (c) as “a
provider of online services”).
135
Id. at § 512(j)(2)(D) (stating that, in granting an injunction, courts should consider
“whether other less burdensome and comparably effective means of preventing or
restraining access to the infringing material are available”).
136
See infra Part VI.
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B. The Inducement to Infringe in City of Heroes Does Not Rise to
the Level of a Violation under Grokster
The Grokster case was lined up to answer the question of
whether the Sony standard of “capable of substantial noninfringing
use” still existed and how it applied to online infringement.
However, the decision instead added a new layer of inquiry before
the Sony standard needed to be addressed.
137
The Court decided
unanimously that both Grokster’s and StreamCast’s behavior
constituted inducing infringement and that each was thus liable for
the copyright infringements of its users.
138
In order to determine if
any acts by NCsoft or Cryptic would have triggered a Grokster
violation, a look into the Grokster and StreamCast inducing
behavior is appropriate.
Grokster predicated its business model on attracting the
infringing users abandoned by Napster after its services were
found to confer copyright liability.
139
They hoped to attract
advertising linked to their interface by distributing their software
freely and making it clear to its potential users that the software
could aid them in illegally sharing copyrighted materials.
140
The
vast majority of the materials transferred using the software was
copyrighted material and the owners of those copyrights banded
together in the Grokster suit.
141
The Court unanimously found
liability on an inducement theory, based on many actions taken by
Grokster and StreamCast in distributing their product.
142
StreamCast averred that their “goal [was] to get in trouble with the
law and get sued.”
143
They prepared promotional materials that
flaunted the illegal uses of their software.
144
StreamCast rebuffed
other companies’ offers to help them monitor infringement, and
137
See Metro-Goldwyn-Mayer Studios Inc. v. Grokster, Ltd., 125 S. Ct. 2764, 2770
(2005).
138
See id.
139
Id. at 2772–73.
140
Id. at 2773.
141
Id. at 2771–72; see id. at 2786 n.3 (Ginsburg, J., concurring) (recounting specific
figures which indicate that the vast majority of the materials shared were copyrighted).
142
See id. at 2770.
143
Id. at 2773.
144
See id.
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blocked them from doing so independently.
145
The Court also
looked disfavorably on attempts to attract the user base of the
“notorious” Napster service,
146
who are established as “of a mind
to infringe.”
147
Grokster developed a program that would direct
computer users searching for “Napster” on a search engine to the
Grokster web site.
148
StreamCast presented itself as “similar to
what Napster was.”
149
NCsoft and Cryptic took several actions that Marvel
complained are sufficiently inducing to trigger liability under the
Grokster standard.
150
The City of Heroes marketing exhorted
potential customers to “bring[] the world of comic books alive,”
although at the time it owned no comic book characters of its
own.
151
Marvel claimed that the Creation Engine “encourages
players to create and utilize Heroes that are nearly identical in
name, appearance and characteristics to characters belonging to
Marvel” by including choices that allow power combinations
similar to Marvel characters.
152
Through its lax enforcement of the
non-infringement clause in NCsoft and Cryptic’s user agreement,
Marvel alleged that City of Heroes effectively creates a space
where it is known that there will be no consequence for the
infringement of character rights.
153
Comparisons can be made between NCsoft’s actions and the
inducing behavior in Grokster. The companies in each case were
aware that their users employed their software to engage in acts of
copyright infringement.
154
Each encouraged that infringement
145
Id. at 2774.
146
See id. at 2772.
147
Id. at 2774.
148
Id. at 2773.
149
Id.
150
See Marvel Second Amended Complaint, supra note 69, at 2.
151
See id.
152
See id. (noting that City of Heroes allows a player to create a character “nearly
identical in appearance and attributes as” Marvel’s characters).
153
See, e.g., id. at 7.
154
Grokster, 125 S. Ct. at 2772 (noting that “Grokster and StreamCast concede the
infringement in most downloads and it is uncontested that they are aware that users
employ their software primarily to download copyrighted files”); see Ruling on Marvel’s
Motion to Dismiss Counterclaims, supra note 81, at 1–2 (noting that NCsoft and Cryptic
added names to its block list and removed characters from its system that allegedly
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through their advertising and public statements and sought out
customers who were drawn to the protected works.
155
Neither
company made effective efforts to impede their users’ infringing
behavior.
156
Both companies’ opportunities grew as their user base
did, which they knew depended in significant part on users who
intended to infringe.
157
And in both cases, the pursuit of direct
infringers was prohibitively expensive for copyright holders, which
led to underenforcement.
158
Where no action is taken to encourage infringement through
means such as advertising, the distributor will not be subject to
liability for contributory infringement under Grokster,
159
a kind of
“don’t ask, don’t sell” standard.
160
However, Grokster and
StreamCast had clearly induced, and could be found liable for the
infringement of their users.
161
Once Grokster-level inducement
has been found, there is liability for user infringement.
162
However, NCsoft and Cryptic did not induce users to infringe to
the same degree as either Grokster or StreamCast. The main
infringed Marvel’s rights) in conjunction with City of Heroes User Agreement, supra
note 93.
155
Grokster, 125 S. Ct. at 2774; see Hardy, supra note 2 (noting that game co-creator
Richard Dakan brought in Jack Emmert “to build a game featuring the science fiction of
comic-book superheroes—without paying license fees for established characters like
Batman or Spider-Man”); City of Heroes Advertisement, supra note 89 (NCsoft and
Cryptic advertisement in a superhero comic book); Press Release: City of Heroes Launch,
supra note 90 and accompanying text (“everyone can be the hero they’ve always
dreamed of”) (together indicating that NCsoft and Cryptic wanted to create a game for
fans of superhero comics and advertised as such).
156
Grokster, 125 S. Ct. at 2774; see Duffek, supra note 98 (noting that City of Heroes
was riddled with infringing superheroes from launch through the filing of the suit).
157
Grokster, 125 S. Ct. at 2774; see Bub, supra note 91 and accompanying text (noting
how NCsoft calculated its breakeven costs based on the number of subscribers it was able
to enlist to City of Heroes).
158
See Grokster, 125 S. Ct. at 2776; In re Aimster Copyright Litig., 334 F. 3d 643, 645
(7th Cir. 2003) (noting that “chasing individual consumers is time consuming and is a
teaspoon solution to an ocean problem” (citing Randal C. Picker, Copyright as Entry
Policy: The Case of Digital Distribution, 47
ANTITRUST BULL. 423, 442 (2002))); Marvel
Complaint, supra note 6, at 11–13 (alleging “literally thousands of infringing Heroes
roaming the streets of [City of Heroes]”).
159
See Grokster, 125 S. Ct. at 2776 (citing Gershwin Publ’g Corp. v. Columbia Artists
Mgmt., Inc., 443 F.2d 1159, 1162 (2d Cir. 1971)).
160
Jon Pareles, The Court Ruled, So Enter the Geeks, N.Y. TIMES, June 29, 2005 at E1.
161
Grokster, 125 S. Ct. at 2782.
162
Id. at 2770.
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distinction is that in Grokster, the vast majority of uses of the
software were infringing—practically the sole purpose was to
illegally download copyrighted songs.
163
In Marvel v. NCsoft,
there is no accurate measure of the percentage of users that
infringe and there is certainly evidence of a great deal of non-
infringing use.
164
In Grokster, the non-infringing use was
practically theoretical,
165
as was an effective filtering remedy, due
to the construction of the software.
166
Where software has been
constructed without consideration of reasonably foreseeable
secondary infringement, it seems fair that the burden of correcting
the problem should lie with the enabling software company. The
potentially inducing advertising claim that the game “brings the
world of comic books alive”
167
was an important, but ultimately
small, portion of NCSoft’s promotional text. Although NCsoft
was not completely ignorant as to infringing uses of its service, the
evidence of inducement is not as substantial as it was in Grokster,
and is not even sufficient to trigger liability under the articulated
Grokster standard. Grokster was held liable by the Supreme Court
under its articulated standard that “one who distributes a device
with the object of promoting its use to infringe copyright, as shown
by clear expression or other affirmative steps taken to foster
infringement, is liable for the resulting acts of infringements by
third parties.”
168
Although it appears to have been an object of
NCsoft to promote the fact that users could infringe, it was not the
object that they would, as it was in Grokster.
C. The Intersection of Sony and Notice and Knockdown
The question of the amount of infringement necessary to
trigger liability for third-party infringements absent inducement
that Grokster failed to answer
169
was originally posed in the Sony
163
Id. at 2771.
164
See, e.g., Sauisag, City of Heroes Diary, supra note 98.
165
Grokster, 125 S. Ct. at 2785 (Ginsburg, J., concurring).
166
See id. at 2781 (noting that “neither company attempted to develop filtering tools or
other mechanisms to diminish the infringing activity using their software”).
167
See City of Heroes Advertisement, supra note 89 and accompanying text.
168
Grokster, 125 S. Ct. at 2770 (emphasis added).
169
See id. at 2786 (Ginsburg, J., concurring), 2787 (Breyer, J., concurring).
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decision.
170
There, television program copyright holders pursued
their rights against VCR manufacturers who were enabling their
users to create unauthorized copies of the copyrighted
programming.
171
The Sony Court held that the sale to the general
public of equipment capable of substantial noninfringing uses does
not constitute contributory infringement for users’ infringement of
copyright.
172
At the time of Sony, some sports, religious and
educational broadcasters allowed VCR owners to tape their
broadcasts.
173
The Court found that this was enough noninfringing
use to provide safe harbor for VCR manufacturers, and found
separately that even if it was not, the “timeshifting” function of the
VCR, the ordinary consumer use to tape a show and watch it later,
constituted “fair use” and was not infringing.
174
Grokster
presented an opportunity for the Court to provide more guidance
for determining what exactly does constitute “substantial
noninfringing uses.”
By basing its unanimous decision on an inducement theory, the
Grokster Court avoided the question of whether the file-sharing
product was sufficiently “capable of substantial noninfringing
uses,” as the Court found a VCR to be in Sony. Two concurring
opinions held opposite positions on the issue. Justice Ginsburg
wrote that the Grokster and StreamCast products are used
overwhelmingly to illegally copy protected works and failed the
Sony standard.
175
Justice Ginsburg also commented that their
supposedly substantial noninfringing use was either speculative or
“little beyond anecdotal.”
176
Justice Breyer disagreed and wrote
that the product clearly satisfied the Sony standard of nine percent
noninfringing use, which included the sharing of authorized copies
of music, free electronic books, public domain and authorized
software, and authorized music videos, as well as possible future
non-infringing uses.
177
Justice Breyer also pointed out other tools
170
Sony Corp. of Am. v. Universal City Studios, Inc., 104 S. Ct. 774, 789 (1984).
171
Id. at 777.
172
Id. at 795–96.
173
Grokster, 125 S. Ct. at 2788 (Breyer, J. concurring) (discussing the facts of Sony).
174
Id.
175
Grokster, 125 S. Ct. at 2785 (Ginsburg, J., concurring).
176
Id.
177
Id. at 2788–89 (Breyer, J. concurring).
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for reducing piracy, like Grokster-style inducement theory suits,
traditional direct infringement suits, new technology, and making
lawful copying cheaper and easier.
178
Each concurring opinion had
the support of three Justices,
179
with the remaining three Justices
seeing no present need to address the issue that will likely define
future file-sharing cases.
180
In its 1996 Fonovisa v. Cherry Auction decision, the Ninth
Circuit ruled that the operators of a swap meet could be held liable
for vicarious and contributory infringement of copyright and
contributory trademark infringement.
181
Although not a
technology decision, it offers a good analogy to Marvel v. NCsoft.
In each case, a company was aware that its service was being used
to infringe and did not fully pursue avenues available to it to
prevent that infringement. In neither case was the infringing
behavior the “overwhelming” use of the service. A finding of
liability absent inducement in Fonovisa opens the door for a
finding of liability in Marvel v. NCsoft. Fonovisa is a post-Sony
finding of vicarious and contributory liability for an enabler.
Although it is pre-DMCA, its analysis of the claims is not
outmoded. The Grokster holding may have foreclosed a Fonovisa
finding of contributory liability absent inducement, but the opinion
specifically reserved the possibility for a finding of vicarious
liability.
182
The Grokster Court held that “[o]ne infringes vicariously by
profiting from direct infringement while declining to exercise a
right to stop or limit it.”
183
NCsoft has the right to stop or limit the
infringement of its users by the terms of its End User License
Agreement (“EULA”).
184
Sony seems to indicate that “profiting
from direct infringement” would be determined in the context of an
enabling technology under its “capable of substantial noninfringing
uses” standard. Unfortunately, its definition is at best unclear, and
178
Id. at 2794–95 (Breyer, J. concurring).
179
See id. at 2783 (Ginsburg, J. concurring), 2787 (Breyer, J. concurring).
180
See id. at 2776 n.9.
181
76 F.3d 259, 264–65 (9th Cir. 1996).
182
Grokster, 125 S. Ct at 2776 n.9.
183
Id. at 2776 (citing Shapiro, Bernstein & Co. v. H. L. Green Co., 316 F.2d 304, 307
(2d Cir. 1963)).
184
See City of Heroes User Agreement, supra note 94 and accompanying text.
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at worst inadequate. The DMCA offers a safe harbor by more
fully defining the phrase “exercise a right” for an ISP.
185
Therefore, under the Sony standard, absent inducement, an enabler
can avoid liability for vicarious infringement by following the
DMCA Notice and Knockdown procedures. A fact-based analysis
will be required to determine what the filtering procedures should
be with regards to new applications of emerging technologies.
This Note offers a solution in the context of character generation in
video games below,
186
and finds that NCsoft and Cryptic would be
secondarily liable, suggesting specific injunctive relief available
for Marvel under the terms of the DMCA.
187
D. Strictly Interpreted Notice and Knockdown Does Not Provide
Adequately Protect Copyright Holders
The biggest problem with Notice and Knockdown is its strict
interpretation of notice. As originally conceived, it works well for
a website that posts the full text of a copyrighted novel. An
infringer would have to create a page in a program, such as
Dreamweaver,
188
upload the page to a website, and lure other
people to the website. The benefit to the infringer comes from
drawing attention to itself, whether it results in selling the
infringing material, or advertising to the people who come to see
the infringing material. The infringing website would thus come to
the attention of the rights-holder, or through a simple web search
of a passage from the copyrighted work, a process that can be
programmed to run automatically. Once the ISP received
notification of the infringing material, the offending work would
185
See Grokster, 125 S.Ct at 2776.
186
See infra Part VI.
187
If the court did not want to find NCsoft and Cryptic liable, it could have found that
the Sony safe harbor survives Grokster one way or another, and confer protection for City
of Heroes as an emerging technology “capable of substantial noninfringing use.” This
approach is unusual and unlikely, but worthy of at least a mention. This Note finds a far
better solution in replacing the Sony standard with the BIFF Factors, discussed infra
Part VI.
188
SiteBuilder.ws, Dreamweaver Video Tutorials, http://www.sitebuilder.ws/
dreamweaver/tutorials/ (last visited Jan. 19, 2006). Dreamweaver is an “industry-leading
development tool enabling users to efficiently design, develop and maintain standards-
based websites and applications.” Macromedia.com, Dreamweaver 8,
http://www.macromedia.com/software/Dreamweaver (last visited Mar. 29, 2006).
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be removed, the infringer would be on notice, and the ISP would
not be burdened with policing its sites. Repeat offenders would be
discouraged because each knockdown would require the offender
to repeatedly invest start-up costs to attract users and would require
a cumbersome turnaround time for reposting.
However, in the context of a game like this, the “posting” of
infringing material is much more fluid. The ISP itself enables the
creation of the material and its posting through the Creation Engine
and the maintenance of the game. When Cryptic is notified of an
infringing character, the character is knocked down, but the
infringing user can simply try again with the same tools provided
by the game.
In addition, a copyright holder cannot generally discover a
player who has infringed its rights without playing the game. Once
the game has been joined, it runs on several different servers
(named Justice, Liberty, etc.), similar to NFL games between
different teams played simultaneously in different stadiums in
different cities.
189
For a company like Marvel to police the game,
they would need a presence in all of the servers at all times, which
is just the kind of monitoring the DMCA discourages in enforcing
its provisions.
190
V. INFRINGEMENT IN THE MILIEU OF SUPERHEROES
For a finding of copyright infringement, whether direct,
contributory or vicarious, there must be an instance of the copying
of protected materials. All of Marvel’s characters at issue are
protected by copyright. Since these characters are all superheroes,
certain discrete issues are raised that have been explored in prior
cases. The scope of copyright protection for superheroes will
inform the scope of the solution necessary in a character
infringement case like Marvel v. NCsoft.
189
See NFL.com, NFL Schedules, http://www.nfl.com/schedules (last visited
Dec. 3, 2005).
190
See 17 U.S.C. § 512(m) (2000) (“Nothing in this section shall be construed to
[require] a service provider monitoring its service . . .”). A more helpful interpretation of
the notice aspect of Notice and Knockdown is discussed below. See infra Part VI.A and
accompanying notes.
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A. Superhero Infringement Cases
1. 1941: Wonderman: Closely Imitating the Costume
There have been several cases involving the infringement of
superheroes since Superman hit the scene in 1938.
191
The first was
inspired by Superman himself.
192
Superman debuted in an
anthology magazine called Action Comics, published by Detective
Comics, Inc., the precursor to DC Comics.
193
It sold surprisingly
well from the beginning, but the publisher was not sure which
feature was driving the sales. However, Detective Comics’
accountant Victor Fox had figured out that it was the popularity of
the colorfully unique Superman, and left the publishing company
to start his own Bruns Publications.
194
He hired his own artists and
writers, and put out the first issue of Wonder Comics in May of
1939, featuring Wonderman.
195
Detective Comics sued him for
infringing Superman.
196
The court found that Bruns Publications
had infringed, citing the copying of panels from the original, and
the copying of story elements.
197
Traditional copyright law covers
the copying of story elements, and was applied here.
198
The
question of additional protection for the character apart from the
story was specifically acknowledged as prohibited by Nichols v.
191
See DANIELS: GOLDEN AGE, supra note 57, at 4 (noting that Superman debuted in
Action Comics in 1938).
192
See Detective Comics, Inc. v. Bruns Publ’ns, Inc., 111 F.2d 432, 433 (2d Cir.1940).
193
See Jerome Siegel & Joe Shuster, Superman, ACTION COMICS 1, at inside cover, 1
(Detective Comics, Inc. June 1938) (first appearance of Superman), reprinted in
S
UPERMAN IN ACTION COMICS ARCHIVES, VOLUME ONE 9 (Bob Kahan ed., DC Comics
1997), available at http://superman.ws/tales2/action1/?page=0 (last visited Dec. 3, 2005)
(providing image of inside cover); see also Siegel v. Nat’l Periodical Publ’ns, Inc., 508
F.2d 909, 911 (2d Cir. 1974). For the full story of Superman’s journey from creation to
publication, see
DANIELS: SUPERMAN, supra note 56, at 15–35.
194
See Schienke, supra note 29, at 69.
195
See id.; Will Eisner, The Origin of Wonder Man, WONDER COMICS 1, at 1 (Fox
Publ’ns May 1939). Fox hired comics legend Will Eisner to create the first issue, under
orders to create “another Superman.” Eisner subsequently testified against Fox in the
trial. Mikel Midnight, Wonder Man, W
ILDWOOD CEMETERY: THE SPIRIT DATABASE,
http://www.wildwoodcemetery.com/wonderman.shtml (last visited Dec. 3, 2005).
196
See Bruns, 111 F.2d at 433.
197
See id. For a side-by-side comparison of the offending panels, visit this Note’s
companion website at http://brittonpayne.com/Marvel.html (last visited Apr. 11, 2006).
198
See Bruns, 111 F.2d at 433.
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Universal Pictures,
199
but was effectively addressed in the
injunctive relief.
200
Where an infringer is not copying any story
elements, specific feats or particular images, the relevant standard
articulated in Bruns is an injunction prohibiting “closely imitating
[a superhero’s] costume or appearance in any feat whatever.”
201
Since the milieu of superheroes—whether in a comic book or in a
video game—will inherently involve “feats,” infringement can be
established through the similarity of costume or appearance.
202
2. 1942: The Lynx with Blackie the Mystery Boy:
A Comparison of the Cartoons
Unbowed by his loss in the Wonderman case,
203
Fox tried
again in August of 1940 with a feature in his Mystery Man Comics
featuring The Lynx, an athletic crime-fighter with a boy sidekick
called Blackie the Mystery Boy.
204
The judge came to the same
conclusion as in the Wonderman case, finding “deliberate copying
by the defendant of drawings and cartoons of the Batman and his
companion Robin.”
205
The costumes of the Lynx and Blackie do
not look anything like Batman and Robin at first glance, but
considering that the work was copied panel by panel in some
instances, the resemblance of linework that led to the finding of
199
Id. at 434 (citing Nichols v. Universal Pictures Corp., 45 F.2d 119 (2d Cir. 1930)).
200
See id.
201
Id.
202
See, e.g., THE AMERICAN HERITAGE DICTIONARY OF THE ENGLISH LANGUAGE 1802
(3d ed., Houghton Mifflin Co. 1996) (“Superhero: A figure, especially in a comic strip or
cartoon, endowed with superhuman powers and usually portrayed as fighting evil or
crime.”).
203
See supra Part V.A.1.
204
See Detective Comics, Inc. v. Fox Publ’ns, Inc., 46 F. Supp. 872, 873
(S.D.N.Y. 1942); Norton Kingsley, The Coming of the Lynx, M
YSTERY MEN COMICS 13
at 54 (Fox Publ’ns Aug. 1940). This issue has not been reprinted, and an original print is
not readily available, selling for thousands of dollars. See, e.g., William Hughes
Vintage Collectibles.net, http://www.vintagecollectables.net/detail.php?issue_id=889&
PHPSESSID=4a38428f03690da4565a198e7f09bb31 (last visited Dec. 3, 2005). To see
an adventure of The Lynx from a subsequent issue, see Norton Kingsley, The Rook
Strikes, M
YSTERY MEN COMICS 21, at 37 (Fox Publ’ns Apr. 1941), reprinted in Pure
Excitement Comics (Vol. 1) 42, (Bill Nolan ed., Feb. 2002), available at
http://pecomics.tripod.com/42contents.html.
205
Fox, 46 F. Supp. at 873.
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infringement is more apparent.
206
In a case like this, the evidence
of intent seemed to allow a finding of infringement despite a lower
level of similarity among the character images.
3. 1951: Shazam!: It Takes Scarcely More than a Glance
Another Superman infringement case involved Fawcett
Publishing’s Captain Marvel, a boy who could turn into a
costumed, super-powered man by uttering the magic word
“Shazam!”
207
The case dragged on through the 1940s, finally
resolving in the Second Circuit in 1952.
208
Experts on both sides
analyzed the various comic books.
209
The district court compared
206
Compare Kingsley: The Rook Strikes, supra note 204 with, e.g., Bill Finger & Bob
Kane, The Case of the Chemical Syndicate, D
ETECTIVE COMICS 27, at 2 (DC Comics May
1939) (first appearance of Batman), reprinted in BATMAN ARCHIVES, VOLUME ONE 7
(Dale Crain ed., DC Comics 1990). A side-by-side comparison is available at this Note’s
companion website, at http://brittonpayne.com/Marvel.html (last visited Apr. 11, 2006).
207
See Detective Comics, Inc. v. Fawcett Publ’ns, Inc., 4 F.R.D. 237 (S.D.N.Y. 1944);
Bill Parker, C. C. Beck & Pete Costanza, Introducing Captain Marvel, WHIZ COMICS 2,
at 1 (Fawcett Publ’ns Feb. 1940) (first appearance of Captain Marvel), reprinted in T
HE
SHAZAM! ARCHIVES, VOLUME ONE 19 (Bob Kahan ed., DC Comics 1992). In subsequent
years, the character would be entirely abandoned, see Brian Cronin, Comic Book Urban
Legends Revealed #6!, C
OMICS SHOULD BE GOOD, July 7, 2005, http://goodcomics.
blogspot.com/2005/07/comic-book-urban-legends-revealed-6.html, and “Marvel” was
adopted by Timely Comics as its new name. See Markstein, supra, note 67 and
accompanying text. When DC Comics leased the rights to publish Fawcett’s Captain
Marvel character from then-owner Charlton, Marvel Comics immediately produced its
own Captain Marvel comic book starring a new space-based superhero of the same name,
see Stan Lee, Roy Thomas & Gene Colan, Out of the Holocaust . . . A Hero!, C
APTAIN
MARVEL 1, at 1 (Marvel Comics Group, May 1968), reprinted in Stan Lee, et al.,
M
ARVEL MASTERWORKS: CAPTAIN MARVEL (VOL. 1) (Marvel Comics 2005), to protect its
trademark. By subsequent agreement with Marvel, DC Comics can publish the
adventures of Captain Marvel, but cannot use the term “Captain Marvel” on its covers or
promotional materials. Thus, the DC Comics version is typically identified as “Shazam!”
See Brian Cronin, Comic Book Urban Legends Revealed #12!, C
OMICS SHOULD BE GOOD,
Aug. 18, 2005, http://goodcomics.blogspot.com/2005/08/comic-book-urban-legends-
revealed-12.html.
208
See Nat’l Comics Publ’ns, Inc. v. Fawcett Publ’ns, Inc. 198 F.2d 927 (2d Cir. 1952)
(memorandum to original opinion Nat’l Comics Publ’ns, Inc. v. Fawcett Publ’ns, Inc.,
191 F.2d 594 (2d Cir. 1951).
209
See Nat’l Comics Publ’ns, Inc. v. Fawcett Publ’ns, Inc. 93 F. Supp. 349, 355–56
(S.D.N.Y. 1950), aff’d Fawcett, 198 F.2d 927. Compare, e.g., Siegel, supra note 193,
at 1 (first appearance of Superman), with, e.g., Parker, supra note 207, at 1 (first
appearance of Captain Marvel). For a comparison of similar covers featuring the two
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“facial appearances, costumes, etc., and the superhuman feats
performed,” although notably, the duplication of powers in the
abstract was not considered.
210
Comparison of the characters
included analysis of physical attributes, costumes, recounted feats,
setting, dialogue, and story elements.
211
There was also discussion
of the intent of the creators to infringe, citing interviews with
artists instructed to “imitate the ‘Superman’ strips and the dialogue
and script as closely as possible.”
212
In Judge Learned Hand’s appellate opinion, he accepted the
findings of infringement of the district court and primarily detailed
the arcane copyright notifications required under the now-defunct
1909 Copyright Act.
213
On the issue of the standard of
infringement for “these silly pictures,”
214
Judge Hand stated that “a
plagiarist can never excuse his wrong by showing how much he
did not plagiarize.”
215
He concluded that as to the infringement of
Superman, final judgment required “scarcely more than a glance at
characters, visit this Note’s accompanying website at http://brittonpayne.com/
Marvel.html (last visited Apr. 11, 2006).
210
See Fawcett, 93 F. Supp. at 355–56.
211
See id. On appeal, the Second Circuit found that “changes of a few lines or colors in
a pictorial [work] may be too trivial to be noticeable by an ordinarily attentive reader or
observer; and we will assume arguendo that in such cases the variant cannot be
copyrighted.” Nat’l Comics Publ’ns, Inc. v. Fawcett Publ’ns, Inc., 191 F.2d 594, 600
(2d Cir. 1951).
212
Id.
In the beginning everyone was jumping onto the comic book bandwagon.
There was no question that Captain Marvel derived from Superman . . . We had
our Superman-type character just like everyone else had theirs. So why did
Superman’s publisher pick on us? Simply because we were beating them in
sales! The lawsuits dragged on for years; there were three of them: We won
the first, lost the second, won the third . . . but then there was a problem. One
artist, I don’t know who, took either a page or a panel from Superman comics
and traced it exactly . . . and simply inserted Marvel where Superman was.
That killed us. We settled out of court. We paid them $400,000. The
settlement said that we do not admit to copying Superman but promised never
to publish Captain Marvel ever again.
P.C.
HAMERLINCK, FAWCETT COMPANION: THE BEST OF FCA 12–13 (Paul Hamerlinck ed.,
TwoMorrows Publishing 2001) (quoting Fawcett circulation director Roscoe Kent
Fawcett in “The Fawcetts Could Do It As Well, Or Better, Than Anybody:” The Roscoe
K. Fawcett Interview).
213
See Fawcett, 191 F.2d 594.
214
Id. at 603.
215
Id.
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corresponding ‘strips’ of ‘Superman’ and ‘Captain Marvel’ to
assure the observer that the plagiarism was deliberate and
unabashed.”
216
In all three of these early superhero cases, infringement was
found with considerably less similarity in appearance than in the
City of Heroes case. However, a great deal more emphasis was put
on similarity of the story elements. The decisions both clearly
articulated that similarity in appearance would constitute
infringement and that further examination into intent was
appropriate.
4. 1980: Manta and Superstretch: Trademark Protection for
Superhero Ingredients
Trademark law was implicated in the superhero infringement
case of DC Comics, Inc. v. Filmation Associates.
217
Filmation
produced an animated series for DC Comics featuring its character
Aquaman and had an option to produce a series for Plastic Man.
218
When the deal fell through, Filmation created adventures featuring
Manta and Superstretch, characters similar to DC Comics’
properties, but entirely different in costume.
219
DC Comics sued
for trademark infringement, as well as other theories of liability.
220
The jury found that there was infringement, and the Southern
District of New York declined to vacate their judgment.
221
In its
analysis, it noted:
Protectable “ingredients” recognized in this circuit
include the names and nicknames of entertainment
characters, as well as their physical appearances and
costumes, but not their physical abilities or personality
traits. The failure of any court so far to grant Lanham Act
216
Id. at 597.
217
486 F. Supp. 1273 (S.D.N.Y. 1980).
218
Id. at 1276.
219
Id. In addition to having very different costumes, Plastic Man is Caucasian and
Superstretch is African-American. See Blacksuperhero.com, The Museum of Black
Superheroes—Superstretch, http://www.blacksuperhero.com/exhibithtml/detail.cfm?id
=286 (last visited Dec. 5, 2005).
220
Filmation, 486 F. Supp. at 1276.
221
See id. at 1276, 1285.
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protection for character traits or abilities makes sense since
it is difficult to see how such intangible qualities, having an
infinite number of possible visible and audible
manifestations, can achieve that fixture or consistency of
representation that would seem necessary to constitute a
symbol in the public mind.
222
The court noted that although DC Comics’ “remedy more
properly lies under the Copyright Act[,] . . . an ingredient of the
product itself can amount to a trademark protectable under § 43(a)
because the ingredient can come to symbolize the plaintiff or its
product in the public mind.”
223
Little of the remainder of the
decision focused on elements of superhero infringement, but
accepted the jury’s conclusion that Manta infringed Aquaman and
Superstretch infringed Plastic Man.
224
These cases explore elements that can lead to a finding of
substantial similarity in a superhero case. Superheroes are set
apart from other fictional characters as a subgenre, primarily
because of their costumes, but in the four cases discussed above,
none of the infringing characters had costumes similar to the
characters they were found to infringe.
225
Nevertheless, other bad
behavior led to a finding of character infringement. In the
Wonderman case, Judge Augustus Hand found that there had been
copying of specific plot elements and panels.
226
The Lynx court
also found copying of panels,
227
as did the Shazam! court.
228
The
court in the Manta and Superstretch case upheld the lower court’s
finding of infringement, but largely presented the case as a contract
termination gone bad.
229
Because MMORPGs like City of Heroes
222
Id. at 1277 (emphasis added).
223
Id.
224
See id. at 1276, 1279.
225
Some early cases looked at brightly colored tights and a cape as infringing, but a
casual glance at the hero pairs would not in itself lead to a finding of substantial
similarity. For a side-by-side comparison of the characters, visit this Note’s companion
website at http://brittonpayne.com/Marvel.html (last visited Apr. 11, 2006).
226
See Detective Comics, Inc. v. Bruns Publ’ns, Inc, 111 F.2d 432, 433 (2d Cir. 1940).
227
See Detective Comics, Inc. v. Fox Publ’ns, Inc., 46 F. Supp. 872, 873
(S.D.N.Y. 1942).
228
See Nat’l Comics Publ’ns, Inc. v. Fawcett Publ’ns, Inc., 198 F.2d 927 (2d Cir. 1952).
229
See Filmation, 486 F. Supp. 1273.
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have guided, but ultimately user-generated, stories in the form of a
video game,
230
there are no comparable elements, only milieu,
name and costumes. The Super Stud and Wonder Wench case sets
out a test for comparing costumes.
5. 1984: Super Stud and Wonder Wench: Seven Costume
Elements are Enough
Unlimited Monkey Business franchised singing telegram
companies to perform skits, including two that featured characters
called Super Stud and Wonder Wench.
231
DC Comics pursued
them under trademark and copyright theories for infringing
Superman and Wonder Woman.
232
The court described the
distinctive Superman costume as having seven essential
components: “(1) blue, skin-tight suit (2) with a yellow five-sided
shield on the chest, (3) emblazoned with the red letter “S”; (4) a
red cape, (5) trunks, and (6) boots; and (7) a gold belt.”
233
The
Super Stud costume was similarly described, differing from
Superman only in the color of the boots, which were black.
234
Wonder Woman was also described on the basis of seven costume
elements.
235
Having selected seven elements and described each
element with a level of specificity, the costumes were found to be
230
See, e.g., Trey Walker, City of Heroes Q&A, GAMESPOT, Oct. 8, 2001,
http://www.gamespot.com/pc/rpg/cityofheroes/news.html?sid=2816738.
231
DC Comics Inc. v. Unlimited Monkey Business, Inc., 598 F. Supp. 110, 112
(N.D. Ga. 1984).
232
Id.
233
Id. at 112 (numbering added).
234
Id. at 114.
235
Id.
In virtually every issue, WONDER WOMAN has worn a costume of patriotic
colors and symbols comprising (1) a red top bearing gold, wing-tipped insignia;
(2) a gold and white star-spangled bottom; and (3) red boots. The costume
consistently has also included the following important accessories: (4) a gold
tiara headband with a red star on it (which also serves as a radio receiver); (5) a
magic lasso or rope which she wraps around her captives to compel them to tell
the truth; (6) a gold belt which enables WONDER WOMAN to compel
obedience; and (7) wrist bracelets on each arm, often used to deflect bullets.
Id. at 113 (numbering added). For a visual illustration of this costume element
breakdown, visit this Note’s companion website at http://www.brittonpayne.com/
Marvel.html (last visited April 11, 2006).
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sufficiently similar when six of the seven elements were the
same.
236
When the court looked at actions taken by the copyrighted
characters, the most significant factor was the extent to which the
actions served as “identifying elements,”
237
an analysis that
implicates consumer confusion and resonates in trademark rather
than copyright.
238
The court also analyzed similarity between the
skits and the original superhero works with a four-part test based
on the (1) plot structure, (2) phrases, (3) costumes and
(4) names.
239
The court found the sketches to be little more than
an adaptation of DC Comics’ original work and not protected by a
defense of fair use parody.
240
The injunction restricted activities
that threatened both trademark and copyright interests.
6. 1983: Greatest American Hero: Visual Impression is
Dominant; Powers are Copyrightable!
In response to the success of the Superman movies of the
1970s, American Broadcasting Corporation (“ABC”) aired the
superhero television program “The Greatest American Hero.”
241
On the show, the character Ralph Hinkley found a colorful and
caped costume that endowed the wearer with incredible powers,
but lost the instruction manual.
242
The show’s three seasons
followed his misadventures as he struggled to master the powers of
the suit while trying to do good.
243
Hinkley’s costume bore little
resemblance to the Superman’s, but Warner Brothers and its
newly-acquired subsidiary DC Comics sued ABC and the show’s
producer Stephen J. Cannell Productions on copyright
236
See id. at 115, 117.
237
Id. at 112.
238
For a further discussion of the separability of copyright and trademark elements in
character (specifically Superman) as it relates to the reversion of copyright, see Kogan,
supra note 71.
239
See Unlimited Monkey Business, 598 F. Supp. at 117.
240
See id. at 119.
241
See Warner Bros. v. Am. Broad. Cos. 720 F.2d 231, 235-6 (2d Cir. 1983).
242
See id. at 236–7.
243
See GreatestAmericanHero.com, Series Info, http://www.greatestamericanhero.com/
main.aspx (last visited Dec. 5, 2005).
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infringement and unfair competition theories.
244
Although the
claims raised involved many aspects of intent in the creation and
promotion of “The Greatest American Hero,”
245
the case ultimately
turned on whether Hinkley was sufficiently similar to Superman
for the claim to survive summary judgment.
246
In analyzing the similarity between the two superheroes, the
court “considered not only the visual resemblance but also the
totality of the characters’ attributes and traits.”
247
The court
suggested that the powers of the characters should be analyzed for
substantial similarity, rather than dismissed as unprotectable
ideas.
248
“[I]f a character strongly resembled Superman but
displayed some trait inconsistent with the traditional Superman
image,” such as villainy, a jury could find infringement.
249
Ironically, the court did not perceptibly follow its own rule.
This case dealt with a character strongly resembling Superman
who displayed a trait inconsistent with the traditional Superman
image, in that Hinkley was inexperienced.
250
However, the court
denied the jury the opportunity to hear the case and determine
whether this was an act of infringement.
251
The standard for
superhero infringement set by this case looks at the way the
244
See Am. Broad. Cos., 720 F.2d at 237–38.
245
ABC had tried to buy the rights to make a Superman television show, and when
rebuffed, set out to create its own version. Id. at 236. ABC assigned Cannell the pitch
for a show about “what happens when you become Superman.” Id. at 236. The first
design for the costume was “a beige and yellow outfit with a white collar and ‘fold-up
wings,’” but Cannell rejected it in favor of “a red and black outfit with a cape, somewhat
similar to Superman’s red and blue costume.” See id. at 246. ABC then promoted the
series using familiar catch-phrases and distinctive music from the Superman movies. See
id. at 237–38.
246
See id. at 235.
247
Id. at 241.
248
“A character is an aggregation of the particular talents and traits his creator selected
for him. That each one may be an idea does not diminish the expressive aspect of the
combination.” Id. at 243.
249
Id. at 243. Such an ambiguous analysis led to the conclusion that a competent
Superman look-alike with similar powers who was a bad guy might be an infringement.
An incompetent character, however, that did not look like Superman but had similar
powers and was a good guy could not infringe as a matter of law. See id.
250
See id. Superman has verve and dash, Hinkley is perplexed and bumbling. See id.
251
See id. at 243. Since Hinkley did not have the “total concept and feel” of Superman,
ABC had made sufficient changes from its Superman starting point, and no reasonable
jury could find substantial similarity. See id. at 241.
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allegedly infringing hero “looks and acts.”
252
However, it fails to
provide a guide for an analysis of appearance, and the guidance it
provides for an analysis of behavioral characteristics is nearly
impossible to follow.
253
The court discusses physical attributes
and costume design,
254
but gives little indication as to how the
weight of the appearance and behavior of the character are
balanced in the decision-making. The court goes to great lengths
to establish behavior as a proper determinant of substantial
similarity in superheroes.
255
The extent and detail of the
discussion suggest that behavior was more important to the
decision than the clearly differing appearance of the characters.
The discussion of the differences in “total concept and feel” of the
central characters of Superman and Hinkley applied to both the
issue of likelihood of confusion and the issue of copyright
infringement.
256
The court cited the similarity of costume
necessary for infringement standard with the Debbie Does Dallas
case, where the pornographic film used “distinctive uniforms
‘almost identical’ with those of [the Dallas Cowboys
Cheerleaders].”
257
In spite of Judge Learned Hand’s guidance, that
“no plagiarist can excuse the wrong by showing how much of his
work he did not pirate,”
258
the court focused on the substantial
differences rather than the substantial similarities.
259
The claim of
similarity in total concept and feel was “plainly” dismissed by
“visual comparison of the works in question.”
260
The driving concern seemed to be the retraction of intellectual
property protection. In its final paragraph, the court notes that
252
Id. at 243.
253
Id. at 241.
254
See id. at 239–43. Hinkley is “of medium height with a slight build and curly,
somewhat unkempt blond hair.” Id. at 236. The costume is “a red leotard with a tunic
top, no boots, and a black cape.” Id. For further comparison of the characters, visit this
Note’s companion website at http://www.brittonpayne.com/Marvel.html (last visited
Apr. 11, 2006).
255
See id. at 243.
256
See id. at 246.
257
See id. at 248, citing Dallas Cowboys Cheerleaders, Inc. v. Pussycat Cinema, Ltd.,
604 F.2d 200, 204–05 & n.8 (2d Cir. 1979)
258
Sheldon v. Metro-Goldwyn Pictures Corp., 81 F.2d 49, 56 (2d Cir. 1936).
259
See Am. Broad. Cos., 720 F.2d at 241.
260
See id. at 247.
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ABC was “surely entitled to urge the District Judge that creativity
and competition could be chilled by the prospect of defending
litigation like this suit.”
261
This chilling should also be a concern
for future superhero infringement cases, but should not justify the
inclusion of unprotectable ideas like good deeds, flight, and
invulnerability into the discussion of substantial similarity. These
are scènes à faire. The court came to the right conclusion that the
Hinkley character did not infringe the Superman character, but did
so for the wrong reasons by moving beyond milieu and appearance
to include powers.
262
7. 2000: Flex Mentallo: Parody Can Protect Obvious Copying
of a Character
Charles Atlas sued DC Comics for its clear copying of the
famous “Hero of the Beach” advertisement, where a skinny kid
gets revenge on his sand-kicking tormentor by developing a
muscular physique using the Atlas bodybuilding courses.
263
DC Comics used a copying of the advertisement as the origin for
its new hero Flex Mentallo in the pages of their comics Doom
Patrol and the subsequent Flex Mentallo.
264
Since the
advertisement was not protected by copyright, Atlas sued on a
trademark theory.
265
The court noted that DC Comics “replicate[d]
261
See id. at 248.
262
In my opinion, the court also wrongly decided the case. Warner Brothers and DC
Comics had ample evidence to show that there was a possibility of substantial similarity
between the characters. Even if the ultimate result would have been the same, the
plaintiffs deserved a jury trial. ABC and Cannell’s questionable promotion practices and
bad intent made a colorable claim for unfair competition and confusion. This could have
led a jury to find infringement similar to that found in Filmation.
263
See Charles Atlas, Ltd. v. DC Comics, Inc., 112 F. Supp. 2d 330, 331 (S.D.N.Y.
2000); see also Gene Kannenberg, Jr., The Ad That Made an Icon Out of Mac, HOGANS
ALLEY, http://www.cagle.com/hogan/features/atlas.asp (last visited Dec. 3, 2005)
(detailing the history and incarnations of the Atlas advertisement and its parodies).
264
See Atlas, 112 F. Supp. 2d at 332. Compare, e.g., Hey SKINNY! . . . Yer Ribs are
Showing!, D
ETECTIVE COMICS 182, at Inside Back Cover (Nat’l Comics Publ’ns Apr.
1952) and Charles Atlas, Our Museum, http://charlesatlas.com/classicads2.htm (last
visited Jan. 19, 2006) with, Grant Morrison, Mike Dringenberg, Doug Hazlewood &
Daniel Vozzo, Musclebound, D
OOM PATROL (VOL. 3) 42, at 5 (DC Comics Mar. 1991).
See also Grant Morrison, Frank Quitely & Tom McCraw, After the Fact, Part One:
Flowery Atomic Heart, F
LEX MENTALLO 1 (DC Comics June 1996).
265
See Atlas, 112 F. Supp. 2d at 333.
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key elements of the artwork and dialogue,” including layout,
costume, and the phrase “Hero of the Beach.”
266
In spite of the “obvious visual resemblance,”
267
there was an
equally obvious parody. Thus, the application of the Lanham Act
was construed narrowly, balancing the public interest in free
expression against the public interest in avoiding consumer
confusion.
268
DC Comics had expressly tried to copy the Atlas
characters for its purposes, and the court simply accepted the
substantial similarity between Flex Mentallo and Mac as
“indisputable.”
269
The court’s analysis was strongly influenced by
DC Comics’ intent behind its copying.
270
In spite of the ultimate
ruling that the expression was protected as parody,
271
the intent to
copy made a finding of copying that much more compelling.
272
NCsoft and Cryptic would not likely be able to avail
themselves of a fair use defense on the grounds of parody.
273
Their
attempt to create a world of superheroes is sincere and is not
critical in any way. There may be other fair use arguments, but as
discussed later in this note, they will not likely succeed.
274
266
Atlas was troubled that DC Comics’ advertisement, which ended with the newly
muscular Mac punching the other boy for being a bully, was turned into a scenario with
the newly muscular character punching the girl in the face for being a shallow tramp. See
id. at 332. For further comparison of the Atlas advertisement and Flex Mentallo’s origin,
visit this Note’s companion website at http://www.brittonpayne.com/Marvel.html (last
visited Apr. 11, 2006).
267
See id.
268
See id. at 337.
269
See id. at 332. The court does, however, note that the muscular man in leopard-skin
trunks is not exclusive to Atlas as much as it describes Tarzan, challenging the originality
of the Atlas character. See id. at 341 n.16.
270
See id. at 340.
271
Id. at 340–41.
272
Had the work been protected by copyright, the result would not likely have been
different.
273
“Modern dictionaries accordingly describe a parody as a ‘literary or artistic work that
imitates the characteristic style of an author or a work for comic effect or ridicule,’”
Campbell v. Acuff-Rose Music, Inc., 114 S. Ct. 1164, 1172 (quoting A
MERICAN
HERITAGE DICTIONARY 1317 (3d ed. 1992)). City of Heroes is not attempting to ridicule
superhero culture but to embrace and profit from it. See Ruling on Marvel’s Motion to
Dismiss Counterclaims, supra note 81, at 1–2.
274
See infra Part I.C.
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8. 2000: Black Nova: Fully realized
During Marvel’s bankruptcy proceeding, one of their former
writers and editors Marv Wolfman filed a pro se proof of claim
asserting ownership over many Marvel characters, including “The
Man Called Nova.”
275
Wolfman had previously published a
character called “Black Nova” whom he claimed was the same as
the Nova character he had introduced at Marvel.
276
Black Nova
appeared in two 1967 issues of Wolfman’s fan-magazine
(“fanzine”) “Super Adventures.”
277
A Man Called Nova was
introduced by Wolfman in an eponymous Marvel comic book
in 1976.
278
Wolfman claimed Nova was thus not created under the
work-for-hire agreements he had signed with Marvel and that he
owned the character. Although there was contractual evidence that
Wolfman had no claim, the court compared Black Nova with The
Man Called Nova to see if the preexisting character was “ready for
publication” and thus was not an original contribution under the
Marvel work-for-hire agreement.
279
Under this theory, if Black
Nova and The Man Called Nova were sufficiently similar, they
would fall under the “Siegel exception” and Wolfman would own
rights in both.
280
If they were sufficiently different, then the
character introduced to Marvel was new and was created under a
275
See In re Marvel Entm’t Group, Inc, 254 B.R. 817, 820, 824 (D. Del. 2000).
276
See id. at 824; see also Nova’s Prime Page, Genesis Of Nova: The Evolution of
Marvel’s Ultimate Super-Hero!, http://home.mchsi.com/~nova64/star.htm (last visited
Jan. 26, 2006).
277
Marvel Entm’t Group, 254 B.R. at 824.
278
See id. Compare Len Wein, Marv Wolfman, Who Can Defeat a God?, SUPER
ADVENTURES 7, at 7 (Marvin Wolfman 1967) with Marv Wolfman, John Buscema, Joe
Sinnott & Michele Wolfman, Nova, THE MAN CALLED NOVA 1, at 1 (Marvel Comics
Group Sept. 1976), reprinted in M
ARV WOLFMAN ET AL., ESSENTIAL NOVA VOLUME ONE
(Marvel Comics 2006). A side-by-side comparison of the characters is available at this
Note’s companion website, http://brittonpayne.com/Marvel.html (last visited Apr. 11,
2006).
279
See Marvel Entm’t Group, 254 B.R. at 828–32.
280
See id. at 829. “[C]iting Siegel v. National Periodical Publications, Inc., 508 F.2d
909 (2d Cir. 1974), Wolfman contends that because he developed Nova, Janus, Skull the
Slayer, Blade, and Deacon Frost prior to his employment with Marvel, the characters
were not made at Marvel’s instance and expense.” Id. Thus, the works were not works
for hire, and were properly owned by him and not Marvel.
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work-for-hire agreement, which would deny Wolfman any rights
to the character.
281
The court establishes six factors for finding similarity between
superheroes: name, powers, costume, background story,
personality, and mission.
282
The names and costumes were clearly
similar.
283
However the court found that the background stories
and powers were different, and that Black Nova had no clearly
defined mission at all.
284
There was no analysis of the
personalities.
285
This led the court to find in Marvel’s favor—that
A Man Called Nova was sufficiently different from Black Nova to
be considered an original and non-infringing character.
286
This
result seems to be based on a desire to settle the bankruptcy case
without the Wolfman complication, rather than on whether the two
characters actually were substantially the same.
287
The court’s finding that Black Nova and The Man Called Nova
were not substantially similar is indefensible to the point of
absurdity—even upon its own description. However, the case
provides a good framework for determining which features are
appropriate for comparison of superheroes, in particular, power
combinations. The court’s analysis ignores the fact that with the
thousands of superhero and supervillain properties, the
combinations of powers are so widely reproduced in comic book
practice that it is almost ensured that there will be no exclusive use
of particular power combinations, no matter how innovative.
288
281
See id. at 829–32.
282
See id. at 824.
283
Id. at 831.
284
Id.
285
See id.
286
See id.
287
The degree of character development required in a superhero case is a considerably
lower obstacle as articulated by Judge Posner in Gaiman v. McFarlane, 360 F. 3d
(7th Cir. 2004), discussed infra in Part I.A.9.
288
The early Justice League of America charter acknowledges the frequency of power
replication by forbidding duplication of powers among its membership, although the
initial reason for denying membership to Hawkgirl was based on a “one new member at a
time” clause. See Gardner Fox, Mike Sekowsky & Bernard Sachs, Riddle of the Runaway
Room!, J
USTICE LEAGUE OF AMERICA 31 (DC Comics, Nov. 1964), reprinted in GARDNER
FOX ET AL., JUSTICE LEAGUE OF AMERICA ARCHIVES: VOLUME FIVE (DC Comics 1999).
For readers concerned with comic book minutiae, the power duplication clause was
subsequently changed under duress to allow membership to Hawkman’s identically-
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The industry has tolerated power duplication where other elements
are different, like costume and name.
289
However, duplication of
other elements is not excused by power differentiation,
290
so
powers should not be a significant factor in superhero analysis.
291
9. 2004: Medieval Spawn: Appearance is Everything
Gaiman v. McFarlane offers insight to the protections afforded
characters in general, and superheroes in particular.
292
Todd
McFarlane created a comic book featuring his new character
Spawn, but was criticized for his writing skills,
293
so he brought on
Neil Gaiman to write an issue.
294
Gaiman wrote three new
characters in the issue, penciled by McFarlane, including a
predecessor of the lead character later dubbed Medieval Spawn.
295
Due to contractual issues, the case turned on whether Gaiman was
a co-creator, and whether Medieval Spawn was a copy of Spawn,
or a new derivative character.
296
Judge Posner found that similar
characters without sufficiently substantial differences may be
considered derivative.
297
Of course, a derivative character created
without the permission of the owner of the copyright in the
underlying character infringes upon the holder’s rights.
298
The
“doctrine [of scènes à faire] teaches that ‘a copyright owner can’t
powered wife Hawkgirl. See Steve Englehart, Dick Dillin, Frank McLaughlin & Anthony
Tollin, Inner Mission!, J
USTICE LEAGUE OF AMERICA 146 (DC Comics Sept. 1977). The
story is summarized at Scott Tipton, Comics 101: Final Recruits—The Justice League Of
America, Part IV, MOVIE POOP SHOOT, Feb. 2. 2005 http://www.moviepoopshoot.com/
comics101/101.html.
289
See infra Part I.B.
290
Id.
291
See infra Part VI.D. and accompanying notes.
292
See 360 F.3d 644, 661 (7th Cir. 2004).
293
See id.at 649; see also Todd McFarlane & Steve Oliff, Questions, SPAWN 1 (Image
Comics, May 1992) (first appearance of Spawn), reprinted in T
ODD MCFARLANE ET AL.,
SPAWN COLLECTION VOLUME ONE (Image Comics 2005).
294
See Gaiman, 360 F.3d at 649.
295
See id. at 650; see also Neil Gaiman, Todd McFarlane, Steve Oliff & Reuben Rude,
Angela, S
PAWN 9 (Image Comics, Mar. 1993) (first appearance of Angela, Medieval
Spawn, and Cagliostro).
296
See Gaiman, 360 F.3d at 652, 661.
297
Id.
298
17 U.S.C. § 106(2) (2000) (defining a copyright holder’s rights as to derivative
works).
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prove infringement by pointing to features of his work that are
found in the defendant’s work as well but that are so rudimentary,
commonplace, standard, or unavoidable that they do not serve to
distinguish one work within a class of works from another.’”
299
Although the discussion focused on stock characters, the analysis
appropriately parallels a discussion of stock powers, such as those
implicated in Marvel v. NCsoft. The listing of powers and
attributes may be a description of an unprotectable stock character,
and may only become sufficiently distinctive to be copyrightable
and subject to infringement analysis when drawn and named.
300
B. When Comparing Superheroes, Look at Names, Costumes and
Text, Not Powers or Plots
When determining infringement in the milieu of superheroes,
character names will be evaluated under traditional trademark
analysis, which seeks to avoid consumer confusion and protect
earned good will.
301
Specific expressions of superheroes, like
costumes, panels and dialogue, will be analyzed under traditional
copyright law, such that if there is substantial similarity in the
specific drawings or dialogue, there is infringement. In spite of the
Greatest American Hero case,
302
power combinations and general
motivation are scènes à faire, and should not enter the analysis
when determining infringement in superheroes. Characters with
identical powers and motivations should not be found to infringe if
they have sufficiently different names and costumes.
In an infringement suit involving a video game like City of
Heroes, in which the player designs his character within the
game’s parameters and creates his own dialogue,
303
courts have an
opportunity to analyze the copying of characters almost completely
299
Gaiman, 360 F.3d at 659, (citing Bucklew v. Hawkins, Ash, Baptie & Co., 329 F.3d
923, 929 (7th Cir. 2003)).
300
See id. at 661.
301
See Lanham Act § 32(1), 15 U.S.C. § 1114(1)(a) (2000) (imposing liability on a
person whose mark used in the sale of a product is “likely to cause confusion”); Polaroid
Corp. v. Polarad Elecs. Corp., 287 F.2d 492, 495 (2d Cir. 1961) (detailing factors for
evaluating the likelihood of confusion).
302
See supra Part I.A.6.
303
See CITY OF HEROES GAME MANUAL 5–11, 110–13 (Cryptic Studios, Inc. and NCsoft
Corp. 2004), available at http://www.cityofheroes.com/gameinfo/documentation.html.
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apart from the works in which they originally appeared. Prior
cases have looked to copying of panel art, character behaviors, and
dialogue
304
none of which is implicated in a video game, where the
poses, actions and text are determined by the user. Costume
should be the prime determinant when looking for substantial
similarity between protected superheroes and those which are
allegedly infringing. Because of technological limitations of the
genre at its inception, simple, brightly colored and costumes are
standard and defining genre identifiers. The industry has two
major players, DC Comics and Marvel, who have essentially
duplicated many of each other’s characters in every aspect except
name and costume, without bothering to engage in legal action.
305
This détente should be ratified in the courts when comparing
superheroes in a substantial similarity analysis.
306
If the names and
costumes are sufficiently different, there should be no finding of
infringement, regardless of other similarities in origin, demeanor,
or “mission.”
307
Where there is substantial similarity in costume,
character infringement is appropriately found. Intent to copy
should be a thumb on the scale in this equation where the question
of substantial similarity is a close one.
308
The similarity should be judged in the context of the infringing
medium, not the infringed medium. For example, a City of Heroes
character that is allegedly infringing should not be compared to the
comic book version of that character, but to what a direct
translation of the character into the video game would look like.
Without knowing more than is seen in the exhibits submitted by
Marvel, it is clear that the Hulk and Wolverine characters
infringe.
309
A licensed City of Heroes Incredible Hulk would be an
304
See supra Part I.A. and accompanying notes.
305
See infra Part VI.D.
306
Cf. Popov v. Hayashi, No. 400545, 2002 WL 31833731, at *1, *5 (Cal. Super. Ct.
Dec. 18, 2002). This case confronted the question of whether legal possession of Barry
Bonds record-breaking home run should be influenced by fan expectation for the ordinary
ball hit into the stands. “There is no reason for the legal rule to be inconsistent with that
expectation.” Id. at *5.
307
Dialogue and panels are, of course, subject to traditional copyright analysis. See
17 U.S.C. § 102 (2000).
308
The margins are more carefully considered infra Part VI.B.–C.
309
See Exhibit L, Marvel Enters., Inc. v. NCsoft Corp., No. CV 04-9253-RGK (PLAx)
(C.D. Cal. Aug. 22, 2005), available at http://www.eff.org/IP/Marvel_v_NCSoft/
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oversized male with green skin, purple short pants and no other
significant costume elements. Where that combination appears in
the game without approval, it infringes Marvel’s rights in the
character. Due to present technical limitations, the City of Heroes
Creation Engine would not allow a hypothetical authorized
Wolverine to have precisely the same costume he has in his
original incarnation in comic books.
310
Therefore, it is appropriate
to compare the allegedly infringing character and the closest
manifestation possible of that character in the video game.
C. The City of Heroes User-Created Characters Directly Infringe
For copyright protection, materials must be copyrightable.
311
Little guidance exists to assist in determining whether a character
is copyrightable. Some courts may do a filtration test, sifting out
the unprotectable elements to rule only on infringement of the
sufficiently original elements.
312
In some cases, the combination
of elements itself may be the original creation, even if all of the
individual parts are from the public domain, so others are free to
use the elements as long as they don’t copy the combination.
313
Evidence of copying can be inferred by evidence of access and
substantial similarity.
314
The characters at issue are copyrightable as a matter of law.
315
Because of the widespread penetration of Marvel superheroes in
the popular culture, especially among consumers of video games,
access would not be difficult to show. A character in a video game
that is inspired by a movie or comic book character may infringe
on the rights of the character’s owner as a copy, or as an
ExhL.pdf; Exhibit O, Marvel Enters., Inc. v. NCSoft Corp., No. CV 04-9253-RGK
(PLAx) (C.D. Cal. Aug. 22, 2005), available at http://www.eff.org/IP/Marvel_v_
NCSoft/ExhO.pdf.
310
Wolverine’s distinctive flared headgear, boots and claw-mark-bedecked torso can be
approximated but not duplicated by the Creation Engine.
311
See, e.g., Sapon v. DC Comics, 00 Civ. 8992, 2002 U.S. Dist. LEXIS 5395, at *15
(S.D.N.Y. Mar. 29, 2002).
312
See, e.g., id. at *20–26.
313
See id. at *27. For example, there are 88 keys on a piano, none of which can be
copyrighted, but an original combination of them can be. See, e.g., Newton v. Diamond,
388 F.3d 1189, 1197 (9th Cir. 2004) (Graber, J., dissenting).
314
See, e.g., Selle v. Gibb, 741 F.2d 896, 900–01 (7th Cir. 1984).
315
See, e.g., Gaiman v. McFarlane, 360 F.3d 644, 648, 661 (7th Cir. 2004).
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unauthorized derivative work if it is not an exact copy but is
materially similar.
316
Either violation carries the same liability.
317
Although there are many tests for determining substantial
similarity with superheroes, it is ultimately an ad hoc analysis.
318
The copying of names is not prohibited by copyright, but can be
evidence of intent to infringe.
319
In comparing the characters
created in City of Heroes by Marvel
320
with their copyrighted
characters, it would be difficult to find that there is not sufficient
similarity, based on the prior comparisons found above.
321
Substantial similarity between an allegedly infringing character
and the protected character’s translation into the new medium is
not the only form of character infringement in a MMORPG. A
City of Heroes character that is significantly different from a
protected character but could be identified as a derivative
character, such as “Mutant Winnie the Pooh,”
322
would also
infringe.
323
City of Heroes may be on the hook not only for users
who intend to create the closest facsimiles of the protected
characters that they can, but also for users’ intentional
interpretations and derivations of those characters.
316
See, e.g., id. at 661.
317
See 17 U.S.C. §§ 106(1)–(2) (2000) (granting the copyright holder the exclusive
rights to reproduce a copyrighted work and to create derivative works).
318
See supra Part I.A. and accompanying notes.
319
See Universal City Studios, Inc. v. Film Ventures Int’l, Inc., 543 F. Supp. 1134, 1141
(C.D. Cal. 1982).
320
As part of its case, Marvel intentionally created characters in City of Heroes based on
their own protected characters to justify their DMCA claim.
See Ruling on Marvel’s
Motion to Dismiss Counterclaims, supra note 81, at 2. The screen captures of these
characters are posted in this Note’s companion website, at http://brittonpayne.com/
Marvel.html (last visited Apr. 11, 2006).
321
See supra Part I.A and accompanying notes.
322
See, e.g., Crey Industries, Hero Threat Database: Mutant Pooh,
http://www.creyindustries.com/viewhero.php?id=10783 (last visited Dec. 5, 2005).
323
Cf. Gaiman v. McFarlane, 360 F.3d 644, 648, 661 (7th Cir. 2004). But see Castle
Rock Entm’t, Inc. v. Carol Publ’g Group, Inc. 150 F.3d 132, 143 n.9 (2d Cir. 1998)
(noting that even when one work is “based upon” another, “if the secondary work
sufficiently transforms the expression of the original work such that the two works cease
to be substantially similar, then the secondary work is not a derivative work and, for that
matter, does not infringe the copyright of the original work”).
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D. City of Heroes Implicates Direct Infringement through Joint
Ownership
In addition, City of Heroes could potentially be a direct
infringer as a joint author of the user-generated character. This
potentially exposes Cryptic and NCsoft to a great deal more
liability than is considered in the Marvel complaint. Ordinarily,
when two parties work together to create a single work, they are
considered joint authors of the work.
324
A comic book writer and
artists contribute in different ways to the creation of a new
character, and jointly own that character.
325
In a video game
context, this might imply joint ownership of characters created by
the user’s selection of elements provided by the game. Such a
character created with contributions from the player and the game
could be found a joint work, wholly-owned by both the user and
the game-maker, subjecting the game-maker to liability for direct
infringement.
Another view is that the game is only providing its users with
character elements (powers, body-types, colors, patterns and
symbols) from the public domain, so the game-maker’s
contribution is not what makes the character infringing. However,
the game-maker may subsequently own the character according to
the EULA. The game-maker may be directly infringing, as it
acquires the rights and responsibilities of the user as a joint or
independent creator. Alternatively, the EULA may be crafted such
that the game-makers do not take ownership of infringing works
and do not claim rights to joint works that infringe.
A close reading of a EULA might suggest that a game operator
assumes all rights to the materials created. If there is no right to
create infringing characters, then by the terms of the EULA, they
do not take over the right. But if there is no prohibition on the
creation of infringing characters and the game-makers thus do take
the rights of the infringing character, then the game-maker may not
be able to claim the safe harbors of the DMCA, which only protect
324
17 U.S.C. § 101 (2003) (“A ‘joint work’ is a work prepared by two or more authors
with the intention that their contributions be merged into inseparable or interdependent
parts of a unitary whole.”).
325
See Gaiman, 360 F.3d at 659.
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against claims of secondary liability. Where a game-maker owns
the infringing character, they are directly liable.
Additionally, EULAs can be expected to have indemnity
clauses, potentially relieving game-makers of liability for the
actions of their users in violation of third-party intellectual
property rights. The City of Heroes EULA includes such an
indemnity clause in the section on ownership of content.
326
It
indicates that the game-makers own user-created content, including
characters.
327
However, the EULA also suggests that where the
game-makers are prevented from ownership “by operation of law,”
they are granted the unlimited right to use the content.
328
This
acknowledgement of “operation of law” may be intended to
suggest that no ownership transfers in infringing materials.
However, physical materials that infringe can certainly be sold,
thus transfer of the intellectual property ownership and its
attendant responsibilities should not be barred by such “operation
of law.”
Game-makers must be careful how they construct their EULAs
to make clear that they may be joint authors of noninfringing
works who then assume whole ownership, or that users are
creating works for hire which they subsequently license from the
game-makers, but that the game-makers never claim intent to
create or ownership in infringing works, and are only liable
secondarily with regards to such works.
E. Skins: Importing a Superhero Costume
The City of Heroes software does not stop players with average
computer skills from hacking the game and playing an infringing
character.
329
Presently, copyrighted and trademarked character
elements like distinctive logos and costume patterns can be
brought into a user’s game with readily available instructions.
330
326
See City of Heroes User Agreement, supra note 93, at § 6(c).
327
Id. at §§ 6(b)–(c).
328
Id. at § 6(c).
329
See infra Part I.E.
330
Id.
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This is a common practice in the videogame world,
331
and City of
Heroes is no exception.
Although it is the only method noted in Marvel’s suit, a
Creation Engine is not the only way an infringing character can
appear in a video game. Computer users can customize the
appearance of a program by downloading or creating a “skin.” A
skin is a graphic file that effectively wraps around a program or
program element the way a patterned sock wraps around a foot,
332
changing its appearance but not its underlying function. It has
become common practice for some players to use skins to create
their own characters to play in videogames.
333
Players use a
separate program to design a look for a character, and store the
instructions for creating that look on the hard drive where the game
searches for approved skins. When the game is played, it
substitutes the homemade skin for the licensed skin.
334
There are
websites that allow players to download skins created by others for
use in their games.
335
Although some game-makers encourage the
use of skins, many forbid the practice in the interest of protecting
the integrity of their game and the underlying character properties.
This practice is the source of a lawsuit where skins were used to
make the characters in a volleyball video game appear naked.
336
331
Id.
332
See Alex’s Freedom Fortress, Alex’s Fantastically Fabulous Freedom Force FAQ:
Skins and Meshes, http://www.alexff.com/faq.htm#16._What_are_Skins_What_are_
Meshes (last visited Dec. 5, 2005).
333
See id. (displaying hundreds of skins used by players of the video game Freedom
Force).
334
See id.
335
See, e.g., Alex’s Freedom Fortress, http://www.alexff.com/ (last visited
Dec. 5, 2005). Alex’s Freedom Fortress offers hundreds of unapproved skins of
superhero properties for the superhero video game Freedom Force. Id. For a more
thorough discussion of the use of skins, see Alex’s Freedom Fortress, Alex’s
Fantastically Fabulous Freedom Force FAQ: Skins and Meshes, http://www.alexff.com/
faq.htm#16._What_are_Skins_What_are_Meshes (last visited Dec. 5, 2005).
336
See David Becker, Game Maker Sues Over Nude Volleyball, CNET NEWS.COM, Feb.
10, 2005, http://news.com.com/Game+maker+sues+over+nude+volleyball/2100-1043_3-
5571234.html. Compare Saiyaman.info, Dead or Alive Wallpaper,
http://www.saiyaman. info/ gallery/displayimage.php?album=7&pos=16 (last visited
Dec. 5, 2005) (unaltered screenshots from the game) with Prostar Games, Dead or Alive
Xtreme Beach Volleyball—Nude/Topless mode, Dec. 15, 2004, http://prostar-
games.com/ (the offending ‘nude’ versions). The parent company of Tecmo, the game-
maker discussed in Becker, supra, won a similar case in Japan two years ago in which it
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City of Heroes can be similarly manipulated.
337
The Creation
Engine has a selection of over one hundred logo choices, none of
which infringe any copyright.
338
Independent websites offer free
files that can replace one of the logos that the game initially offers,
allowing the user more choices, including the Spider-man logo,
Batman’s chest logo and the Superman “S”-shield.
339
To find
similarity in superhero logos, the court will only need to look at
“substantial similar[ity] to the eye of an ordinary consumer.”
340
Because City of Heroes skins are stored on the user’s computer,
they are not visible to players on other machines, or to the City of
Heroes game operators.
341
With widespread skin use and the
current technical specifications, users can easily play whatever
characters they want on any game platform, using protected
characters without going through licensed channels at all.
Another form of skinning can potentially be used in City of
Heroes. A user can spend the time to create the visual image of a
character, then forward that particular combination of appearance
characteristics to another user, or post it online at an infringing
tutorial site. Marvel has already pursued users who distributed
sued distributors of a naked hack for the action game “Dead or Alive II.” Becker, supra;
Mucho Sucko, Naked Dead or Alive 2, http://www.muchosucko.com/video-
nakeddeadoralive2.html (last visited Jan. 26, 2006).
337
Some news reports incorrectly suggest that skins cannot be used in City of Heroes.
Compare Matt Brady, Marvel Sues City of Heroes Producers, NEWSARAMA.COM,
http://newsarama.com/forums/showthread.php?s=&threadid=21377 (last visited
Dec. 5, 2005), with, e.g., Coldfront, City of Heroes Costume Mods,
http://coh.coldfront.net/index.php/content/category/10/73/63/ (last visited Dec. 5, 2005).
The whole process is illustrated in this Note’s companion website, at
http://brittonpayne.com/Marvel.html (last visited Apr. 11, 2006).
338
The selection of letters of the alphabet, abstract designs, and public domain symbols
is illustrated in this Note’s companion website, at http://brittonpayne.com/Marvel.html
(last visited Apr. 11, 2006).
339
See, e.g., Coldfront, supra note 337.
340
See DC Comics, Inc v. Bobtron Int’l, Inc., No. 89 Civ. 4358, 1990 U.S. Dist. LEXIS
9107, at *4–5 (S.D.N.Y. July 25, 1990) (citing Novelty Textile Mills, Inc. v. Joan Fabrics
Corp., 558 F.2d 1090, 1093 (2d Cir. 1977)) (comparing a watch with a white bat-logo on
a black background and the copyrighted Batman emblem).
341
For a tutorial and some examples, see City of Heroes Guru, City of Heroes Guru
Forum, http://www.cohguru.com/forum/showthread.php?t=1824 (last visited Jan. 26,
2006).
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skins for the superhero video game Freedom Force.
342
It has not
yet pursued City of Heroes for allowing its rogue users to hack its
software to create even closer representations of its characters.
The legal issues raised with regards to skins would be similar to
the claims Marvel brought, even though the factual inquiry would
focus on a more sophisticated user. NCsoft and Cryptic are surely
aware of consumer use of skins as well as their creation of
infringing characters through the Creation Engine. However,
pending terms of the settlement, City of Heroes is not adequately
preventing either activity in order to protect the interests of the
copyright holders.
F. The Super Hero and Super Villain Trademarks Should be
Generic
Part of the inducement problem for NCsoft and Cryptic Studios
is the difficulty in describing their product to consumers. Any
typical person describing City of Heroes would call it something
like “the superhero video game.”
343
Unfortunately, City of Heroes
is forced to dance around the term “super hero,” because it is a
trademark co-owned by Marvel and DC Comics.
344
Because
inducement is such a significant element in liability analysis for
third-party infringement under Grokster,
345
vendors of superhero
342
See Matt Brady, Marvel Stomps Skin Site, NEWSARAMA.COM, June 23, 2003,
http://www.newsarama.com/forums/showthread.php?s=6300d02c8a340e184b36a3c427e
7fe2e&threadid=4234&highlight=skins.
343
Superhero: “A figure, especially in a comic strip or cartoon, endowed with
superhuman powers and usually portrayed as fighting evil or crime.” THE AMERICAN
HERITAGE DICTIONARY OF THE ENGLISH LANGUAGE 1802 (3d ed., Houghton Mifflin
Co. 1996). “A superhero is a fictional character who is noted for feats of courage and
nobility, who usually has colorful name and costume and abilities beyond those of normal
human beings.” Wikipedia, Superhero, http://en.wikipedia.org/wiki/Superhero (last
visited Jan. 26, 2006).
344
Word Mark SUPER HEROES, Serial No. 73222079 (1981); available at
http://www.uspto.gov/main/trademarks.htm (select “Search Trademarks” under “Get a
Trademark Registration”; then select “New User Form Search” and enter the term “super
heroes” into the “Search Term” box; then select the trademark with the corresponding
serial number); see Brian Cronin, Comic Book Urban Legends Revealed #9!, C
OMICS
SHOULD BE GOOD, July 28, 2005, http://goodcomics.blogspot.com/2005/07/comic-book-
urban-legends-revealed-9.html.
345
See Metro-Goldwyn-Mayer Studios Inc. v. Grokster, Ltd., 125 S. Ct. 2764, 2770
(2005).
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products not licensed by Marvel or DC Comics run the risk of
getting tripped up in their efforts to avoid that unreasonable
trademark restriction, as NCsoft and Cryptic were here.
The word mark “super hero” and its variants should be deemed
generic. When DC Comics and Marvel jointly registered the term
in 1979,
346
“super hero” was already the widespread generic term
to define a comic book subgenre and its distinctive characters.
347
Because no one challenged the trademark registration, it was
approved two years later.
348
But where a trademarked word has
“[become] part of the public domain,”
349
it is a victim of
“genericide”—a killing of the distinctiveness of the mark
350
—and
can no longer support a claim that it deserves the monopoly
granted by trademark law on the basis of preventing consumer
confusion and identifying the source of a product.
351
“Super hero”
is such a mark.
In a leading case, the trademarked term “Thermos” was held
generic because the court determined by survey evidence that it
had entered the public domain.
352
In a leading case on genericide
346
For a full discussion of the trade-marking of the term, see Todd VerBeek, Super-
Heroes® a Trademark of DC and Marvel, BRIEFS ON THE OUTSIDE: THE LAW AND
COMICS, http://briefs.toddverbeek.com/archives/000152.html (last visited Nov. 27, 2005).
347
See, e.g., GERARD JONES, MEN OF TOMORROW: GEEKS, GANGSTERS, AND THE BIRTH
OF THE
COMIC BOOK 74 (Basic Books 2004) (“By 1932 [Street & Smith, publisher of the
Shadow,] was already preparing more pulps [(novels)] starring crime fighters of
superhuman prowess and distinct appearance. Soon its editors had developed an in-house
word for the type of character: ‘superhero.’”). The term was used generically in comic
books as early as 1942. Will Murray, The Pulp Connection: The Roots of the Superman!,
C
OMIC BOOK MARKETPLACE, Sept.–Oct. 1998, at 20; see George Marcoux, SUPERSNIPE
COMICS (VOL. 1) 1, at Cover (Street & Smith Oct. 1942) (picturing a sleeping boy on the
cover holding a magazine entitled “Super Hero Comics”); Joe Simon & Jack Kirby, The
Guardian, S
TAR SPANGLED COMICS 7 (DC Comics Apr. 1942) (first appearance of the
Guardian and the Newsboy Legion), reprinted in Joe Simon & Jack Kirby, The Newsboy
Legion, A
DVENTURE COMICS DIGEST 503, at Ch. 8 (DC Comics Sept. 1983). The term
did not catch on widely in its current usage until the Silver Age of Comics, in the late
1950s. See Murray, supra.
348
See VerBeek, supra note 346.
349
King-Seeley Thermos Co. v. Aladdin Indus., Inc., 321 F.2d 577, 579 (2d Cir. 1963).
350
BLACKS LAW DICTIONARY 707 (8th ed. 2004).
351
See King-Seeley Thermos, 321 F.2d at 579, 581.
352
See id. at 579–80.
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survey evidence,
353
E.I. DuPont de Nemours & Co. v. Yoshida
International (the “Teflon” case), each side presented several
different kinds of surveys supporting their position.
354
The court
identified the test that best determined whether the mark TEFLON
was appropriately in the public domain as “Teflon Survey B.”
355
There, the surveyor described the categories of “brand name” and
“common name” with the respective word pair “Chevrolet—
automobile” and asked whether each of eight names was a brand
name or a common name.”
356
If Teflon Survey B were conducted for “super hero” and “super
villain,”
357
it would be surprising if either term were identified by a
significant percentage as a brand name.
358
“The primary
significance of the registered mark to the relevant public rather
than purchaser motivation shall be the test for determining whether
the registered mark has become the generic name of goods or
services on or in connection with which it has been used.”
359
A
mark shall be deemed to be “abandoned” when, due to any course
of conduct of the registrant, including acts of omission as well as
commission, the mark loses its significance as an indication of
origin.
360
“Superhero” has at least become part of the public
353
JANE C. GINSBURG, JESSICA LITMAN & MARY KEVLIN, TRADEMARK AND UNFAIR
COMPETITION LAW 332 (3d ed., Foundation Press 2001).
354
393 F. Supp. 502, 518–20 (E.D.N.Y. 1975).
355
See id. at 526–27.
356
Id. The survey found at least three out of four people responded “brand name” for
STP, Jello, and Coke, and “common name” for Margarine, Refrigerator and Aspirin. Just
over two-thirds identified Teflon as a brand name. The people surveyed were fairly
evenly split on Thermos. The court found this to be the survey “which really gets down
to th[e] critical element” of “whether the principal significance of the name [] was ‘its
indication of the nature or class of an article, rather than an indication of its origin.’” Id.
at 527 (citing King-Seeley, 321 F.2d at 580). The court found that Teflon was not generic
because a “substantial majority of the public continues to believe that TEFLON is a brand
name.” DuPont, 393 F. Supp. at 527. A previous court had found that Thermos had
become generic. King-Seeley, 321 F.2d at 579.
357
Cf. DuPont, 393 F. Supp. at 526–27.
358
Even in the almost obsessively sophisticated superhero comic book market,
consumers are surprised to discover that “super hero” is trademarked. See, e.g., Matt
Brady, Super Hero Happy Hour Changes Name, N
EWSARAMA.COM, Jan. 30, 2004,
http://newsarama.com/forums/showthread.php?s=&threadid=8650 (discussing reactions
to the “Super Hero Happy Hour” comic book cease and desist letter).
359
See 15 U.S.C. § 1064(3) (2000).
360
See id. at § 1127.
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domain if it has not been there since its coinage in the 1930s, and it
is unfair to unduly restrict the right of a competitor of DC Comics
and Marvel to use the word.
361
There is evidence that DC Comics
and Marvel have been diligent in their efforts to protect the
trademark significance of “super hero,”
362
as required by Du Pont,
the leading “genericide” case.
363
However, they seem to have
failed in preventing the mark from becoming principally
significant as a common noun,
364
which is considered under
DuPont.
365
The terms seem to be generic, and thus should be
available for City of Heroes and any other company offering a
product based on a “brightly costumed super-powered hero” to use
in trade.
Furthermore, there is a strong nominative fair use argument for
the term “superhero” in the context of City of Heroes.
366
The
Ninth Circuit may be particularly sympathetic to this argument,
based on their finding in Playboy Enterprises v. Welles.
367
Terri
Welles had been selected “Playboy’s Playmate of the Year 1981,”
but Playboy objected to her use of the term on her website.
368
The
court found that Welles’ use was nominative fair use, commenting
that trying to identify Welles for her website without using the
trademarked phrase was “absurd . . . [t]o describe herself as the
‘nude model selected by Mr. Hefner’s magazine as its number-one
prototypical woman for the year 1981’ would be impractical as
well as ineffectual in identifying Terri Welles to the public.
369
City of Heroes finds itself in a similar situation, trying to identify a
361
Cf. King-Seeley, 321 F.2d 577.
362
See, e.g., Brady, supra note 358 and accompanying text.
363
See DuPont, 393 F. Supp. at 527–28.
364
See, e.g., THE AMERICAN HERITAGE DICTIONARY OF THE ENGLISH LANGUAGE 1802
(3d ed., Houghton Mifflin Co. 1996); Wikipedia, Superhero, http://en.wikipedia.org/
wiki/Superhero (last visited Jan. 26, 2006).
365
See DuPont, 393 F. Supp. at 527–28.
366
Nominative fair use “acknowledges that it is often virtually impossible to refer to a
particular product for purposes of comparison, criticism, point of reference or any other
such purpose without using [plaintiff’s] mark.” Horphag Research Ltd. v. Pelligrini, 337
F.3d 1036, 1041 (9th Cir. 2003) (internal quotations omitted).
367
279 F.3d 796 (9th Cir. 2002).
368
See id. at 799–800.
369
Id. at 802.
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superhero video game to the public without infringing the
trademarked expression “super hero.”
It is unreasonable that Marvel should be able to suggest that
using the phrase “brings alive the world of comic books” is
inappropriate inducement to infringe when it is just as likely that
City of Heroes is hamstrung by its inability to use the generic term
“superhero” to more directly describe its product. If the term is not
considered generic, the use of the trademarked term “super hero”
should be considered nominative fair use for the description of
superhero products.
VI. A
FAIR FILTERING SOLUTION
Judge Posner suggests a solution for dealing with enablers in In
re Aimster Copyright Litigation.
370
His law and economics
analysis suggests that “[i]f a [copyright infringement] can be
prevented most effectively by actions taken by a third party, it
makes sense to have a legal mechanism for placing liability for the
consequences of the breach on him as well as on the party that
[infringed.]”
371
The opinion indicates that companies that facilitate
infringement, even if they are not infringers themselves, may be
liable to the copyright owners as contributory infringers.
372
Chasing down the individual infringers is “a teaspoon solution to
an ocean problem.”
373
He outlines a two step process: if (1) there
is not substantial noninfringing use and (2) filtering is not unduly
burdensome, then there should be contributory liability.
374
Posner’s solution is inadequate for two reasons. First, his rigid
ordering of the potential solutions precludes imposition of a
filtering solution where infringement does not reach the
substantiality threshold, even if the filtering solution carries a low
cost relative to the damage caused by its absence. A multi-factor
analysis would instead allow a court to take into account the many
370
See In re Aimster Copyright Litig., 334 F.3d 643, 646 (7th Cir. 2003).
371
Id.
372
Id. at 645.
373
Id. at 645 (citing Randal C. Picker, Copyright as Entry Policy: The Case of Digital
Distribution, 47 ANTITRUST BULL. 423, 442 (2002)).
374
See id. at 653.
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factors present in a digital infringement case. Second, Posner’s
factors do not consider the need to give some technologies room to
grow to their full potential before imposing filtering solutions that
may stunt their growth. His test also does not consider culpability
for the foreseeability of the new technology infringing intellectual
property rights and the precedential hazards of not adequately
preventing infringement in its development.
A fair solution will adequately balance the interests in
protecting characters from infringement with the need to avoid a
potential chilling effect in administration of the game. The
following steps will find a fair balance where there is digital
infringement of character copyright and trademark.
A. Calibrating Notice and Knockdown for Continuing
Relationships
In the context of City of Heroes, Notice and Knockdown
should be based on the material that is infringed—not the infringer
or the infringement. A copyright owner should be able to give
notice of material that is infringed and knock down the ability to
infringe. As it stands, only the infringement is enforced against,
knocking out the character and in egregious cases, the infringer,
banning the user. Since the infringer is generally a fan, Marvel has
no incentive to punish him
375
personally, particularly if it can
simply prevent him from infringing.
376
Marvel’s real goals are to
prevent NCsoft and Cryptic from benefiting unfairly from the work
Marvel owns, and from decreasing the value of the future use of its
375
As most would assume, “95 percent of all comic-book readers are male.” See Julia
Duin, Comics Still Flying High; Colorful Heroes Deliver Messages Around the World,
W
ASH. TIMES, Feb. 6, 2002, at A02, available at http://www.nyccomicbookmuseum.org/
Wash_Times_2_6.htm. But see Stevie Case, Women in Gaming, M
ICROSOFT.COM,
Jan. 12, 2004 http://www.microsoft.com/windowsxp/using/games/learnmore/
womeningames.mspx (“[W]omen now account for 43% of all computer gamers. . . .
[R]esearch reveals that 30% of gamers who play more than 10 hours a week are
female.”).
376
A close reading of the settlement press release makes it clear that alienation of the
fans is a primary concern for Marvel. See Press Release, NC Soft, Marvel Entertainment,
Inc., NCsoft Corporation, NC Interactive, Inc., Cryptic Studios, Inc. Settle All
Litigation, (Dec. 14, 2005), available at http://www.plaync.com/about/2005/12/
marvel_entertai.html; see also Brady, supra note 8 and accompanying responses.
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properties.
377
A filter should recognize the infringement of the
protected character, and prevent that character from being created
or used, without requiring notice of the individual infringement.
B. Name: The Trademark String Solution
NCsoft and Cryptic already operate a City of Heroes “Block
List” for the naming aspect of its Creation Engine.
378
If a user tries
to name his character “Hulk,” the program will prevent it, and
suggest trying another name. The game-makers may add strings to
the Block List,
379
such that if the word “Hulk” appears in any part
of the word, it will also be blocked, i.e. “Hulk10.” This feature
also prevents the use of obscenities in the character naming.
Additionally, it has the ability to block out “cobbles,” intentional
misspellings or combinations of characters that are clearly intended
to evade the Block List’s purpose, such as “H_U_L_K,” “Hu1k” or
“HU£K.”
380
The Block List can have a feature that understands
common cobbling techniques, effectively translating the coded
word back to its proper form and matching it to words on the
Block List. It is not truly a list, but an algorithm, a small program
that evaluates word choices and weeds out the ones that violate the
rules. It operates as a filter, which requires periodic updating, but
is not monitoring, which is not required for the DMCA safe harbor
provisions.
381
It is not unreasonable to expect this filter to follow
377
In the summer of 2005, Marvel announced a deal with Microsoft to create a licensed
MMORPG featuring the Marvel characters, and DC Comics has a similar deal with Sony.
See Schiesel, supra note 46.
378
See Ruling on Marvel’s Motion to Dismiss Counterclaims, supra note 81, at 1.
379
Strings in computer language, sometimes represented by the dollar sign ($), stand for
any number of symbols. Wikipedia.com, Dollar sign, http://en.wikipedia.org/wiki/%24
(last visited Mar. 29, 2006). Thus a search for “$Hulk$” would generate results such as
“Hulk10,” “Mr. Hulk,” or “GreenHulkBoy.” See Wikipedia.com, String (computer
science), http://en.wikipedia.org/wiki/Character_string_(computer_science) (last visited
Jan. 6, 2005).
380
Wikepedia.com, Deliberate Misspellings, http://en.wikipedia.org/wiki/Deliberate_
misspelling (last visited Dec. 13, 2005); see Ruling on Marvel’s Motion to Dismiss
Counterclaims, supra note 81, at 1.
381
The DMCA expressly does not require monitoring for Safe Harbor. See 17 U.S.C.
§ 512(m) (2000) (providing that “[n]othing in this section shall be construed to condition
the applicability of [the DMCA Safe Harbor] on—(1) a service provider monitoring its
service or affirmatively seeking facts indicating infringing activity, except to the extent
consistent with a standard technical measure complying with the [conditions for
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the same rules that are common in trademark law. For example,
“Toys Are Us” would infringe on “Toys R Us.”
382
Such
misspellings and evasions do not escape trademark enforcement,
383
and should not be facilitated by ISPs where there is an efficient
remedy such as this.
C. Appearance: The Roy G. Biv 7% Solution
Character appearances are not so obviously dissembled, but
they can and should be similarly remedied by an algorithm
nonetheless. In the case of City of Heroes, each aspect of the hero
created comes from a small list of selections. If the sequence of
selections begins to resemble a protected set of characteristics (like
the Incredible Hulk’s giant size, green skin, purple shorts, no other
clothing), the Creation Engine could deny the final choice that
would create an infringing character, while preserving enough
alternatives that the user does not feel frustrated in seeking
legitimate use.
384
This way, infringement has a better chance of
being nipped in the bud without requiring onerous monitoring.
An appropriate measure for this is a 7% solution. A protected
character is submitted to City of Heroes, as created by the holder
eligibility]”). Public policy also frowns on a requirement of monitoring because “privacy
is a social benefit though also a source of social costs.” See In re Aimster Copyright
Litig., 334 F.3d 643, 650 (7th Cir. 2003). In addition, the same forces that make
monitoring direct infringers prohibitive for copyright holders, and thus support the
doctrines of contributory and vicarious liability, see id. at 645, are comparably
burdensome for game-makers like NCsoft and Cryptic if monitoring were
requiredregime, see id. at 648–49, and “could result in the shutting down of the service or
its annexation by the copyright owners . . . because the provider might find it impossible
to estimate its potential damages liability to the copyright holders and would anyway face
the risk of being enjoined,” id. The Sony court was “unwilling to allow copyright holders
to prevent infringement effectuated by means of a new technology at the price of possibly
denying noninfringing consumers the benefit of the technology. Id. at 649 (interpreting
Sony Corp. of Am., Inc. v. Universal City Studios, Inc., 464 U.S. 417 (1984)).
382
Such a solution was mandated in A&M Records, Inc. v. Napster, Inc., 284 F.3d
1091, 1096 (9th Cir. 2002) (stating that “[b]oth parties are required to adopt reasonable
measures to identify variations of the file name, or of the spelling of the titles or artists’
names, of plaintiffs’ identified protected works”).
383
See, e.g., Polaroid Corp. v. Polarad Elecs. Corp., 287 F.2d 492 (2d Cir. 1961).
384
The City of Heroes Creation Engine allows approximately “10
27
unique character
configurations.” Ruling on Marvel’s Motion to Dismiss Counterclaims, supra note 81,
at 1.
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using the Creation Engine. Each characteristic’s color value is
given a range of 7% in one direction, 7% in the other. This range
represents a total protected color range of one-seventh, because, at
its most elementary, there are seven colors on the spectrum: Red,
Orange, Yellow, Green, Blue, Indigo, Violet. If the offending final
piece of the puzzle is green skin, the Creation Engine will block
the user from choosing any color within 7% of the Incredible Hulk
green submitted by Marvel. For the sake of elegance and the need
to set a limit to this protection, the block would only trigger when
the character being created threatens to be within 7% of the
protected character. Where a Creation Engine facilitates fourteen
characteristics comprising each costume (boot color, tights color,
cape color, etc.), if the first twelve are each within the 7% range of
a protected character, the final two will not be permitted to be
within the 7% range.
Moreover, some characteristics make a greater visual
impression than others, and appropriate weighting should be a part
of the filtering. The color of a bracelet will have less overall
impact in an infringement analysis than will the color of a cape.
Since the surface area of the character is quantified as a part of the
process used in the game,
385
it would not be difficult to establish a
percentage value for costume elements. Like a dress pattern laid
flat, you can measure the percentage of the infringing fabric used
by looking at the pattern.
There are risks to both overenforcement and underenforcement,
but the 7% Solution serves as a principled guideline that can be
implemented through filtering, obviating much of the need for
inefficient monitoring. The 7% Solution will neither confer
immunity nor per se liability, but will allow a court to construct
“adequate filtering” under the DMCA. It can have application in
other video games and perhaps beyond. Where works are created
using digital techniques like these, assigning a percentage value
will not be difficult. The 7% Solution can start as a border, either
side of which exists a rebuttable presumption of infringement or
substantial dissimilarity.
385
See supra Part I.E and accompanying notes.
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D. Powers: Scènes à Faire
Although Marvel would certainly like to protect them, power
combinations should not be protected. The Creation Engine
requires the user to go through four steps to choose powers. The
choices a user makes under Origin (mutant, science, technology,
natural and magic) and Archetype (blaster, controller, defender,
scrapper and tanker) determine the Primary and Secondary powers
available to a new character (e.g., flamethrower, ice bolt, energy
punch, mental blast), with more offered to the user as gameplay
progresses.
386
In their original complaint, Marvel took umbrage at the idea
that a player could create a “science-based” “tanker” hero just like
its Incredible Hulk property.
387
They also complain that their
character Wolverine is cloned when the Creation Engine allows a
user to create a character who (l) is a mutant; (2) is a scrappy
fighter; (3) has three long metal claws; and (4) has fast-acting
regenerative powers.
388
These powers are inherently the scènes à faire in the world of
superheroes, and even exact replication of what makes a protected
superhero “super” should not rise to the level of infringement.
389
Protection here is equivalent to the protection of an idea, which is
forbidden under copyright law.
390
If one company could lay claim
to “flight” or “invulnerability,” it would impede commerce.
391
These are the abstractions that form the language of superheroes,
and ownership of elements of that language would inappropriately
choke off its use.
392
It is common for comparably similar powers
386
See GAME MANUAL, supra note 303 at 5–9, 30–65.
387
Marvel Complaint, supra note 6, at 2.
388
See id. at 7.
389
See Warner Bros. v. Am. Broad. Cos. 720 F.2d 231, 237, 243 (2d Cir. 1983) (noting
that even though “Hinkley’s suit invests him with most of Superman’s powers,” he is “a
different, non-infringing character.”); see also supra Part I.B.
390
See, e.g., Nat’l Comics Publ’ns, Inc. v. Fawcett Publ’ns, Inc., 191 F.2d 594, 600 (2nd
Cir. 1951) (stating that “a copyright never extends to the ‘idea’ of the ‘work,’ but only to
its ‘expression’”).
391
See Gaiman v. McFarlane, 360 F.3d 644, 659 (7th Cir. 2004).
392
The publishers of Superman are “not entitled to a monopoly of the mere character of
a ‘Superman’ who is a blessing to mankind.” See Detective Comics, Inc. v. Bruns
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to appear in characters from different publishers without giving
rise to any claims of infringement.
393
As standard practices of the
genre suggest that actionable infringement does not arise when
powers are duplicated, it is appropriate for courts to apply that
standard to its infringement analysis.
Publ’ns, Inc, 111 F.2d 432, 434 (2d Cir. 1940) (citing Nichols v. Universal Pictures
Corp., 45 F.2d 119 (2d Cir. 1930).
393
In fact, it is somewhat of a tradition for one company to create analogues of another
company’s characters with the same powers but entirely new names and costumes in
order to show a new take on the heroes, or how the companies’ heroes might interact.
Compare, e.g., Gardner Fox, Mike Sekowsky & Bernard Sachs, Starro the Conqueror!,
T
HE BRAVE AND THE BOLD 28 (DC Comics Feb.–Mar. 1960) (first appearance of the
Justice League of America), reprinted in G
ARDNER FOX, ET AL., JUSTICE LEAGUE OF
AMERICA ARCHIVES: VOLUME ONE (DC Comics 1997) with Roy Thomas, Sal Buscema &
Sam Grainger, When Strikes the Squadron Sinister, THE AVENGERS (VOL. 1) 70 (Marvel
Comics Nov. 1969) (introducing the Squadron Sinister, who later became the Squadron
Supreme, see Roy Thomas, John Buscema & Frank Giacoia, The World is Not For
Burning, T
HE AVENGERS 85, at 8, 11 (Marvel Comics Feb. 1971), Marvel’s authoritarian
take on DC Comics’ Justice League of America); compare, e.g., Warren Ellis, Bryan
Hitch, Paul Neary & Laura Depuy, Pay Allegiance to the Authority, T
HE AUTHORITY
(VOL. 1) 1 (Wildstorm May 1999) (first appearance of anti-hero supergroup The
Authority), reprinted in W
ARREN ELLIS ET AL., THE AUTHORITY VOL. 1: RELENTLESS
(Rachelle Brissenden & Eric DeSantis eds., Wildstorm 2000) with Joe Kelly, et. al.,
What’s So Funny About Truth, Justice & The American Way?, ACTION COMICS 775 (DC
Comics Mar. 2001) (showing how DC Comics’ Superman dealt with analogues of
Wildstorm’s anti-heroes); compare, e.g., Stan Lee, Jack Kirby & Dick Ayers, The
Coming of the Avengers!, T
HE AVENGERS (VOL. 1) 1 (Marvel Comics Sept. 1963) (the
first appearance of The Avengers), reprinted in S
TAN LEE ET AL., MARVEL
MASTERWORKS: THE AVENGERS (VOL. 1) (Marvel Entertainment Group 2002) with Mike
Friedrich, Dick Dillin & Joe Giella, Batman—King of the World, JUSTICE LEAGUE OF
AMERICA (VOL. 1) 87 (DC Comics Feb. 1971) (introducing the Justifiers, an analogue of
Marvel’s Avengers); compare, e.g., Stan Lee, Jack Kirby, George Klein & Christopher
Rule, The Fantastic Four!, F
ANTASTIC FOUR (VOL. 1) 1 (Marvel Comics Nov. 1961) (the
first appearance of the Fantastic Four), reprinted in S
TAN LEE ET AL., FANTASTIC FOUR
OMNIBUS VOLUME ONE (Marvel Comics, 2005) and Finger, supra note 206 (first
appearance of the Batman) with, e.g., Kurt Busiek, Brent Anderson & Steven Buccellato,
In Dreams, K
URT BUSIEKS ASTRO CITY (VOL. 1) 1 (Image Comics Aug. 1995), reprinted
in KURT BUSIEK ET AL., Life in the Big City, KURT BUSIEKS ASTRO CITY VOL. 1: LIFE IN
THE
BIG CITY (Homage 1999) and, e.g., Kurt Busiek, Brent Anderson, Will Blyburg &
Alex Sinclair, New Kid in Town, K
URT BUSIEKS ASTRO CITY (VOL. 2) 4 (Image Comics
Dec. 1996), reprinted in K
URT BUSIEK ET AL., KURT BUSIEKS ASTRO CITY VOL. 2:
CONFESSION (Homage 1999) (Kurt Busiek’s creator-owned First Family is his
reinterpretation of Marvel’s Fantastic Four, and Confessor is his take on DCs Batman).
A visual illustration of this tradition, including a side-by-side comparison of the above,
can be found at this Note’s companion website at http://brittonpayne.com/Marvel.html
(last visited Apr. 11, 2006).
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Where the only similarity between two superheroes consists of
a duplication of abstract powers, infringement should not be found.
It is fair to introduce a matched set of powers as evidence of intent
to infringe, but such evidence should not stand as infringement on
its own. There is no need to filter the selection of powers for
infringement.
E. Cost will Keep Marvel from Protecting More than its Biggest
Characters
In order to gain the protection of the proposed 7% Solution and
string filtering, Marvel will have to effectively register their
individual properties with City of Heroes. The registration would
consist of a code derived from the Creation Engine version of a
Marvel property (a “Character Code”) submitted to City of Heroes
for filtering. Since City of Heroes will simply add the code to its
7% list in whatever reasonable form it dictates, their labor
commitment will be negligible after startup, and should be seen as
a cost of doing business in the intellectual property world. On the
other hand, Marvel will create these Character Codes at its own
expense. Due to the level of complexity of the Creation Engine,
each Character Code may take a half-hour or more for a user to
create,
394
with the expected vetting from legal and corporate
supervisors. This cost will deter overreaching practices by Marvel
and serve as a disincentive for Marvel to frivolously protect every
character in its stable of thousands. They will only register the
characters that are worth protecting based on their business
decisions. Even if they should decide to protect every one of their
characters, City of Heroes players will still have plenty of choices,
comparing the blocked thousands to the remaining trillions
available. The Character Codes will not need to be term-limited,
as the expected periodic changes in the technical specifications of
the game will likely necessitate new submissions of Character
394
See, e.g., Nikki Douglas, City of Heroes Review, GRRLGAMER.COM,
http://www.grrlgamer.com/review.php?g=cityofheroes (last visited Dec. 12, 2005).
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Codes. Each advancement will likely result in Marvel’s
reevaluation of the characters worth protecting.
395
VII.THE SONY STANDARD IS OBSOLETE: THE ENABLING
TECHNOLOGY THEORY OF SECONDARY LIABILITY
A. Squaring Grokster, Sony, and Secondary Liability for
Copyright Infringement
One reading of Grokster suggests that its ruling is an
elucidation of the inducement factor of a contributory infringement
claim, such that absent inducement, contributory infringement can
be found on other grounds, such as substantial participation,
subject to the Sony safe harbor of substantial noninfringing use.
396
If no contributory infringement is found, a plaintiff could move on
to a claim of vicarious liability, again applying the Sony analysis.
This interpretation leads to a complex and overlapping analysis,
and still does not fully address the need to balance fostering
beneficial technology with protecting copyright.
The better reading of Grokster is that it redefines contributory
infringement as requiring intentional inducement.
397
The intent to
help others break the law is sufficient to confer liability.
398
Under
vicarious liability, the defendant does nothing wrong, but due to a
financial relationship to the infringing behavior, a duty to stop the
infringement attaches.
399
The Grokster opinion reserved the
vicarious liability issue theory.
400
However, these two theories of
secondary liability leave a gap where there is neither inducement
395
City of Heroes has offered several updates since its launch. See, e.g., City of Heroes,
News: Feature Updates, Issue 5: Forest of Dread—New Power Sets,
http://www.cityofheroes.com/feature_update7.html (last visited Dec. 12, 2005).
396
See Metro-Goldwyn-Mayer Studios Inc. v. Grokster, Ltd., 125 S. Ct. 2764, 2777–79,
2781 n.12 (2005).
397
See id. at 2776 (citing Gershwin Publ’g Corp. v. Columbia Artists Mgmt., Inc., 443
F.2d 1159, 1162 (2d Cir. 1971)).
398
See id. at 2779.
399
See id. at 2776 (citing Shapiro, Bernstein & Co. v. H.L. Green Co., 316 F.2d 304,
307 (2d Cir. 1963)).
400
Id. at 2776 n.9.
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nor financial relationship, but a technology has the potential to
destroy an intellectual property industry,
401
or where a nascent
technology is threatened by a powerful copyright interest.
402
Rather than try and squeeze this analysis into what may be left of
contributory infringement absent inducement, that gap could be
more sensibly filled by a third form of secondary liability analysis,
touched on by the Sony and Grokster decisions,
403
which this Note
will call the “enabling technology theory of secondary liability.”
Liability can be fairly conferred where distributors of technology
are reckless as to the infringement they enable. The existence of
such recklessness can be determined with the BIFF balancing test
suggested below.
404
In a digital copying case like Marvel v. NCsoft, a plaintiff first
looks for direct infringement. If there is no direct infringement,
the plaintiff would seek liability under secondary liability theories.
The second step is thus a look at the intent-based claim of
contributory infringement.
405
Grokster should be read to limit
findings of contributory liability to cases where there is sufficient
inducement.
406
The Sony substantial noninfringing use standard
should not be a factor in contributory liability analysis,
407
nor
should a plaintiff be obliged to prove knowledge of primary
infringement, as the bad intent evidenced by inducement is
sufficient culpability for a finding of liability.
The third step would be a look to enabling technology liability.
If the secondary liability claim is predicated on the use of enabling
technology, such as file-sharing software or a MMORPG, the
technology provider may find liability or safe harbor in the BIFF
factors. The factors should be balanced to determine whether there
is a nascent technology deserving of protection, or a recklessness
401
See, e.g., A&M Records, Inc. v. Napster, Inc,. 239 F.3d 1004, 1017 (9th Cir. 2001).
402
See Grokster, 125 S. Ct. at 2775.
403
See id. at 2782 (noting that Grokster “addresses a different basis of liability” than
Sony).
404
See infra Part VII.C.
405
See Grokster, 125 S. Ct. at 2776 (citing Gershwin Publ’g Corp. v. Columbia Artists
Mgmt., Inc., 443 F.2d 1159, 1162 (2d Cir. 1971) (noting that “[o]ne infringes
contributorily by intentionally inducing or encouraging direct infringement”)).
406
See id. at 2780–81.
407
See id. at 2777–79.
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toward the abuse of copyright that calls for liability. This
balancing test will incorporate the Sony standard in its factors that
determine the respective values of the technology and the
infringement.
Finally, the plaintiff looks at vicarious liability claims for
infringement that do not implicate the use of enabling technology,
such as management of a flea market.
408
Where there is (1) direct
infringement by a primary party and (2) direct financial benefit to
the defendant, as in Marvel v. NCsoft, vicarious liability is found if
there is also (3) the right and ability to supervise the primary
infringer on the part of the defendant.
409
The interplay here of direct infringement, contributory
infringement, enabling technology liability and vicarious liability
as the four degrees of copyright infringement is much easier to
follow. Once a liability theory has been established, courts could
look to the DMCA safe harbor provisions. If the defendant does
not qualify for a safe harbor, the courts will have latitude under the
DMCA to fashion an injunctive filtering solution, as articulated
above.
B. Presumption of Liability for Intellectual Property Transfer
Enablers
Where a company relies on the creation or consumption of
intellectual property, there should be a rebuttable presumption that
infringement is implicated and the company is obliged to take
reasonable measures to curb infringement of its users. The
“monitor or control” language of the DMCA should be read more
temporally broadly than it was in the Ninth Circuit opinion in
Grokster.
410
A modern reading of Sony in light of the DMCA
seems to suggest that if there is sufficient non-infringing use, then
there is no need to go into the DMCA analysis to see if there
should be a safe harbor.
411
This hurdle is too low for enablers.
412
408
See, e.g., Fonovisa, Inc. v. Cherry Auction, Inc., 76 F.3d 259, 260 (9th Cir. 1996).
409
See id. at 262.
410
See Metro-Goldwyn-Mayer Studios, Inc. v. Grokster Ltd., 380 F.3d 1154, 1165
(9
th
Cir. 2004).
411
See Sony Corp. of Am. v. Universal City Studios, Inc., 104 S. Ct. 774, 789 (1984);
see also 17 U.S.C. § 512 (2000).
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Enablers should be regulated by the DMCA, because it offers well-
considered guidelines and adequate flexibility for a solution.
413
An
appropriate standard is the balancing of a group of factors that
realistically allow judges to craft appropriate solutions within the
current legislative framework.
C. BIFF Balancing Test
When evaluating potential liability for the copyright
infringement of third-party users, absent inducement, four factors
should be used to evaluate whether a technology should be subject
to liability under the provisions of the DCMA. The factors are
(1) to what extent it is a budding technology, (2) the degree of
infringing use, (3) whether at conception and during early
development there was foreseeable infringement, and (4) to what
extent there is effective filtering of the infringement available or in
use (BIFF Balancing Test).
1. Budding Technology
Where a technology is new, there is incentive to allow that
technology to find its sea legs. Fear of liability for third-party
infringement might have discouraged Gutenberg.
414
There should
not be a free pass to allow significant infringement simply because
a technology is new, but at the same time courts should not
enthusiastically shut down innovation simply because it presently
has practically unfilterable infringing use.
415
Particular uses of
412
“It is uncontested that Defendants’ game has a substantial non-infringing use.”
Ruling on NCsoft and Cryptic’s Motions to Strike and Dismiss, supra note 100, at *8–9.
413
See 17 U.S.C. § 512(j) (2000). In addition to other remedies, the statute provides
that a court may grant “[s]uch other injunctive relief as the court may consider necessary
to prevent or restrain infringement of copyrighted material specified in the order of the
court at a particular online location, if such relief is the least burdensome to the service
provider among the forms of relief comparably effective for that purpose.” Id. at
§ 512(j)(iii).
414
JUSTICE BREYER: . . . for all I know, the monks had a fit when Gutenberg made
his press. Transcript of Oral Argument at *9, Metro-Goldwyn-Mayer Studios, Inc. v.
Grokster Ltd., 380 F.3d 1154, 1165 (9th Cir. 2004) (No. 04-480).
415
JUSTICE SCALIA: I mean, what I worry about is the suit that just comes right out
of the box, as soon as the company starts up. Will you give the company a couple of
years to show that it’s developing a commercial use?
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digital technology can mature quickly, much more so than, for
example, the development of the photocopier, which took years.
416
Therefore, no standard time frame can be established to determine
newness. Courts should look to the business plan and marketing of
the technology to measure whether the technology has reached a
stated goal, and look to the stage of development of the technology
itself rather than market penetration to make that measure. Where
a technology is promising, but has not yet reached a reasonable
measure of its potential, this factor will weigh against a finding of
liability for third-party infringement.
417
2. Infringing and Non-Infringing Use
Substantiality of infringing use is a reasonable factor to bring
into the equation. Where there is a question of overzealous
enforcement by a rights holder, an inquiry into the present and
potential harm of the infringement is useful, through an
examination of the noninfringing use of the technology as well as
the non-infringing use of the copyrighted materials elsewhere. If
both are substantial, this factor will weigh against liability for
third-party infringement and dissuade copyright owners from
frivolous or harassing infringement liability claims and from
unfairly exacting those claims.
Justice Souter in Grokster described the infringing use as
“prominently employed.”
418
Justice Souter noted that “a few
MR. CLEMENT: Well, Justice Scalia, we have concerns about that, as well. I don’t
know that we would give them ten years of, sort of, free space to do as—facilitate as
much copyright infringement as possible. I think what we would say is that when
you’re—when a suit targets a nascent technology at the very beginning, there ought to be
a lot of leeway, not just for observed noninfringing uses, but for the capacity of
noninfringing uses.
Transcript of Oral Argument at *24–25, Grokster, 125 S. Ct. 2764 (No. 04-480).
416
Difficulty in finding investors and developing the technology to a practical use took
about twenty years. See About.com, Xerox Photocopiers, Xerography and Chester
Carlson, http://inventors.about.com/library/inventors/blxerox.htm (last visited Feb. 6,
2006).
417
The story of how Sony, Samsung and others addressed potential infringement
problems during the development of the DVD player is explored at Pioneer, DVD
Technical Guide, http://www.pioneer.co.jp/crdl/tech/dvd/1-e.html (last visited Dec. 13,
2005).
418
Grokster, 125 S. Ct. at 2771.
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searches” would show the infringing use of the software and that
“no one can say how often the software is used to obtain copies of
unprotected material,” but “the probable scope of copyright
infringement is staggering.”
419
The point, of course, would be “to
attract users of a mind to infringe.”
420
3. Foreseeable Infringement
It is foreseeable that a product called a Video Cassette
Recorder will be used to infringe copyright. A cell phone
downloading unlicensed copies of a song to use as a ring tone is
less so. Where an enabler cannot reasonably foresee infringing
use, it is less fair to impose an obligation for third-party
infringement in the absence of a filter. Once the infringement
becomes known or foreseeable, there is an obligation to address
the issue. This is clear in the DMCA, Grokster, and Sony.
Foreseeability can be measured by looking at evidence from the
early stages of development of the technology as to its perceived
potential use and the development of the infringing use of the
technology. The history of invention is rife with stories of
unintended consequences,
421
and enablers should not be held
strictly responsible for them.
In the absence of a finding of inducement, the marketing and
business plans can still suggest behavior that should be
discouraged. The substantiality of reliance on infringers and their
infringement will be a factor in a finding of liability. A company’s
courtship of users known to infringe should not be countenanced,
nor should a knowing reliance on infringing users for income.
Even where it falls short of inducement, a company’s knowing
intent to exploit infringing behavior of its users should weigh in
favor of a finding of liability.
419
Id. at 2772.
420
Id. at 2774.
421
“Richard James was a [World War II-era] naval engineer trying to develop a meter
designed to monitor horsepower on naval battleships. [He] was working with tension
springs when one of the springs fell to the ground. He saw how the spring kept moving
after it hit the ground and an idea for a toy was born. See About.com, The History of the
SLINKY: Richard James and Betty James Invented the Slinky in 1945,
http://inventors.about.com/library/inventors/blslinky.htm (last visited Oct. 28, 2005).
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4. Filtering
The key element is ease of filtering technologies.
422
If
companies know at start-up that part of their responsibility will be
to take reasonable technological measures to deter infringement, in
addition to warnings, then there will be the requisite certainty
needed for efficient commerce. Filtering technologies will require
cooperation between the enablers and the rights holders. It is no
excuse that the users are infringing without any affirmative
participation of the enablers.
423
Car companies manufacture seat
belts even though they are not participating in crashes.
Technology companies should expect to employ filtering
technologies as a cost of doing business.
Where an enabler has implemented a reasonable technological
standard that is likely to (1) fully address potential infringement of
its users, and (2) not discourage participation of rights holders in
the implementation of protective measures, this factor will weigh
heavily for a finding that the enabler deserves safe harbor under
the DMCA, and should not be found a contributory or vicarious
infringer.
D. NCsoft and Cryptic Fail the BIFF Test
City of Heroes is not a budding technology. There are many
videogames and games of this kind have been around for many
years. The creators set out to build a working video game, and
now they have one. The Creation Engine is mature enough to
enable 10
27
possible combinations of character appearance.
424
The
game itself is realized enough that it has spawned a sequel.
425
City
of Heroes does not require extra protection as a new technology.
422
There is no evidence that either company made an effort to filter copyrighted
material. See Grokster, 125 S. Ct. at 2774.
423
The ability of a service provider to prevent its customers from infringing is a factor
to be considered in determining whether the provider is a contributory infringer. See In re
Aimster Copyright Litig., 334 F.3d 643, 648 (7th Cir. 2003).
424
See Ruling on Marvel’s Motion to Dismiss Counterclaims, supra note 81, at 1.
425
NCsoft and Cryptic released the superhero MMORPG City of Villains on October 1,
2005. It allows players to create villains, and battle other players (PVP), two functions
unavailable in City of Heroes. See, e.g., Press Release, PlayNC, NCsoft Launches City of
Villains, (Oct. 31, 2005), available at http://www.plaync.com/about/2005/10/ncsoft_
launches_4.html.
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There is a prominent degree of infringing use, one of the
measures used in Grokster.
426
Although the exact percentages are
not known,
427
it is clear that City of Heroes users regularly
encounter infringing characters.
428
As Marvel is not only a fellow
trafficker in superheroes, but also uses them in video games, the
presence of their characters in a competing product is infringement
with compelling consequences. But this factor has strong
arguments on both sides. NCsoft and Cryptic Studios point out
that infringers are shut down when they are discovered, and usage
shows that a majority of characters in the game are entirely
original. Of the minority that infringe, an even smaller percentage
infringes Marvel’s rights. It is unclear which direction this factor
tilts here—not nearly as clear as it would have been in Grokster,
where the overwhelming use was infringing.
It is abundantly clear that the infringement found in City of
Heroes was foreseeable from the very inception of the game.
429
NCsoft and Cryptic had created a heralded Creation Engine and
marketed the game to comic book readers who were used to
playing licensed characters in superhero video games. This factor
strongly supports a finding of liability.
It is clear that City of Heroes has the ability to filter its
Creation Engine and Tailor functions to prevent third-party
infringements, with the cooperation of rights holders, and did not
avail itself fully of that option. The flexibility and control Cryptic
Studios has exercised over the continuing development of the
game indicates that implementing the features suggested in this
Note would be considerably less burdensome than defending the
lawsuit has been. This factor weighs decisively in favor of finding
liability for NCsoft.
426
See Grokster, 125 S. Ct. at 2771.
427
Presuming digital recordkeeping by NCsoft, with discovery, the Roy G. Biv 7%
standard and the String Solution, it may be possible to reconstruct a precise record of
infringement.
428
See, e.g., Sauisag, supra note and accompanying text.
429
Richard Dakan, a childhood friend of Michael Lewis, majority-owner of Cryptic
Studios, “brought in his grad school buddy, a classics scholar named Jack Emmert, to
build a game featuring the science fiction of comic-book superheroes-without paying
license fees for established characters like Batman or Spider-Man. Hardy, supra note 2.
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Had this case gone to trial, NCsoft and Cryptic should not have
been able to avail themselves of the safe harbor provisions of the
DMCA under Section 512 (a) or Section 512 (c), the categories
under which City of Heroes falls.
430
The infringing activity is
apparent, thus denying safe harbor under (c). As a result, the court
should have been able to exercise the injunctive power granted
under Section 512(j)(1)(A)(iii) and implement the Roy G. Biv 7%
Solution and the String Solution presented above. Instead, the
parties came to mutual and undisclosed agreement, and the
question of how to properly follow the law absent inducement
remains unanswered.
CONCLUSION
The BIFF factors should replace the Sony test as a form of
secondary liability called enabling technology liability, separate
from contributory infringement and vicarious liability. This
structure provides an incentive for filtering, which addresses the
problem at its most solvable point. In the absence of filtering, the
factors also provide ready access to the guidance of the self-
regulating aspects of the DMCA that are stymied by the elusive
and overly inclusive Sony safe harbor, which protects enablers
from user infringement liability where there is substantial non-
infringing use. Courts should fully and case-specifically avail
themselves of the injunctive powers granted them in the DMCA
when parties cannot resolve issues on their own, as incentive for
parties to come to agreements without turning to the legal system.
When a disagreement results in the need for injunctive relief in an
instance of character infringement by an enabling technology, the
Roy G. Biv 7% Solution and the String Solution should be
adopted. Marvel v. NCsoft ended in settlement, which is preferable
to a full trial, but left these issues unresolved. When a similar case
arises implicating secondary liability and enabling technology,
courts should articulate a solution that goes beyond Sony and
provides both content and technology companies with sensible
430
See 17 U.S.C. § 512(a), (c) (2000).
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guidelines for protecting their intellectual property and limiting
their exposure to liability.