APPENDIX 1 - LEC RULEBOOK
2023 Season
Official Rules
LEC RULEBOOK 1
Eligibility Requirements 7
Player Age 7
Residency & Representation 7
Work Eligibility 9
Account Vetting 9
No Riot Employees 10
Passport Requirement 10
Ownership 11
Ownership Restrictions 11
Recognition of Ownership 12
Rosters 13
Roster Requirements 13
Roster Modification 16
Substitutions 19
Coaches 19
EM & ERL Implications 19
Free Agents & Free Agency 20
Summoner Names 21
Trades 21
Finance 23
Team Compensation 23
Team Member Compensation 23
Sponsors 24
Prize Money 24
Additional Provisions 25
Publishing 25
Streaming Regulations 25
Right of modification 25
Finality of decisions 25
Format 26
LEC Regular Season 26
LEC Play-Offs 26
Championship Points 28
Tiebreakers 28
Submission of Side Selection 30
Match Process 32
2
Equipment 32
Clothing & Apparel 32
Tournament Realm Accounts 35
Patch 35
Match Area 35
Setup Time 36
Pick-&-Ban Phase 36
Game Start 37
Pause 38
Chronobreak 40
Definitions 40
Chronobreak Availability and Use. 42
Minor Bug. 43
Critical Bug. 43
Terminal Situation. 44
Remakes Before GOR. 44
Remakes After GOR. 44
Remake Procedure. 44
Hardware Malfunction. 45
Reporting Procedure. 45
League Discretion. 45
Awarded Game Victory 45
Post-Game Process 46
Scheduling 46
Referees 47
Code of Conduct 48
Competitive Integrity 48
Responsibility under Code 49
Penalties 53
Dispute Resolution 53
Glossary & Exhibits 55
Changelog 76
3
Introduction and Purpose
These official rules of the League of Legends EMEA Championship apply to each of the Teams who have
qualified to play in the LEC in 2023. These rules also apply to the Teams’ Team Managers & Team
Members and other employees but apply only to official League play and not to other competitions,
tournaments or organised play of League of Legends.
League of Legends European Championship Limited, a limited liability company registered in the
Republic of Ireland, has established these rules for the competitive play of League of Legends in order to
unify and standardise the rules used in competitive play.
These official rules are designed solely to ensure the integrity of the system established by the League for
professional play of League of Legends and a competitive balance among the Teams that play at the
professional level. Standardised rules benefit all parties who are involved in the professional play of
League of Legends, including the Team Managers, Team Members and Teams. Rules that impact all
regions can be seen here: https://www.competitiveops.eu/ .
The terms of engagement between Team Managers, Team Members and Teams are left to each of the
Teams and its Team Managers/Members.
4
1. Eligibility Requirements
To be eligible to compete in the League, each Player must satisfy all of the following:
1.1. Player Age
1.1.1. No Player shall be considered eligible to participate in any LEC Match before
having lived 17 full years. This shall not prevent Teams from signing Free Agents
who have lived 16 full years, granted that they may not participate in an LEC
Match until they have lived 17 full years.
1.2. Residency & Representation
1.2.1.
All Players shall certify their residency upon participation in the LEC and any
connected international events and tournaments by submitting an eligibility form
and providing proof of residency. Any Player may redact any sensitive information
and the League shall not be responsible for the disclosure of any personal
information by the Player to the League. Each Player consents to the processing
and/or transfer of any information by the League for administrative purposes.
Providing false, misleading or incomplete information resulting in the
misclassification of such Player’s residency and region is subject to punishment.
1.2.2.
Players may prove residency by submitting documentary evidence of eligibility.
There are two general categories of evidence: government-issued documentation
(e.g., government benefits records, military/draft registration papers) and private
documentation (e.g., school records, deeds, leases, homeowner association
documents, utility bills, bank records/statements, tax returns, insurance
documents, medical records & employment records).
Minors may also have a parent or guardian prove residency status on their behalf
by first, providing documentary evidence of the parent- /guardian-child
relationship (e.g., a birth certificate) and second, submitting documentary
evidence belonging to the parent/guardian, as outlined above.
1.2.3.
In order to be deemed a Resident a Player must qualify under two possible
scenarios:
Provisional Non-Residents:
A Provisional Non-Resident is a current Non-Resident who has begun accruing
time towards becoming a Resident. A Provisional Non-Resident can become a
Resident if the Player has legally resided and been primarily present in the region
for no less than 48 months out of the last 72 months immediately prior to such
Player’s participation in the first Game of the application tournament.
New Non-Residents:
A New Non-Resident is a Player who was not on the Team Roster of a Team in
the Professional or Semi-Professional League nor relocated to that region for the
goal of training in those Leagues between May 11th, 2015 and August 1st 2016.
After that date, a Player will be considered a New Non-Resident and unable to
obtain residency only by staying within the region for 8 out of the last 12 Splits. A
5
New Non-Resident Player must obtain lawful permanent resident status in the
region the Player participates in.
1.2.4.
A Player may only be a Resident of a single region at any point in time. Upon
joining a Team's Roster, a Player will be considered a Non-Resident until and
unless they declare themselves a Resident and meet the standards set forth in
this rule. A Player who has lawful permanent resident status in multiple regions
cannot be a Resident of two regions simultaneously per this rule. Once a Player
declares residency in one region in which they are eligible, in order to switch
residency to the other region, they must have participated in at least 50% of
Regular Season Matches of their Team within that region in its most recent
completed Split.
1.2.5.
LTRs are defined as players who have fulfilled one or more of the following
criteria:
The player has legally resided and been primarily present in the
competitive area of the ERL for no less than 36 out of the last 60
months immediately prior to their participation in the first game of
the applicable competition.
For ERL players:
The player was on the roster of an ERL team for the majority of
Competition Weeks in no less than two of the last three
EM-qualifying ERL splits prior to their participation in the first
game of the applicable competition.
For LEC players, if the LEC organisation operates an ERL
roster:
The player was on the roster of an LEC team for the majority of
Competition Weeks in no less than two of the last three LEC
Competitive Half-Seasons prior to their participation in the first
game of the applicable competition.
A player can gain the LTR status by participating in any of 1st or
2nd Division ERLs, excluding Pro-Am and other regional
competitions.
1.2.6.
If a Player can prove they have not claimed LTR status in any ERL in the past
and cannot currently claim LTR status for any ERL using the clauses above, the
ERL may grant LTR status to the player at their sole discretion.
1.2.7.
A Player may only claim LTR status for the ERL region in which they are currently
participating. Upon joining another ERL, the Player will have to prove their LTR
status for the respective ERL or become a Non-Representative.
1.2.8.
A Player may only be an LTR of a single ERL at any point in time. A player will
not be considered a representative until they have declared themselves as an
6
LTR to the respective ERL.
1.2.9.
Players are not required to claim LTR status and may choose to remain a
Non-Representative despite being eligible.
1.3. Work Eligibility
1.3.1. Each Player must submit proof, prior to being added to a Team’s LEC or ERL
Roster, that they will be a legal resident of a country in the EMEA Competitive
Region as per the laws of that country.
1.3.2. All Players on a Team’s LEC Roster must be work-eligible in Germany.
1.4. Account Vetting
1.4.1.
Prior to a Team Member being deemed eligible to participate in the LEC, Teams
must submit details of all active League of Legends accounts used in the last 6
months, including user/summoner name and server region, to League Officials.
Failure to do so may result in penalties.
1.4.2.
The behaviour check will analyse the Team Member’s behaviour record across all
accounts on the live servers and determine whether or not they are in line with
the standards expected from Players in the LEC.
1.4.3.
League Officials will inform Teams of their Team Members' eligibility upon
completion of the vetting. This process may take up to 72 hours.
1.4.4.
If a Team Member is deemed ineligible, a report containing information on why
the Team Member did not pass vetting will be compiled. League Officials may
share this report with the Team upon receiving written permission from the Team
Member. The Team Member may also receive further sanctions depending on the
severity of the case.
1.4.5.
Team Members deemed eligible may still be subject to official sanctions such as
warnings, suspensions and/or fines based on the results of the behaviour check.
1.5. No Riot Employees
1.5.1.
Team Owners and Team employees may not be employees of Riot Games Inc.
(“RGI”) or League of Legends Esports Federation LLC or any of their respective
affiliates. “Affiliate” is defined as any person or other entity which own or controls,
is under the ownership or control of, or is under common ownership or control
with, the named Riot entities above. “Control” shall mean the power, through any
means, to determine the policies or management of an entity, whether through
the power to elect, appoint or approve, directly or indirectly, the directors, officers,
managers or trustees of such entity or otherwise.
1.6. Passport Requirement
1.6.1.
Team Members who are part of a Team's LEC Roster are required to hold a
passport which is valid for a minimum of 6 months at all times unless approved by
7
the League. Exceptions to this rule will be granted at the sole discretion of
League Officials.
8
2. Ownership
2.1. Ownership Restrictions
2.1.1.
In order to preserve the integrity of official League play, the Team Managers, or
affiliates thereof, shall not have an interest in more than one Professional Esports
Team participating in a Professional Esports League, as defined below:
An “Interest” in or with a Professional Esports Team means any of the following:
(i) a direct or indirect financial interest in, or financial relationship with, such
Professional Esports Team, whether by legal or beneficial ownership, control,
contractual relationship, loan agreement, or otherwise (including, for the
avoidance of doubt, any buyback provision, right of first purchase, voting rights
agreement, lien, deferred, reversion or security interest); or (ii) status as an
officer, director, employee, stockholder, owner, affiliate, representative, agent,
consultant, or advisor of such Professional Esports Team, or any other role
whereby a person participates, directly or indirectly, in the financing, operation,
marketing, or management of such Professional Esports Team or its assets.
2.1.2.
Notwithstanding the foregoing, it shall not be considered a violation of Rule 2.1.1
for a Team Manager to have ownership in a common entity or venture that is not
a Professional Esports Team, with another Team Manager (a “Common
Undertaking”) that would otherwise constitute an Interest subject to this rule;
provided, however, that such Interest comprises (i) a solely passive ownership
interest in less than ten percent of the capital stock of such Common
Undertaking, (ii) such Team Managers do not undertake any operating role
(including as an officer, director, employee, representative, agent, consultant, or
advisor, etc.) with, and otherwise has no ability to control or exercise influence
over such Common Undertaking, and (iii) such Team Manager has provided
written notice to the League of such ownership in a Common Undertaking five
business days in advance of such investment.
2.1.3.
Any Team Manager who changes organisations and retains an illiquid ownership
interest in their previous organisation may request a waiver from the prohibition
set forth in 2.1.1 prior to obtaining a conflicting interest, so long as they meet the
following criteria: (i) their original Interest is a solely passive ownership interest;
(ii) such Interest was obtained in connection with good-faith full-time employment
for longer than 12 months; (iii) such Interest does not exceed five percent (5%) of
the outstanding ownership interests of the previous organisation; and (iv) the
Team Manager commits to transfer or sell the original Interest as soon as
reasonably possible. The Team Manager must submit a request for this waiver to
the League prior to obtaining a conflicting ownership interest and granting the
waiver is at the sole discretion of the League.
9
2.1.4.
No Team Manager/Member of a Team who played in the LEC may purchase or
otherwise attempt to own/control another Team in the LEC without a complete
LEC Split having taken place since their last point of participation in the LEC.
2.1.5. An Organization may only own one LEC and one secondary Team in an ERL.
2.1.6. Changes in ownership and sponsors with naming rights may only occur between
Competitive Half-Seasons.
2.1.7.
In order to hold any form of Ownership in a Team, a Team Member needs to
satisfy the following: (i) the Team Member has been registered in the Global
Contract Database to the same Team for 3 consecutive Seasons. This 3-Season
window resets if the Team Member joins another Team and pauses if they leave
their current team. The pause can be resumed if the Team Member re-joins the
same team without joining another. (ii) the Team Member seeks outside legal
counsel or representation to assist them in reviewing the Interest contract; (iii) the
contract must include a clause allowing the Team Member to divest immediately
upon termination of the Team Member Agreement if the Team Member is joining
another Team; (iv) the Team has followed the relevant Change Event procedures
as outlined in their Team Participation Agreement; and (v) the Team Member
consults with the League to understand the restrictions around being associated
with another Team that being an owner of the Granting Team entails.
2.2. Recognition of Ownership
2.2.1.
The League shall have the right to make final and binding determinations
regarding Team ownership, issues relating to the multiple Team restriction and
other relationships that may otherwise have an adverse impact on the competitive
integrity of the LEC. Any person that petitions for ownership into the LEC can be
denied admission at the sole discretion of the League. Team Owners agree that
they will not contest any final determination of the League in connection
therewith.
2.2.2.
A Team is considered professional while participating in the LEC. If an Owner or
affiliate of an Owner is found to have any financial interest or benefit or any level
of influence in another Team, the Owner will be required to immediately divest
said interest in one of the two Teams and may be subject to punishment by the
League.
10
3. Rosters
3.1. Roster Requirements
3.1.1.
Each LEC Team is required to maintain & keep under contract one Team
Manager, one Head Coach and at least eleven Players across their LEC & ERL
Rosters during the entirety of each LEC Split. If a Team does not have an ERL
Roster, their LEC Roster should have a minimum of 6 players.
3.1.2. No individual may simultaneously hold two or more of the roles listed above and a
Player cannot be part of their Team’s LEC and ERL Roster at the same time. As
an exception to this, Teams will be allowed to designate up to two Players from
their ERL Roster for their LEC Roster if those Players are not considered
Veterans.
3.1.3.
Teams will be required to have a minimum of two Locally-Trained
Representatives (LTR) and three EMEA Residents (IMP) on their starting lineup
for their ERL Teams at all times. Teams will also be required to have a minimum
of three Locally-Trained Representatives (LTR) and four EMEA Residents (IMP)
in their ERL Team Rosters at all times.
3.1.4. Teams can register up to 20 Team Members across their LEC & ERL Rosters.
3.1.5. A Team’s ERL Roster can have a maximum of ten Players.
3.1.6.
If a Team Member is removed from their Team’s Roster, the Team Member is also
removed from the Team, which is defined as the Team Member no longer having
a contractual obligation to the Team and becoming a Free Agent.
3.1.7.
A Team’s LEC Roster needs to include at least 5 Players. See 3.1.1. for the
exception for teams without an ERL Roster.
3.1.8. A Team’s ERL Roster needs to include at least 6 Players.
3.1.9.
Players on the LEC Roster who are not submitted on the LEC Starting Line-up
will be considered their Team’s LEC Substitutes for that Competition Week.
3.1.10.
A Team’s ERL Starting Line-up cannot include more than two Veterans at any
given time.
3.1.11.
A Team will be allowed a Roster of six or seven Players as their Group Stage and
Play-Offs Roster. A Team is required to maintain a seventh Player if the Team’s
Starting Line-up is comprised of three Residents and two Non-Residents and the
Team’s Substitute is a Non-Resident.
3.1.12.
For Split Play-Offs and LEC Finals, Teams will be required to have their
Substitutes physically present for all Matches.
3.1.13. Teams may have up to three Players on their Reserve Roster.
11
3.1.14.
All Team Members on a Team Roster must have a written contract with the Team
they are playing for. For Team Members on the LEC or ERL Roster this has to be
in the form of an employment contract. Assignments of written contracts must be
in writing. The written contract must represent the entirety of obligations between
the Team Member and the Organization. Any obligation outside of the contract
which has not been submitted to the League will not be recognized by the
League.
3.1.15. All Team Member Agreements have to adhere to the following:
They must not include any non-compete, right of first refusal or other similar
provision that restricts a Team Member from joining another esports team,
organisation or company after the expiration or termination of the Team Member
Agreement.
They must include an option to terminate the Team Member Agreement on the
part of either party in the event that the other party commits a material breach of
the Team Member Agreement that is not cured within thirty days of written notice
from the non-breaching party.
They must not include any automatic, deemed renewal, or “renewal by silence”
provisions that extend the term of the Team Member Agreement without the
express written approval of the Team Member.
They must include an option to immediately terminate the Team Member
Agreement on the part of the Team Member in the event that the respective
Team’s Team Participation Agreement is terminated by the League; or the Team
Member is officially removed from the Team as triggered by removal from the
Global Contract Database.
They must not have a term or duration that is fewer than seven days, and in the
event that the term or duration extends beyond the League of Legends World
Championship for the 2023 season, will have an expiration date that ends the
term of the agreement on any of: November 20, 2023, November 18, 2024,
November 17, 2025 or, if applicable (See Maximum Contract Length) , November
16, 2026.
Any agreement or contract signed between the Team Member and Team, other
than the Team Member Agreement, shall not have a duration longer than the
expiration date of the Team Member Agreement. All contractual obligations
between the Team Member and the Team must end on said expiration date with
the exception of ongoing financial obligations.
The Team Member Agreement must be executed in accordance with the legally
acceptable signature requirements (for example, wet signature or qualified
electronic signature requirements in Germany).
They must include an exception to any confidentiality restrictions in the Team
Member Agreement allowing disclosure of the agreements, and any summary
sheet of the agreements, to the League.
12
3.1.16.
A Team Member is only allowed to compete for the one Organization they have a
contract with. A Team Member will not be allowed to compete for more than one
Organization simultaneously and cannot be listed on the Team Roster of more
than one Team. A Team Member cannot have a contractual or financial
arrangement with another Team unless explicitly allowed by the League in writing.
A Team Member can only be contracted to one Team globally and if the Team
Member currently has a contract with a Team in another region the Team Member
must disclose that information. To verify that these Team Members are officially
under contract, each Team must submit the Summary Sheet from their Team
Member Agreement for each Team Member they wish to designate as under
contract. The Summary Sheet is itself not a Team Member Agreement but rather
a summary of some key terms needed by the League to verify eligibility and
confirm agreement by the Team Member and the Team. In all instances of conflict
between the Summary Sheet and the Team Member Agreement, where the Team
Member Agreement is compliant with the requirements outlined in the Team
Participation Agreement, the League reserves the right to interpret the Summary
Sheet as superseding.
3.1.17.
All Players on a Team Roster must have held a peak rating of Diamond 3 or
above in 5v5 Summoner’s Rift Ranked Solo/Duo or Ranked Flex at the end of the
last ranked Season or in the current Season.
3.1.18.
In the case of extenuating circumstances, such as temporary visa issues, a
competitive suspension or a medical emergency the roster requirements may be
waived temporarily. Grant of this waiver is at the sole discretion of the League.
3.2. Non-Competitive Language
3.2.1.
Teams may not enter into any agreements, arrangements or conduct that have as
their object or effect any non-compete, right of first refusal or other similar
provision that restricts the Team Member from joining another esports team,
organisation, or company after the expiration or termination of the Team Member
Services Agreement.
3.2.2.
Teams may not enter into an agreement with another team or other third party
that results in any party acquiring the ability to influence in employment,
performance, or Team Member transfer related matters the independence of any
team.
3.3. Team Member Agreements Maximum Contract Length
3.3.1.
The standard maximum contract length for professional League of Legends
contracts is three Seasons. “Long Term Contracts,” for which some players may
be eligible, have an increased maximum length of four Seasons.
3.3.2.
For a player to be eligible to sign a Long Term Contract in a region, they must
have played the previous two full Seasons in that region, and one of those
Seasons must have been in a professional league. Additionally, the player must
13
have been eligible for professional play for the entirety of those two Seasons.
"Playing in a season" is defined as being on the Roster (Starter or substitute) of a
team for at least 50% of Regular Season matches.
3.4. Roster Modification
3.4.1. At a time designated by League Officials before the start of each Split, each Team
must submit their LEC & ERL Rosters. Teams must submit an Eligibility Form and
Summary Sheet for each Team Member at that time. If a Team Manager intends
to modify a Team Roster, the Team Manager must submit requests in compliance
with these rules. The request must be submitted in advance of the proposed
effective date of any such change, at the earliest possible date and time. A Team
will not be allowed to start a Player for the first week of the respective Split that is
not on a Team Roster that was declared on this date.
3.4.2.
The Team Manager will be responsible for Team Roster management and
document submissions. The Team Manager is authorised to make changes to the
Team Roster using one of the following methods: (1) Trading Players with other
Teams; (2) Signing Free Agents; (3) Releasing Players from the Team Roster; (4)
Adding Players from the Reserve Roster to the LEC or ERL Roster and vice
versa; (5) Shifting Players between the LEC Roster and the ERL Roster.
3.4.3.
If a request is submitted too late for the League to make reasonable
arrangements for a new Team Member’s travel to a Match, the League may, at
their discretion, hold the Team responsible for the incremental costs of the Team
Member’s travel, regardless of any other rules to the contrary. The League
reserves the right to approve or deny any such request.
3.4.4.
No discretionary Player substitution which violates any provision of a Player
Agreement shall be effective, and the Team Manager of the Team attempting to
trade, or Head Coach attempting to shift a Player, shall have the responsibility to
ensure that all proper approvals are sought and procured before the substitution
would be considered to take effect.
3.4.5.
For a Team Member to be removed from a Team Roster, the respective Team
Member’s Team Member Agreement must be terminated.
3.4.6.
Any Team Member who is dropped from a Team's Roster may not rejoin that
Team's Roster until a minimum of three weeks have elapsed after the effective
date of the Team Member's prior removal from the Team's Roster.
3.4.7.
Requests to modify the LEC Starting Line-up for a Team’s Match on any match
day must not be submitted any later than outlined below:
For the first game of the Competition Week, all Teams are
required to submit their Starting Line-up no later than 24 hours
before the scheduled start of the first Match of the broadcast day.
14
For any other game day of the Competition Week, all Teams are
required to submit their Starting Line-up no later than 15 minutes
after the conclusion of the last Game on the previous day.
For the first Game of a Match in the Group Stage or Play-offs,
Teams are required to submit their Starting Line-up 24 hours
before the scheduled start of the first Match of the broadcast day.
In case an LEC Match occurs on the day on which Starting
Line-ups are due, the Starting Line-up deadline will shift to 15
minutes after the conclusion of the last Game on that day.
League Officials can shift this deadline at their discretion by
informing affected Teams. If no decision is submitted in time, the
Starting Line-up will default to the Starting Line-up used in the
Team’s last official Match.
On-stage coaches must be submitted at the same time as the
Starting Line-up for the respective Game.
3.4.8.
The Team Manager may request to modify their Team’s LEC, ERL and Reserve
Roster.
For the Regular Season, the request must be submitted to a
League Official at least 72 hours before the start of the
Competition Week and its approval is at the sole discretion of the
League. As an exception to the above, shifts between the LEC
and ERL Roster may be requested up until 24 hours before the
start of the Competition Week.
For the Group Stage and Play-offs Stage, the request must be
submitted to a League Official at least 72 hours before the start
of the first Competition Week of the Group Stage and its
approval is at the sole discretion of the League. Teams will not
be able to modify their rosters until the end of the Split after this
deadline.
For the LEC Season Finals, the request must be submitted to a
League Official at least 72 hours before the start of the first
Competition Week of the LEC Season Finals and its approval is
at the sole discretion of the League. Teams will not be able to
modify their rosters until the end of the Season Finals after this
deadline.
Teams are only allowed to add two new Players to their
LEC Roster between the Summer Play-offs and the
Season Finals.
These new additions cannot be Veterans, and cannot
have played more than 3 Games in a Professional
League during the most recent Split.
15
3.4.9.
New Team Member additions to the Team's ERL Roster may be made until the
respective ERL's weekly signing deadline. To clarify, Team Members signed this
way will not be eligible to compete in the LEC until the next Competition Week, if
they are signed after the respective signing deadline of the upcoming LEC week.
3.4.10. Changes must be submitted to League Officials in writing and contain the
following information: (1) Team's name (2) Team Manager's name (3) Team
Members' names and roles (4) Players' Roster status (5) Requested effective
date.
3.4.11.
All Team Roster modifications will be considered effective for the next
Competitive Week upon approval by League Officials unless explicitly requested
otherwise.
3.4.12.
The Team Rosters will be displayed in the Global Contract Database. The Global
Contract Database will be updated once authorised Team Roster changes have
been confirmed by League Officials. The Team Rosters in the Global Contract
Database will be considered the most up-to-date roster and Teams are
responsible to notify League Officials if their current Team Rosters is not
accurately reflected.
3.4.13.
Teams are restricted from announcing any Roster changes needing League
approval as final until they have been approved. However, announcements can
state that the Roster change is under review from the League. This includes any
acquisitions and re-signings to the same Organisation.
3.5. Substitutions
3.5.1.
A Team may substitute a Player between Games of a Match. The Team must
notify a League Official and have the substitution approved, no later than 5
minutes after the conclusion of the previous Game. A Team may also change
their on-stage coaches by notifying a League Official and having the change
approved, no later than 5 minutes after the conclusion of the previous Game.
3.5.2.
In the event of an emergency, a Team will be given up to one hour to find an
immediate Substitute from their Roster for a Game. If a replacement cannot be
found, the Team will forfeit. League Officials will determine if an event qualifies as
an emergency. A Team’s ERL Roster will be considered emergency Substitutes
for the purpose of this rule.
3.5.3. Player substitutions have to result in Teams having eligible Rosters.
3.6. Coaches
3.6.1.
Teams are required to register a Head Coach with the League. In addition Teams
may register up to three other Coaches as either ERL Coaches, LEC Coaches,
Strategic Coaches, Assistant Coaches or Performance Coaches.
16
3.6.2.
Teams are required to have a Coach on-stage for every Game that the Team
participates in. Additionally, Teams can have an optional second Coach on-stage
for their Games. The second Coach can either be a registered Coach or an LEC
substitute for the Team.
3.6.3. If the submitted coaches are unable to attend a Game, the Team Manager must
assign another registered Coach to be on-stage instead and inform the League
prior to the respective Starting Line-up submission deadline. In the event of an
emergency, the interim coach can be a Team Manager. Whether or not an event
qualifies as an emergency is determined at the sole discretion of the League.
3.7. EM & ERL Implications
3.7.1.
Players who played in thirteen or more LEC Matches in a Competitive
Half-Season are ineligible to participate in any ERL Regular Season, ERL
Play-offs and the EM event for the current Competitive Half-Season.
3.8. Global Contract Window
3.8.1.
The League has established limited periods of time during which new Team
Members or Free Agents can be signed. Signings of any kind outside of these
specified dates are strictly prohibited outside of the exceptions below. To clarify,
contract extensions are always allowed. The start of the Global Contract Window
for the next Season will commence on the 22nd of November 2022:
Global Contract Window
Opening
(00:00:00 UTC)
LEC Contract Window
Closing
(18:00:00 CEST)
November 22
nd
, 2022
August 15
th
, 2023
3.8.2.
A Free Agent is a Team Member eligible to participate in the LEC and who either
has not yet signed a valid written Team Member Agreement with a Team or has
been released from a Team or has had a contract expire without renewal.
3.8.3.
Free Agent signing requests must be submitted to League Officials by a Team in
advance, in writing. Free Agent signing requests must be approved by the
League, in writing, before becoming effective.
3.8.4.
An intended acquisition must be declared to League Officials at least 72 hours
before the Team wants the Team Member to be added to the Team Roster.
3.8.5.
If a Team intends to drop a Team Member from the Team Roster during the Split,
the Team has to submit the Drop Form for that Team Member at least 72 hours
before the LEC Contract Window closes. Contract expirations and mutually
agreed upon terminations after the LEC Contract Window closes are allowed.
17
3.8.6.
Team Members who have participated in any aspect of a Professional or
Semi-Professional League in the most recent Competitive Half-Season cannot
enter into any new oral or verbal commitment, financial arrangement, or
contractual arrangement after the LEC Contract Window closes and before the
Global Contract Window opens with any Organisation owning a Professional or
Semi-Professional Team if that commitment extends past the Global Contract
Window, or otherwise impacts the Team Member's status once the Global
Contract Window opens. To clarify, this does not apply to individuals who have
never played, coached, or been contracted to a team in a professional or
semi-professional league.
18
3.8.7.
As an additional exception to the Free Agency restrictions, Teams are able to sign
Coaches starting the day after the conclusion of the World Championship. To
clarify, this only includes individuals who have participated in any aspect of a
Professional or Semi-Professional League in the most recent Split as a Coach.
4. Trades
4.1.
Teams may trade Players on their Team Roster with other Teams. Trades are not limited
in quantity, can be asymmetrical and can involve cash or other considerations as part of
the trade.
4.2.
Trades may be made effective as early as the Global Contract Window Opening and
must become effective no later than the LEC Contract Window Closing.
4.3. EMEA Players may be traded for any Players within any region and vice-versa.
5.
Trade requests must be submitted to League Officials by a Team in advance, in writing,
using the Trade Approval Request Form. A Trade Approval Request must include all
details of the trade, including copies of all written agreements associated with the trade,
which the League may rely on in case of a future dispute. Trade requests must be
approved by the League, in writing, before becoming effective. The responsibility of
compliance with applicable law, the Rules and TPA in transfer agreements solely lies with
the contracting Teams, and the League reserves its rights in this regard after approval of
the trade.
5.1. Summoner Names
5.1.1.
Summoner Names may include upper-case letters, lower-case letters, digits,
underscores, or single spaces between words only. Summoner Names must not
exceed 11 characters including spaces. No additional special characters will be
allowed for team names, Summoner Names, or tags. Summoner Names and
team names may not contain: vulgarities or obscenities; League of Legends
Champion derivatives or other similar character names; or derivatives of products
or services that may create confusion.
5.1.2.
Teams will be permitted a team tag of 2-3 characters to be added to the front of
each Player’s Summoner Name on the Tournament Realm. These team tags
must be a combination of uppercase letters and/or digits. Team tags must be
unique globally.
5.1.3.
All Team tags, Team names and Summoner Names must be approved by League
Officials in advance of use in play. Name changes must be approved by League
Officials prior to use in-game. Any cosmetic change to team tags, team names,
etc. must be made 96 hours in advance of the first LEC Game of the Split.
League Officials reserve the right to deny a team name if it does not reflect the
professional standards sought by the League and the Team will be required to
19
change their name.
20
6. Finance
6.1. Team Compensation
6.1.1.
Each Team which participates in the 2023 Season shall receive compensation
from the League in accordance with their individual Team Participation
Agreements.
6.2. Team Member Compensation
6.2.1.
Each Team shall be responsible for making any and all payments to its Team
Members which are required by its Team Member Agreements. Teams shall not
only meet minimum salary requirements, but also meet all other contractual
obligations stated in the respective Team Member Agreements.
6.2.2.
Each LEC Team must pay their Team Members a minimum compensation
depending on the position they hold within the Team. These amounts are as
follows:
Head Coach. The Head Coach of an LEC Team must earn at least
€5,000 gross per month. If they have held the position for the same
Team in 18 or more Regular Season Matches in a single Season, the
Head Coach must earn a total of at least €60,000 gross during that
Season.
Coaches . Registered ERL Coaches, LEC Coaches, Strategic
Coaches, Assistant Coaches and Performance Coaches must earn
at least €1,500 in every month in which they have been the
designated on-stage Coach for at least one of their Team’s Games.
LEC Players . Players on the LEC Roster of a Team must earn a
minimum of €1,000 gross per month. If the Player has participated in
an LEC Match during any given month, this number increases by
€1,000 gross for every week the Player has played that month. If a
Player has participated in 18 or more Regular Season Matches for
the same Team during a single Season, the Player must earn a total
of at least €60,000 gross during that Season.
Reserve Players. Players on the Reserve Roster must earn a
minimum of €1,000 per month.
ERL Players. Players on the ERL Roster must be paid in
compliance with the applicable regulations and within the respective
jurisdiction of the ERL they are competing in.
21
6.3. Sponsors
6.3.1.
A Team has the ability to acquire sponsors. Restrictions on sponsorship
acquisition are defined by the applicable Team Participation Agreement. The
Team Manager is obligated to notify the League of the intended acquisition of a
new sponsor before the acquisition is finalised. If the sponsorship is classified as
a Prohibited Sponsorship, then the sponsorship may not be displayed by the
Team Members during the use or play of League of Legends, adjacent to League
of Legends related material, the LEC, EM, or any other Riot-affiliated event.
6.3.2.
Team Managers may only sell or manage sponsorships or brand elements for the
Team which they are affiliated with. Team Owners may not provide any ownership
interest in the Team or any brand elements thereof to any third-party person or
entity who engages in the business of selling or managing of LEC Teams.
6.3.3.
No person or entity may hold the naming rights to more than one Team at a time.
A sponsor which holds naming rights to a Team may not sponsor other Teams in
the League in any capacity. No person or entity acting as an owner, partial or
total, or as a corporate officer for one Organization may sponsor a Team of a
different Organization through themselves, a direct connection, another
Organization they represent, or a proxy.
6.3.4.
Any person or entity who engages in the sale or management of sponsorships for
multiple Teams may not hold a controlling interest in any Team for a period of no
less than two years following the last Split during which they represented multiple
Teams.
6.3.5.
LEC Teams are prohibited from sponsoring another Team, Team Manager or
Team Member in a Professional Esports League.
6.4. Prize Money - TBA
At the end of Winter, Spring and Summer Splits and the LEC Finals, Teams shall have the
opportunity to earn prize money based on their performance as outlined below:
6.4.1. Winter, Spring and Summer Splits:
Position:
Prize:
#1
#2
#3
#4
6.4.2. LEC Finals:
Position:
Prize:
#1
#2
22
#3
#4
#5
#6
23
7. Additional Provisions
7.1. Publishing
7.1.1.
The League shall have the right to publish a declaration stating that a Team
Manager, Team Member and/or Team has been penalised. Any Team Manager,
Team Member and/or Team that may be referenced in such declaration hereby
waive any right of legal action against the League of Legends European
Championship Limited, and/or any of their parents, subsidiaries, affiliates,
employees, agents, or contractors for publishing such a declaration.
7.2. Streaming Regulations
7.2.1.
Team Members are prohibited from streaming on any platform during the LEC
Broadcast - defined as starting with the expiration of the LEC countdown and
ending with the conclusion of the broadcast. This includes publicly participating in
any other company's or individual's platform unless approved by the League in
writing at its sole discretion.
7.2.2.
Teams' other staff that currently is or has at any point been directly involved with
League of Legends in a professional capacity are prohibited from streaming
League of Legends, or co-commentating on the LEC broadcast on any platform
during the LEC Broadcast unless approved by the League in writing at its sole
discretion.
7.3. Right of modification
7.3.1.
These rules may be amended, modified or supplemented by the League, in order
to ensure fair play and the integrity of official League play.
7.4. Finality of decisions
7.4.1.
All decisions regarding the interpretation of these rules, Team Member eligibility,
scheduling and staging of the LEC and penalties for misconduct, lie solely with
the League, the decisions of which are final. As an exception, rule violations
which are classified as Critical will be governed by the procedures outlined in the
Team Participation Agreement and disputes which are classified as Major will be
governed by the procedures outlined in section 11.4 of this Rulebook.
24
8. Format
8.1. Competitive Season Structure
8.1.1. Each competitive Season will consist of three Splits (Winter Split, Spring Split,
Summer Split) and a LEC Season Finals.
8.1.2. Each of these Splits will consist of three stages: Regular Season, followed by the
Group Stage, followed by the Play-offs Stage.
8.1.3. At the end of the Summer Split, 6 Teams will be invited to the LEC Season Finals,
as per Section 8.5.
8.2. Regular Season
8.2.1. Each Team will face every other Team in one Best-of-1 Match per Split.
8.2.2.
Side selection will be randomly assigned by the League prior to the start of the
Split. Each team will have a minimum of 4 games on each side.
8.2.3. Standings in the League will be determined by the amount of Matches won.
8.2.4. A full schedule of dates and Matches will be available at www.lolesports.com .
8.3. Group Stage
8.3.1. All Matches in the Group stage will be played as a Best-of-Three series.
8.3.2.
The Team with the higher seed will always have side selection for Game 1 of their
series. For the following games, side selection will be awarded to the Team that
lost the previous game.
8.3.3. Teams will compete in two groups, A and B that will be determined as follows:
8.3.4.
At the conclusion of a Regular Season, the Top 8 Teams in the standings will be
split into 4 pools:
Pool 1: seed #1 and #2
Pool 2: seed #3 and #4
Pool 3: seed #5 and #6
Pool 4: seed #7 and #8
8.3.5.
Each Group group will get one Team per pool, randomly drawn, starting with Pool
1, progressing until Pool 4.
The highest seed in each group will choose their first opponent
from among the two lowest seeds in their group.
For example, in a group with seeds #1, 3, 5, and 7, seed
#1 may choose to face seed #5 or #7.
25
8.3.6. Both groups will follow the same tournament format:
Round One:
Match 1: Highest seed in the Group vs. their chosen
opponent (as stipulated above).
Match 2: Second seed in the Group vs. the remaining
Team.
Round Two:
Match 3: The winner of Match 1 vs. the winner of Match
2.
Match 4: The loser of Match 1 vs. the loser of Match 2.
Round Three:
Match 5: The loser of Match 3 vs. the winner of Match 4.
8.3.7. At the conclusion of the Group Stage, teams will be placed as follows:
Teams that end the Group Stage stage with a 2-0 score will be
considered seed #1 for the Play-Offs stage.
Teams that end the Group Stage with a 2-1 score will be considered
seed #2 for the Play-Offs stage.
Teams that end the Group Stage with a 1-2 score will be considered 3rd
place of their respective group and will be eliminated from Play-Offs
contention.
Teams that end the Group Stage with a 0-2 score will be considered 4th
place of their respective group and will be eliminated from Play-Offs
contention.
8.4. Play-Offs Stage
8.4.1.
This phase consists of a three-round seeded tournament among the qualified
Teams from the Group Stage. Teams are seeded according to their Group Stage
placement.
8.4.2. Round One:
Match 1: Seeds #1 from Group A and B from the Group Stage will face
each other.
Match 2: Seeds #2 from Group A and B from the Group Stage will face
each other.
The match order for the first round may be changed at the discretion of the
League and will be communicated to the Teams at its earliest convenience.
For the first round of Play-Offs, the Team with higher Regular Season standing
will have side selection for Game 1.
26
For example, if Group A seed #1 finished the Regular Season in 2nd
place and Group B seed #1 finished the Regular Season in 1st place,
Group B seed #1 will have side selection for Game 1.
The loser of Match 2 will be eliminated from Playoffs.
8.4.3. Round Two:
Match 3: The loser of Match 1 vs. the winner of Match 2.
The Team losing Match 3 will be eliminated.
The Team who lost Match 1 will have side-selection for Game 1.
8.4.4. Round Three:
Match 4 (Play-offs Finals): The winner of Match 3 will face the winner of
Match 1.
T he Team winning Match 1 will have side-selection for Game 1 in Match 4.
The team that wins Match 4 will be considered the Split Champion.
8.4.5. Each Match will be played as a Best-of-5.
8.5. LEC Finals
8.5.1.
This phase consists of a four-round seeded tournament among the top six Teams
across the 3 Splits. The six teams that are invited to the LEC Finals are the
following:
The Champion(s) of the Winter, Spring, and Summer Splits.
The Teams with the most Championship Points by the
conclusion of the Summer Split, until all six slots are filled.
For example, if one Team has won multiple Splits, the
number of Teams qualifying through Championship
Points would increase.
The Split Champions will be awarded the lowest possible seeds
in the LEC Finals, with the higher seeds being awarded to Teams
with the most Championship Points.
Seeding order for the Split Champions will be Summer >
Spring > Winter. This is only applicable if neither of the
Teams have better seeding through Championship
Points.
If the Split Champions earned better seeding through their
Championship Points, they will always be awarded this higher
seed, and remaining open slots shall be filled accordingly.
27
8.5.2. Implications for winning one or multiple Splits within a Season shall be as follows:
Winning one Split: Team is invited to the LEC Season Finals as
the lowest possible seed. The Team can improve their seeding
with Championship Points earned throughout the Season.
Winning two Splits: Team is invited to the LEC Season Finals
as the #4 seed. The Team can improve their seeding with
Championship Points earned throughout the Season.
Winning three Splits: The Team is guaranteed the lowest seed
for the EMEA region at the World Championship. The team can
improve their Worlds seeding with their final standings at the
LEC Season Finals.
8.6. Round One:
Match 1: The first seed will choose to face either the third or fourth seed.
Match 2: The second seed will face the third/fourth seed which has not
been chosen.
Match 3: The fifth seed will face the lower seed between the losers of
Match 1 and Match 2. The losing team will be eliminated.
Match 4: The sixth seed will face the higher seed between the losers of
Match 1 and Match 2. The losing team will be eliminated.
The first seed will be required to submit their choice of opponent no later than
five minutes after the conclusion of the final game of the Group Stage. If the first
seed is playing in that final game, the deadline will be extended to 15 minutes
after the conclusion of that game.
The match order for the first round may be changed at the discretion of the
League and will be communicated to the Teams at its earliest convenience.
8.7. Round Two:
Match 5: The winners of Match 1 and Match 2 will face each other.
Match 6: The winners of Match 3 and 4 will face each other.
The Team that loses Match 6 will be eliminated.
8.8. Round Three (Lower Bracket Finals):
Match 7: The winner of Match 6 and the loser of Match 5 will face each
other.
The Team that loses Match 7 will be eliminated
For the purposes of side selection, the Team losing Match 5 will be considered
the higher seed in Match 7.
28
8.9. Round Four (Finals):
Match 8: The winner of Match 5 will face the winner of Match 7.
For the purpose of side selection, the Team winning Match 5 will be considered
the higher seed in the Finals.
8.10. In the LEC Finals the higher seed will have side selection for the first Game in a series.
For all Games after the first, the losing Team of the previous Game will have side
selection.
8.11. Each Match will be played as a Best-of-5.
8.12. The winner of Match 8 will be the LEC Champions for that Competitive Season.
29
8.13. Championship Points - TBA
8.13.1.
A Team will be awarded Championship Points based on the final placement of the
Team after the Play-Offs for the Winter, Spring and Summer Splits. The
Championship Points will be used as a determining factor for qualification and
seeding in the LEC Finals. Points will be awarded in the following way:
Place
Winter Split
Spring Split
Summer Split
1
st
2
nd
3
rd
4
th
5
th
6
th
8.13.2.
If two or more Teams are tied in Championship Points at the end of Summer Split,
the Team(s) who placed higher in the Summer Play-offs shall be considered the
higher seed.
8.13.3.
The teams will qualify for the World Championship based on their final placement
after the LEC Season Finals, with the 1st place securing the 1st seed for EMEA,
and so on.
As an exception, see 8.5.2. "Winning three Splits".
8.14. Standings
8.14.1. Split Standings
Teams' final standings for each Split will be determined as such:
1st place: Winner of Play-offs Finals.
2nd place: Loser of Play-offs Finals.
3rd place: Loser of Match 3 of the Split Play-offs.
4th place: Loser of Match 2 of the Split Play-offs.
5th place: Loser of Match 5 of the Group Stage who has the
higher standing in the Regular Season when compared to the
loser of Match 5 of the other group.
6th place: Loser of Match 5 of the Group Stage who has the
lower standing in the Regular Season when compared to the
loser of Match 5 of the other group.
7th place: Loser of Match 4 of the Group Stage who has the
higher standing in the Regular Season when compared to the
loser of Match 4 of the other group.
8th place: Loser of Match 4 of the Group Stage who has the
lower standing in the Regular Season when compared to the
loser of Match 4 of the other group.
30
9th place: Team with the second lowest score in the Regular
Season (see Tiebreakers below if there is a tie).
10th place: Team with the lowest score in the Regular Season
(see Tiebreakers below if there is a tie).
8.14.2. Finals Standings
Teams' standings in the LEC Finals will be determined as such:
1st place: Winner of Match 8 (Finals).
2nd place: Loser of Match 8 (Finals).
3rd place: Loser of Match 7 (Lower Bracket Finals).
4th place: Loser of Match 6.
5th place: Loser of either Match 3 or 4, whoever has the highest
Seeding.
6th place: Loser of either Match 3 or 4, whoever has the lowest Seeding.
8.15. Tiebreakers
Tiebreaker Guidelines
8.15.1. All tiebreaker-games will be played as single Best-of-1 Games.
8.15.2. Tiebreaker-games will be scheduled at the sole discretion of the League.
8.15.3. For all tiebreaker-games the right for side selection will be determined by the
head-to-head record of the teams playing the tiebreaker.
8.15.4.
If multiple Teams are tied in Championship Points at the conclusion of the
Summer Split, then the Team which gained the most Championship Points in the
Summer Split will be considered the higher seed.
8.15.5.
If two Teams gained the same amount of Championship Points in the Summer
Split, then their Summer Split Regular Season standings after the tiebreaker
games will be used to break the tie.
8.15.6.
Tiebreaker games will not be played if their outcome will not have any competitive
implications.
8.15.7.
If two teams have the same SoV Score, the team with the favourable
head-to-head has the advantage.
8.15.8.
In the event that two Teams are tied in the standings at the conclusion of the
Regular Season Split, the tie will be broken by their head-to-head record (see
8.14.10. for the 8th place exception).
31
8.15.9.
If three or more Teams are tied, the head-to-head record of all Teams against all
other Teams involved in the tiebreaker will be considered. This means that, if one
or more Teams have won/lost more than 50% of the Matches in aggregate
against every Team in the tiebreaker, they are automatically granted the
higher/lower place(s) available in the tiebreaker, and a new tiebreaker is declared
amongst the remaining Teams. If the Teams have an identical amount of Games
won against each other, the SoV Score will be taken into account, with the Teams
with higher SoV Score being granted the higher seeds. If after this the Teams are
still tied, then the structures under “Tiebreaker Scenarios” below will be used
depending on the number of Teams in the tiebreaker.
8.15.10. As an exception, tiebreaker games will always be played between Teams tied for
8th place.
If two Teams are tied for 8th place, they will play a tiebreaker game to
determine final standings.
If three Teams are tied for 8th place, Teams will be drawn into a
single-elimination bracket where a Team has a bye into the next round.
This Team will be determined by using head-to-head records of the
teams involved in the tiebreaker. If the head-to-head record is equal
between the three teams, then SoV Score will be used. If SoV Score is
equal, Victory Times among the three Teams will be used, with the Team
who won the fastest getting the bye into the next round.
If there is a tie between four or more teams that involve the 8th place, in
case the ties can be resolved with head-to-head record or SoV Score, all
ties for 7th place and above will be resolved using head-to-head record
and SoV Score as per 1.14.4., but tiebreaker games will be played to
resolve the 2-way-tie or the 3-way-tie involving the remaining teams tied
for the 8th place.
Strength of Victory Score (SoV Score)
8.15.11.
At the end of each Regular Season Split, the Teams shall be ranked from 1
through 10 based upon Match winning percentage, where the highest winning
percentage is ranked as 1, and each Team is ranked in descending order of
Match winning percentage.
8.15.12.
In situations where exactly two Teams have the same Match winning percentage,
the team who has the head-to-head advantage will be considered higher in the
Strength of Victory Score. In all situations where more than two Teams are tied,
the tied Teams shall each be counted at the highest possible position.
32
8.15.13.
Once the above order is determined, a victory against a Team is worth a set
amount of points as set forth in the table below. To calculate a Team’s Strength of
Victory, add the SoV Score for each of your Victories.
Standing
SoV Score
6
th
+5
7
th
+4
8
th
+3
9
th
+2
10
th
+1
Example: If the 3rd placed Team has a victory against the 1
st
(+10), 2
nd
(+9) and
8
th
(+3) team, their Strength of Victory Score would be 22.
Tiebreaker Scenarios
8.15.14. 2-way-tie:
See above 8.14.8.
8.15.15. 3-way-tie:
Three Teams will be drawn into a single-elimination bracket where the Team with
the lowest Victory Time from the single round-robin tiebreaker games has a bye
into the next round.
8.15.16. 4-way-tie:
The Teams will be drawn into two first-round matches (Game 1 and Game 2)
based on their Victory Time. The winners of Game 1 and Game 2 will then face
off in Game 3 while the losers face off in Game 4. The winner of Game 3 will be
awarded the highest standing being decided by the tiebreaker, and the loser of
Game 3 will be awarded the next highest standing being decided by the
tiebreaker. The winner of Game 4 will be awarded the next highest standing being
decided by the tiebreaker and the loser of Game 4 will be awarded the lowest
standing being decided by the tiebreaker.
8.15.17. 5-way-tie:
The Teams will be drawn into a single-elimination bracket based on their Victory
Time, where there is a play-in between the two Teams with the highest Victory
Time for the fourth semi-final spot. The tournament will require a 3rd-place Game
to determine 3rd/4th place.
33
8.15.18. 6-way-tie:
The Teams will be drawn into a single-elimination bracket based on their Victory
Time, where the two Teams with the lowest Victory Time have a bye into the
semi-final round. The tournament will require a 3rd-place Game to determine
3rd/4th place.
8.15.19. 7-way-tie:
The Teams will be drawn into a single-elimination bracket based on their Victory
Time, where the Team with the lowest Victory Time has a bye into the semi-final
round. The tournament will require a complete loser’s bracket to determine
seeding for all slots.
8.15.20. 8-way-tie:
The Teams will be drawn into a single-elimination bracket based on their Victory
Time. The tournament will require a complete loser’s bracket to determine
seeding for all slots.
8.15.21. 9-way-tie:
The Teams will be drawn into a single-elimination bracket based on their Victory
Time, where there is a play-in-game between the two Teams with the highest
Victory Time. The tournament will require a complete loser’s bracket to determine
seeding for all slots.
8.16. Submission of Side Selection
8.16.1.
For the first Game of a Match in Group Stage and Play-offs, Teams are required
to submit their side selection 24 hours before the scheduled start of the first
scheduled Match of the broadcast day. In case an LEC Match occurs on the day
on which the side selection is due, the side selection deadline will shift to 15
minutes after the conclusion of the last Game on that day.
8.16.2.
For all other Games of a Match the Teams must notify a League Official of their
side selection no later than 5 minutes after the conclusion of the previous Game.
8.16.3.
For all tiebreaker-games side selection must be submitted five minutes after the
conclusion of the game which determined the tiebreaker scenario.
8.16.4.
League Officials can shift these deadlines at their discretion by informing affected
Teams. If no decision is submitted in time, selection will default to blue side.
34
9. Match Process
9.1. Equipment
9.1.1.
League Officials will provide and Players will exclusively use the following
equipment: (1) PC & monitor; (2) headsets and/or earbuds and/or microphones;
(3) table & chair.
9.1.2. The following equipment can be provided at the discretion of League Officials if
requested by a Player: (1) PC keyboards; (2) PC mice; (3) PC mousepads; (4)
cord holders; (5) hand warmers.
9.1.3.
Players can provide the following equipment and use it during on-site Matches:
(1) PC keyboards; (2) PC mice; (3) PC mousepads.
9.1.4.
Player-provided equipment must be submitted to League Officials in advance for
approval. Approved equipment will remain with League Officials.
9.1.5.
League Officials may disallow use of specific equipment at their sole discretion
for reasons relating to tournament security, safety, operational
efficiency/effectiveness or if the equipment features a company or brand
competing with Riot Games or League of Legends.
9.1.6.
If there are technical problems with the equipment, Players or League Officials
may request a technical review. A League Technician will diagnose and
troubleshoot problems. League Technicians may request for equipment to be
replaced at the discretion of the League. All player-provided replacements have
to be approved by League Officials otherwise the League Officials will provide
replacement equipment.
9.1.7.
Players are prohibited from installing their own programs and must use only the
programs provided by the League on-site, unless explicitly allowed by a League
Official.
9.1.8.
Voice chat will be provided only via the native system used in league-provided
headsets. The League may monitor the Teams' audio.
9.1.9.
It is prohibited to use league-provided computers to view or post on any social
media or other communication sites.
9.1.10.
It is prohibited to connect equipment not listed above to league-provided
computers unless explicitly allowed by a League Official.
9.2. Peripheral Regulations
9.2.1. Teams will be required to bring to the studio in the beginning of the Split:
5x Primary Keyboards
5x Primary Mice
35
1x backup per model of peripheral (e.g if 3 players use the same
mouse, 1 backup is enough)
9.2.2. From those, 2 sets of Primary Keyboard and Mouse per team will be permitted to
leave the studio after games, and return prior to the team playing their next game,
provided that:
The tag placed by League Officials does not get removed.
They get handed to League Officials immediately after the
team’s arrival in the studio.
9.2.3. For Roadshows and International events, players may be asked to leave all of
their peripherals in the studio.
9.2.4. Teams that fail to comply with the regulations above will face escalating fines
according to the Penalty Index.
9.3. Clothing & Apparel
9.3.1.
Players must wear official approved Team jerseys during all LEC Matches and
approved Team branded apparel during all pre-/post-match interviews.
9.3.2.
All Players on the Starting Line-up must wear closed-toe shoes and matching
jerseys & pants. The attire will require approval from the League.
9.3.3.
Jerseys may have a collar, a hood, short or long sleeves. Jerseys that are not
100% polyester need to first have their material approved by the League. Jerseys
that are below 40% polyester are not allowed. The only blend allowed is polyester
(or recycled polyester) and cotton. Exceptions to this rule for legitimate medical
reasons will be granted at the discretion of the League on a case-by-case basis.
9.3.4.
Outerwear, including hoodies and jackets may only be worn onstage if they are
official Team gear, have official Team branding on the front, are the same colours
as all other outerwear being worn on stage by the Team and only use official
Team colours represented on the Team’s approved jersey. A jersey with a hood
can be considered a jersey and not outerwear.
9.3.5.
Team Members may wear apparel with multiple logos, patches or promotional
language. All decisions in regard to apparel are at the sole discretion of the
League. Objectionable or offensive examples below are listed for illustrative
purposes only:
(i) Containing any false, unsubstantiated, or unwarranted claims for any
product or service, or testimonials, the League considers unethical
(ii) Advertising any non-"over the counter" drug, tobacco product, firearm,
handgun or ammunition
(iii) Containing any material constituting or relating to any activities which are
illegal in any League region, including but not limited to, a lottery or an
enterprise, service or product that abets, assists or promotes gambling
36
(iv) Containing any material that is defamatory, obscene, profane, vulgar,
repulsive or offensive, or that describes or depicts any internal bodily
functions or symptomatic results of internal conditions, or refers to matters
which are not considered socially acceptable topics
(v) Advertising any pornographic website or pornographic products
(vi) Containing any trademark, copyrighted material or other element of
intellectual property that is used without the owner's consent or that may
give rise to, or subject the League or its affiliates to, any claim of
infringement, misappropriation, or other form of unfair competition.
(vii) Disparaging or libelling any opposing Team or Player or any other person,
entity or product
9.3.6.
The chest area of the jersey needs to feature the team name/logo and can
feature up to two sponsors. The equivalent area on the back of the jersey is
reserved for team branding and Summoner Name.
9.3.7.
Sponsor logos may be placed on the shoulders, sleeves, collar bones as well as
the area below the chest and the corresponding area on the back of the jersey.
No LEC or Riot Games logos may be used on jerseys except for the spaces
dictated by the League.
9.3.8.
Long-sleeved shirts of cotton or athletic material may be worn underneath the
Team jerseys. The under-jersey apparel must be either Team colours or a neutral
colour. Sponsors will only be allowed on this attire if the design has been
previously submitted and approved by the League.
9.3.9.
Coaches must wear, at a minimum, business casual attire while at the studio.
Business casual is defined as clothing suitable for the environment. Examples of
this include simple polo t-shirts with a Team logo, buttoned shirts, suit jackets,
jeans, trousers. Business casual does not include: athletic wear and team- and
sponsor-branded apparel, beyond what is specifically mentioned above.
9.3.10. All apparel must conform to the League Branding and Style Guide.
9.3.11.
Hats or any headwear that would block the headset covering the ears are not
allowed without prior written approval of the League.
9.3.12.
A Player may not cover their face or attempt to conceal his or her identity from
League Officials. League Officials must be able to distinguish the identity of each
Player at all times and may instruct Players to remove any material that inhibits
the identification of Players or is a distraction to other Players or League Officials.
9.3.13.
The League reserves the right to refuse entry or continued participation in the
Match to any Team Member who does not comply with the apparel rules.
37
9.3.14.
Headphones must be placed directly on a Player’s ears, and must remain there
for the duration of the Game. Players shall not obstruct the placement of
headphones by any method. This includes placing any item, excluding glasses,
between the headphones and the Player’s ears.
9.3.15. Players may not touch or handle another Player's equipment after a Game has
started. Players who require assistance with their equipment have to ask a
League Official.
38
9.4. Tournament Realm Accounts
9.4.1.
Players will be provided Tournament Realm Accounts by the League. It is the
Players' responsibility to configure their account to their preferences. The
Account's Summoner Name must be set to the Player's Official Tournament
Handle as approved by the League.
9.4.2. The use of ward skins and emotes on Tournament Realms is allowed unless
usage has been restricted by League Officials.
9.5. Patch
9.5.1.
The competitive patch will be updated a full calendar week after its release onto
the live server. A patch will not be implemented if a Regular Season, Group Stage
/Playoffs or LEC Finals round has started. To clarify, two different patches will be
utilised each Split. One for the Regular Season and one for Group and Playoffs
combined.
9.5.2.
Champions will be automatically restricted from play for their release patch.
Champions that have undergone reworks will be enabled at the sole discretion of
the league.
9.6. Match Area
9.6.1.
Access for Teams to the restricted areas of venues for Matches is restricted to the
Team only, unless otherwise approved by League Officials. Permission to attend
League Matches is solely at the discretion of the League.
9.6.2.
Team Managers are not allowed in the Match Area during the Match. They may
be in the Match Area during the Match preparation process but must leave prior
to the Pick-&-Ban Phase.
9.6.3.
Players are not allowed to have wireless devices in the Match Area. League
Officials will collect such devices in the Match Area and return them at the end of
the Match.
9.6.4.
Players must sit in the order in which they will join the game lobby: Top, Jungle,
Mid, Bot, Support. This order should be considered from the vantage point of a
viewer facing the Players, and read from left to right.
9.6.5.
No food is allowed in the Match Area. Drinks are permitted in League-provided
re-sealable containers.
9.6.6.
The warm-up area ("Green Rooms") will contain League-provided PCs for
Players to practice on before their Matches. The warm-up area is reserved for
Teams only and access will be provided at the League Officials' discretion.
9.6.7.
Access to other areas within the venue may be granted by the League. Access to
these areas is also restricted to Teams and at the League Officials' discretion.
39
9.7. Setup Time
9.7.1.
Players will have a designated time frame prior to their Match to ensure they are
properly prepared. League Officials will inform Players and Teams of their
scheduled preparation time frame as part of their Match schedule. League
Officials may change the schedule at any time. Setup Time is considered to have
begun once Players enter the Match Area, at which point they are not allowed to
leave without permission of the on-site League Official or Referee. Setup is
comprised of the following:
Ensuring the quality of all League-provided equipment
Connecting and calibrating peripherals
Ensuring proper function of the voice chat system
Setting up rune pages
Adjusting in-game settings
Limited in-game warm-up
9.7.2.
If a Player encounters any equipment issues during Setup Time, the Player must
notify a League Official immediately.
9.7.3.
League Technicians will be available to assist during Setup Time and to
troubleshoot any problems encountered.
9.7.4.
It is expected that Players will resolve any issues during Setup Time within the
allotted time and that the Match will begin at the scheduled time. Delays due to
setup issues may be permitted, at the sole discretion of League Officials.
Penalties for tardiness may be assessed at the discretion of the League.
9.7.5.
No fewer than two minutes before the Match is scheduled to begin, a League
Official will confirm with each Player that their setup is complete.
9.7.6.
Once all ten Players in a Match have confirmed completion of setup, Players will
be asked to join the game lobby and may not enter a warm-up game.
9.7.7.
League Officials will decide how the official game lobby will be created. Players
will be directed by League Officials to join a game lobby, as soon as Setup Time
has ended, in the following order of positions: Top, Jungle, Mid, Bot, Support.
9.8. Pick-&-Ban Phase
9.8.1.
Once all ten Players have reported to the official game lobby, a League Official
will request confirmation that both Teams are ready for the Pick-&-Ban Phase.
Once both Teams confirm readiness, a League Official will instruct the game
lobby owner to start the Game. Coaches will be granted on-stage access and will
be allowed to communicate with the Players during the Pick-&-Ban Phase.
Coaches will exit the stage to a designated position once the countdown timer
has reached five seconds during the Trading Phase and will be muted once the
timer has reached zero seconds.
40
9.8.2.
The Pick-&-Ban Phase will be executed through the Client's Tournament Draft
feature. At the discretion of League Officials the Pick-&-Ban Phase may be
recorded and the Game’s start aborted.
9.8.3. Game Settings:
Map: Summoner’s Rift
Team Size: 5
Allow Spectators: Lobby Only
Game Type: Tournament Draft
9.8.4.
League Officials may choose to employ either the Tournament Draft feature or a
manual draft at their discretion.
9.8.5.
Restrictions may be added at any time before or during a Match, if there are
known bugs with any Gameplay Elements or for any other reason as determined
at the discretion of the League.
9.8.6. Draft mode proceeds in a snake draft as follows:
Blue Team = A; Red Team = B
Bans: ABABAB
Picks: ABBAAB
Bans: BABA
Picks: BAAB
9.8.7.
If a Player picks or bans a Champion by mistake in the Pick-&-Ban Phase, the
Player must notify a League Official of their intended selection before the other
Team has locked in their next selection. In this case the Pick-&-Ban Phase will be
restarted with the same Picks and Bans up until the mistake occurred and the
Player may correct the mistake. In the case the other Team has locked in their
next selection, before the Player notifies a League Official, the Pick-&-Ban Phase
will not be restarted and the mistakenly selected Champion stays locked in.
9.8.8.
Teams must complete all Champion trades before the 20-second mark during the
Trading Phase, or will be subject to penalties.
9.9. Game Start
9.9.1.
A Game will start immediately after the Pick-&-Ban Phase is complete, unless
otherwise stated by a League Official. At this point, League Officials will remove
any printed materials from the Match Area, including any notes written by Team
Members. Players are not allowed to quit a Game after the completion of the
Pick-&-Ban Phase.
9.9.2.
If there is an error in Game Start or an LEC Official decides to separate the
Pick-&-Ban Phase and the Game Start, the Blind Pick feature may be used at the
discretion of the League. All Players will select Champions in accordance with the
valid completed Champion selections.
41
9.9.3.
If a Bugsplat, disconnect or any other failure occurs which interrupts the loading
process and prevents a Player from joining a Game, the Game must be
immediately paused until all Players are connected.
9.10. Pause
9.10.1. If a Player intentionally disconnects without notifying a League Official or pausing,
the League Official is not required to enforce a pause. During any pause Players
may not leave the Match Area unless authorized by a League Official or a
Referee and accompanied by another League Official or Referee.
9.10.2. League Officials may order or execute a pause of a Game at their sole discretion.
9.10.3.
Players may only pause a Game immediately following an Unintentional
Disconnect, hardware/software malfunction or physical interference and must
notify a League Official immediately and identify the reason.
9.10.4.
Minor Player illness, injury, or disability is not an acceptable reason for a Player
pause. In the case of an underlying and/or pre-declared medical condition the
Player may however inform a League Official prior to the Match, who may then
grant a pause during the Match in order to evaluate the issue and to determine
whether the Player is ready, willing, and able to continue playing within a
reasonable period of time, as determined by the League Official, but not to
exceed a few minutes. If the League Official determines that the Player is not
able to continue playing within such reasonable period of time, then the Player's
Team shall forfeit the Game unless a League Official determines that the Game is
subject to an Awarded Game Victory at the League's discretion.
42
9.10.5.
If a League Official observes a condition or behaviour, is notified by a Team or
otherwise has a good faith belief that leads the official to believe that a Player is
medically unfit to play or continue play, the League Official may, in his/her sole
discretion, grant a pause, not to exceed ten minutes, in order to evaluate the
identified Player.
If League Officials determine that a Player needs to be examined by medical
officials, such Player must receive medical clearance to play or continue play.
Such Player may refuse medical exam or care, but in such a situation they will
lack requisite medical clearance and will not be able to play or continue to play.
If a Player is rendered unable to play or continue to play because of a lack of
medical clearance, or if the Team is unable to field a roster that is compliant with
these Rules, the Team shall forfeit the Game unless a League Official, at their
sole discretion, determines that the Game is subject to an Awarded Game
Victory.
9.10.6.
Players are not permitted to resume the Game after a pause. After clearance
from a League Official is issued and all Players are notified and ready, which will
be contingent on confirming through in-game chat, the in-client spectators will
unpause the Game.
9.10.7.
If a Player pauses a Game without a valid reason as outlined above, or
un-pauses a Game without permission from a League Official, it will be
considered unfair play and penalties will be applied at the discretion of the
League.
9.10.8.
For the fairness of all competing Teams, Players are not allowed to communicate
with each other during a pause. For the avoidance of doubt, Players may
communicate to the Referee, but only in order to identify and remedy the cause
for the pause. If a pause extends long enough, Referees may, at their discretion,
allow Teams to talk before the Game is unpaused, in order to discuss the Game’s
conditions.
43
10. Chronobreak
10.1. Definitions
10.1.1. Chronobreak . The Deterministic Disaster Recovery Tool.
10.1.2. Bug . An error, flaw, failure or fault that produces an incorrect or unexpected
result, or causes a game or hardware device to behave in unintended ways.
10.1.3.
Minor Bug . A bug (including a hardware failure) that is, at worst, inconvenient to
players. This may include bugs that alter game stats or gameplay mechanics in a
manner that, while not optimal, can be played through if necessary. For the
avoidance of doubt, in a case where Chronobreak is not available, these bugs
would not result in a remade game.
10.1.4.
Play Through Bug . A bug that does not significantly alter the competitive
integrity of the game. This may mean that there are mitigation steps available for
an otherwise difficult to play around bug (like restarting the game client or
computer). Alternatively, this may include situations where the impact of the bug
can be mitigated through other in-game functions.
This category also includes bugs provided under the “inform designation” - i.e.
those bugs that are provided to teams in advance of games (usually champion,
item or environment interactions and persistent effects) for which no Chronobreak
or remake will be offered. These effects or interactions cannot be avoided or
mitigated through any means other than disabling of the offending champions,
skins or items and thus Chronobreak and remakes are not available for these
bugs, which must be played through.
10.1.5.
Unintentional Hardware Failure . The failure of any piece of hardware, including
server failure, monitor or PC failure or player peripheral failure. This does not
include any hardware failure that is player induced, including the intentional
damage to, or destruction of, a player peripheral, damage to the monitor or a
player interfering with a PC. The determination of whether a hardware failure is
unintentional is up to the sole discretion of League Officials.
10.1.6.
Critical Bug . A bug (including an Unintentional Hardware Failure) that
significantly damages a player’s ability to compete in the game situation,
significantly alters game stats or gameplay mechanics, or a situation in which the
external environmental conditions become untenable. The determination of
whether the bug has significantly damaged a player’s ability to compete is up to
the sole discretion of League officials.
10.1.7.
Verifiable Bug . A bug or critical bug that is conclusively present and not
attributable to player error. The spectator must be able to replay the instance in
question and verify the bug or critical bug.
44
10.1.8.
Terminal Situation . A bug or other circumstance that requires that a game be
remade. These circumstances include (i) instances of critical bugs where
Chronobreak is unavailable or unable to recover the game; (ii) bugs which cannot
be remedied or avoided through the use of Chronobreak, including champion or
skin bugs that may require that such champion or skin be disabled; or (iii) any
other instance in the discretion of League Officials where the continuation of the
game is untenable (including environmental concerns and catastrophic hardware
failure).
10.1.9.
“Dead-Ball” State . A point in a game when neither team is heavily engaged with
one another, although some minor engagement may still constitute a dead-ball
state.
In establishing a dead-ball state, every effort should be made to identify a time as
close to the bug instance as possible while providing an approximate 2 second
window before a potential engagement in situations where the game was wound
back from a point where the teams were engaged. The goal is to locate a point in
time where an engagement remains possible, but not inevitable.
A perfect dead-ball state may not exist, and in those situations, the overarching
goal of identifying a state in which there is no major engagement as close as
possible to the bug instance should be prioritized (for example, going too far back
could potentially remove setup a team has done, including wards, lane pressure
and flanking).
10.1.10.
Cost . Any (i) player deaths; (ii) objectives (tower, inhibitor, dragon, herald or
baron) taken that were not otherwise in progress at the dead-ball state (i.e.
dragon was pulled or three players on the tower with a minion wave and no
opposition); or (iii) ultimate, item or summoner spell usage where such ultimate
spell at Rank 1 (regardless of the ultimate rank or cooldown at the time of the
bug) or base summoner spell or item (i.e. without cooldown reductions from runes
or items) has a cooldown of 110 seconds or longer. An ultimate or summoner
spell used, in the opinion of League Officials, outside of normal play patterns for
the purpose of triggering a cost under this rule shall not constitute a cost. Other
factors such as vision (placed or destroyed wards), minions farmed, etc, while all
carrying some value in the game, do not rise to the level of consideration in
whether to use Chronobreak.
45
10.1.11.
Prompt Reporting . Once a player is aware of a bug (which, as defined, includes
presumed hardware failures), the player is required to pause the game as soon
as is practical through one of the methods listed below and alert League Officials
as to the bug. These methods are:
Pausing the game through the /pause command
Asking a teammate to pause over audible voice communications
Requesting that a referee pause the game
For the avoidance of doubt, if a player audibly requests that a referee pause the
game, even if the game is not immediately paused, the player will be considered
to have requested a pause as soon as is practical. In addition, it may not be
practical to cause an immediate pause upon recognizing the bug if, for example,
the two teams are engaged with each other. In such cases, League Officials may
determine that it was not practical to pause the game until the engagement
ended.
10.1.12.
Game of Record . A game where all ten players have loaded and which has
progressed to a point of meaningful interaction between opposing teams. Once a
game attains Game Of Record (“GOR”) status, the period ends in which
incidental restarts may be permitted and a game will be considered as “official”
from that point onward. Examples of conditions which establish GOR:
Establishing line-of-sight between players on opposing teams.
Any attack or ability is landed on minions, jungle monsters, structures, or
enemy Champions.
Setting foot, establishing vision or targeting skillshot ability in opponent’s
jungle by either team, which includes either leaving the river or entering
brush connected to enemy jungle.
Game timer reaches two minutes (00:02:00).
10.2. Chronobreak Availability and Use.
10.2.1.
If a game experiences a bug at any point during the match, League Officials must
first determine whether the player followed the pause protocol (See 8.1.11.
Prompt Reporting). If the game was timely paused, League Officials must next
determine whether the bug is a verifiable bug. If it is a verifiable bug, League
Officials must next determine whether the bug is a minor bug, critical bug or
terminal situation.
10.3. Minor Bug.
10.3.1.
If the bug is a minor bug and is not a Play Through Bug, League officials must
determine what the appropriate dead-ball state would be and whether there is a
46
cost associated with the use of Chronobreak to revert to that dead-ball state. If
there is a cost associated with the minor bug, Chronobreak is not available and
players should be instructed to play through the bug.
10.3.2. In the case of a minor bug with no cost, League Officials must determine (i)
whether Chronobreak can restore the game; and (ii) whether reverting the game
to an earlier state will fix the bug or avoid the trigger condition for the bug. If
Chronobreak cannot restore the game or reverting the game to an earlier state
will not fix or avoid the bug, or in the case of any play through bug, Chronobreak
shall not be used and the players will be instructed to play through the bug.
10.3.3.
If League Officials determine to the use of Chronobreak is appropriate, League
Officials shall determine whether either or both teams were significantly
disadvantaged by the minor bug, and any significantly disadvantaged team will be
offered the opportunity to Chronobreak the game, although such team will not be
told what dead-ball state will be utilized. If both teams are significantly
disadvantaged, either team requesting a Chronobreak will trigger the use of
Chronobreak.
10.3.4.
If any significantly disadvantaged team requests a Chronobreak, League Officials
will utilize Chronobreak to restore the game to the appropriate dead-ball state. If
an appropriate dead-ball state does not exist, players may still be placed back to
a recovered spot prior to the bug occurring at the discretion of League Officials.
10.4. Critical Bug.
10.4.1.
In the case of a critical bug (where such critical bug is not a play through bug),
League Officials must determine (i) whether Chronobreak can restore the game;
and (ii) whether reverting the game to an earlier state will fix the bug or avoid the
trigger condition for the bug.
10.4.2.
If Chronobreak cannot restore the game, or reverting the game to an earlier state
will not fix or avoid the bug, then the bug constitutes a Terminal Situation.
10.4.3.
In the case of a critical bug, League Officials will determine whether either or both
teams were significantly disadvantaged by the critical bug, and any significantly
disadvantaged team will be offered the opportunity to Chronobreak the game,
although such team will not be told what dead-ball state will be utilized. If any
significantly disadvantaged team requests a Chronobreak, League Officials will
attempt to find an appropriate dead-ball state prior to the bug occurring. If an
appropriate dead-ball state does not exist, players may still be placed back to a
recovered spot prior to the bug occurring at the discretion of League Officials.
10.5. Terminal Situation.
10.5.1.
In the case of a Terminal Situation, League Officials shall follow the remake
procedure (below).
47
10.6. Remakes Before GOR.
10.6.1.
The following are examples of situations in which a game may be remade if GOR
has not been established:
10.6.2. If a player notices that the player's rune, Summoner Spell or GUI settings have
not applied correctly due to a bug between the game lobby and match, the player
can pause the game to adjust these settings. If the settings cannot be correctly
adjusted, then the game may be restarted. The Game will not be restarted if the
settings have not applied correctly for game elements that have no significant
competitive effect (e.g. ward skins, emotes, etc.).
10.6.3.
If League Officials determine that technical difficulties will not allow for the game
to resume as normal (including a team’s ability to be in proper position for certain
game events, such as minion spawn).
10.6.4. Any circumstance which would permit a restart after GOR.
10.7. Remakes After GOR.
10.7.1.
The following are examples of situations in which a game may be restarted after
GOR has been established.
10.7.2. If a game experiences a Terminal Situation at any point during the match.
10.7.3.
If a League Official determines that there are environmental conditions which are
unfair (e.g. excessive noise, fan gank, hostile weather, unacceptable safety risks).
10.8. Remake Procedure.
10.8.1.
Terminal Situation. League Officials will determine whether either or both teams
were significantly disadvantaged by the bug, and any significantly disadvantaged
team will be offered the opportunity to remake the game. If any significantly
disadvantaged team accepts a remake, the game will immediately be restarted as
per this section. Significant disadvantage is a prerequisite to a remake offer.
10.8.2.
Controlled Environment. Certain conditions may be preserved in the event of a
remade game that has not reached GOR, including, without limitation, picks/bans,
runes and Summoner spells. If, however, a match has reached GOR, League
Officials shall not retain any settings.
48
10.8.3.
Champion and Skin Disables. If the remake occurred due to a champion bug,
then settings no longer will be retained (including picks and bans) regardless of
Game of Record status and the champion may be made ineligible for at least the
remainder of the day’s matches unless the bug can be conclusively tied to a
specific game element that can be fully removed (i.e. a skin that can be disabled).
For clarity, settings may be retained in situations where Game of Record has not
been established and the bug can be conclusively tied to a specific game element
that can be fully removed.
10.9. Hardware Malfunction.
10.9.1.
In the case of any hardware malfunctions, League Officials shall determine
whether the hardware malfunction constitutes a minor bug (i.e. a monitor loses
power and a player walks directly into an enemy turret), a critical bug (i.e. a
keyboard stops working, causing a player death) or a terminal situation (i.e the
game server crashes) and follow the appropriate standard above.
10.10. Reporting Procedure.
10.10.1.
Any bug that triggers analysis under this rule should be documented by the local
region in a “Bug Incident Report”, including a narrative on the information the
team had on hand (i.e. use of ShadowPlay, behaviour observed, etc) and the
decision making process.
10.11. League Discretion
10.11.1.
League Officials may utilise Chronobreak at any time or restart any game if
League Officials, in their sole and absolute discretion, believe that such an action
is necessary to preserve the best interests of the League. This power is not
constrained by the lack of any specific language in this document.
10.12. Awarded Game Victory
10.12.1.
In the event of a technical difficulty which leads League Officials to declare a
restart, League Officials may instead award a game victory to a Team. League
Officials, at their sole discretion, may determine that a team cannot avoid defeat
to a degree of reasonable certainty. The following criteria may be used (but are
not required to be used) in the determination of reasonable certainty.
Game Time. If a game has been played for more than 15 minutes on the game
clock (00:15:00).
Gold Differential. The difference in gold between the Teams is more than 33%.
Remaining Turret Differential. The difference in the number of remaining turrets
between the Teams is more than seven (7).
Remaining Inhibitor Differential. The difference in the number of standing
inhibitors between the Teams is more than two (2).
49
Remaining Nexus Turret Differential. The difference in the number of remaining
Nexus turrets between the Teams is two (2).
Champion Differential. The difference in alive champions between the Teams is at
least four with the remaining death timers on all dead champions being at least
40 seconds or higher.
Straight Up GG. At the time of technical difficulty there is no scenario that in the
opinion of League Officials could result in anything other than the victory of one
Team.
10.13. Post-Game Process
10.13.1. League Officials will confirm and record the Game’s result.
10.13.2. Players will inform League Officials of any technical issues.
10.13.3. Referees may log into Player Accounts to join the next Game's lobby.
10.13.4.
League Officials will inform Players of the remaining time before the next Game's
Pick-&-Ban Phase. Pick-&-Ban Phase will commence as scheduled even if a
Team is not fully present in the Match Area. If only a single Player of a Team is
present when the Pick-&-Ban Phase begins, this Player may determine all Picks
and Bans for the Team. If no Player from a Team is present in the Match Area
when the Pick-&-Ban Phase begins that Team shall be deemed to have forfeited
the Game.
10.13.5.
After a Match Players will be informed of any post-match obligations including,
but not limited to, media appearances, interviews, or further discussion of any
other matters.
10.14. Scheduling
10.14.1.
The League may, at its sole discretion, modify the schedule of Matches. In the
event of a schedule modification the League will notify all Teams at the earliest
convenience.
10.14.2.
Players participating in a League event must arrive on-site and on-stage no later
than the time specified by the League Officials.
50
10.15. Referees
10.15.1. Referees will oversee the League Matches, including the following:
Checking the Team’s Starting Line-up before a Match
Checking and monitoring Player peripherals and Match Areas
Announcing the beginning of a Game
Ordering pause/resume during a Game
Issuing penalties in response to rule violations during the Match
Confirming the end of the Match and its results
10.15.2.
At all times, Referees shall conduct themselves in a professional and impartial
manner. No passion or prejudice shall be shown towards any Player, Team, Team
Manager, Coach or other individual.
10.15.3.
If a Referee makes an incorrect judgement, the judgement can be subject to
reversal. League Officials, at their discretion, may evaluate the decision during or
after the Match to determine if the proper procedure was implemented. If the
proper procedure was not followed, League Officials reserve the right to
potentially invalidate the Referee’s decision. League Officials will always maintain
final say in all decisions set forth throughout the League.
51
11. Code of Conduct
11.1. Competitive Integrity
11.1.1.
Teams are expected to play at their best at all times within any League Match,
and to avoid any behaviour that potentially threatens the actual or perceived
integrity of competition or that is otherwise inconsistent with the principles of good
sportsmanship, honesty, or fair play. Violating this rule will be subject to penalties
at the discretion of League Officials. All decisions in regard to violations are at the
sole discretion of the League. Examples below are listed for illustrative purposes
only:
11.1.2.
Collusion, which is defined as cooperation or conspiracy to cheat or deceive
others. The cooperation or conspiracy can occur among Team Members, Teams,
and/or Organisations, and can be done to the sole benefit of the parties involved
in the cooperation or conspiracy. The list of conspirators is not exhaustive.
Collusion includes, but is not limited to, acts such as:
Soft play, which is defined as any agreement among Team Members to not play
at a reasonable standard of competition in a Game.
Pre-arranging to split prize money and/or any other form of compensation.
Sending or receiving signals, electronic or otherwise, from outside sources
to/from a Team Member.
Deliberately losing a Game for compensation, or for any other reason, or
attempting to induce another Team Member to do so.
Conspiring to predetermine locations for Free Agents and/or conspiring to fix the
salaries of contracts for Team Members and/or potential Team Members.
11.1.3.
Hacking, which is defined as any modification of the League of Legends game
client.
11.1.4.
Exploiting, which is defined as intentionally using any in-game bug to an
advantage.
11.1.5. Looking at spectator monitors.
11.1.6.
Ringing, which is defined as playing using another Player's account or solicitation
to do so.
11.1.7.
The use of any kind of cheating device and/or cheat program, or any similar
cheating method.
11.1.8. Intentional disconnect without a proper and explicitly-stated reason.
11.1.9.
Any other act which violates these rules and/or standards established by the
League.
52
11.1.10.
A Team Manager/Member may not use language that is obscene, foul, vulgar,
insulting, threatening, abusive, libelous, slanderous, defamatory or otherwise
offensive or objectionable; or promote or incite hatred or discriminatory conduct at
any time. A Team Manager/Member may not use any facilities, services or
equipment provided or made available by the League or its contractors to post,
transmit, disseminate or otherwise make available any such prohibited
communications. A Team Manager/Member may not use this type of language on
social media or during any public-facing events.
11.1.11.
A Team Manager/Member may not take any action or perform any gesture
directed at an opposing Team Manager/Member, fan, or official, or incite any
other individual(s) to do the same, which is insulting, mocking, disruptive or
antagonistic.
11.1.12.
Abuse of League Officials, opposing Team Managers/Members, or audience
members will not be tolerated. Repeated etiquette violations, including but not
limited to touching another Player’s computer, body or property will result in
penalties. Team Managers/Members and their guests (if any) must treat all
individuals attending a Match with respect.
11.1.13.
No Team Manager/Member may touch or otherwise interfere with lights, cameras
or other studio equipment. Team Managers/Members may not stand on chairs,
tables or other studio equipment. Team Managers/Members must follow all
instructions of League Officials.
11.1.14.
During the Match, communication by a Player on the Starting Line-up shall be
limited to the other Players on their Starting Line-up and League Officials. In
addition the Players are allowed to communicate with their on-stage Coaches
during the Pick-&-Ban Phase.
11.2. Responsibility under Code
11.2.1.
Unless expressly stated otherwise, offenses and infringements of these rules are
punishable, whether or not they were committed intentionally or successfully.
Attempts to commit such offenses or infringements are also punishable.
11.2.2.
Harassment is forbidden. Harassment is defined as systematic, hostile and
repeated acts taking place over a considerable period of time, or a singular
egregious instance, which is/are intended to isolate or ostracize a person and/or
affect the dignity of the person.
11.2.3.
Sexual harassment is forbidden. Sexual harassment is defined as unwelcome
sexual advances. The assessment is based on whether a reasonable person
would regard the conduct as undesirable or offensive. There is zero tolerance for
any sexual threats/coercion or the promise of advantages in exchange for sexual
favors.
11.2.4.
Team Managers/Members may not offend the dignity or integrity of a country,
private person or group of people through contemptuous, discriminatory or
53
denigrating words or actions on account of race, skin color, ethnic, national or
social origin, gender, language, religion, political opinion or any other opinion,
financial status, birth or any other status, sexual orientation or any other reason.
11.2.5. Team Managers/Members may not give, make, issue, authorize or endorse any
statement or action having, or designed to have, an effect prejudicial or
detrimental to the best interest of the League, Riot Games or its affiliates, or
League of Legends, as determined in the sole and absolute discretion of the
League.
11.2.6.
Teams may receive or may be asked to submit paperwork for approval or visibility
throughout the League Season. This paperwork is necessary for maintaining
expectations throughout the League. Early announcements can disrupt the
competitive scouting a Team would use to create strategies for upcoming
Matches. For this reason, if a Team Manager/Member has been told not to
release information, as it may undermine the competitive process, and the Team
Manager/Member proceeds to release said information, then the Team Manager,
Team Member and/or Team will be subject to penalties.
11.2.7.
If the League or Riot Games determine that a Team, Team Manager or Team
Member has violated the Summoner’s Code, the League of Legends Terms of
Use, or other rules of League of Legends, League Officials may assign penalties
at their sole discretion. Furthermore, if a Team Manager/Member has committed
rules violations, League Officials reserve the right to impose additional sanctions
on that Team Manager/Member’s Team if it determines the Team was complicit or
otherwise associated with the misconduct in question. If a League Official
contacts a Team Manager/Member to discuss the investigation, the Team
Manager/Member is obligated to tell the truth. If a Team Manager/Member
withholds information or misleads a League Official creating an obstruction of the
investigation then the Team Manager, Team Member and/or Team is subject to
punishment.
11.2.8.
A Team Manager/Member may not engage in any activity which is prohibited by
common law, statute, or treaty and which leads to or may be reasonably deemed
likely to lead to conviction in any court of competent jurisdiction. This includes but
is not limited to the use of substances prohibited by law in Germany and other
potentially applicable jurisdiction.
11.2.9.
A Team Manager/Member may not disclose any confidential information provided
by the League or any affiliate of Riot Games, by any method of communication.
54
11.2.10.
No Team Manager/Member may be involved with the offering, giving, acceptance,
or receipt of a bribe, gift, or any type of consideration, financial or otherwise, that
could result in the improper influencing or manipulation of any esports tournament
or match globally or any portion or aspect of such competition.
Performance-based compensation paid to a Team Manager/Member by a Team's
official sponsor or owner is permitted under this rule.
11.2.11. No Team Manager/Member or Affiliate of a Team may solicit, lure, or make an
offer of employment to any official Team Member who is signed to any League
Team, nor encourage any such Team Member to breach or otherwise terminate a
contract with said League Team. A Team Member may not solicit a Team to
violate this rule. A Team Member may express publicly their desire to leave the
Team and encourage any and all interested parties to contact their Manager. But
the Team Member may not entice a Team directly to reach out to their Team
Manager or attempt to violate their contractual obligations. Violations of this rule
shall be subject to penalties, at the discretion of League Officials. To inquire about
the status of a Team Member from another Team, Team Managers must contact a
Team Manager of the Team that the Team Member is currently contracted with.
The inquiring Team must provide visibility to League Officials before being able to
discuss the contract with a Player. Contracts for Players can be found in the
Global Contract Database.
11.2.12.
No Team Manager/Member may refuse or fail to apply the reasonable instructions
or decisions of League Officials.
11.2.13.
No Team Manager/Member may engage in any action that could improperly
influence or manipulate any esports tournament or esports match globally or any
portion or aspect of such competition. Additionally, no Team Manager/Member or
League Official may instruct, permit, cause, or enable other individuals to engage
in such actions.
11.2.14.
Documentation or other reasonable items may be required at various times
throughout the League Season as requested by League Officials. If the
documentation is not completed to the standards set by the League, then a Team
may be subject to penalties. Penalties may be imposed if the items requested are
not received and completed at the required time.
11.2.15.
No Team Manager/Member may engage, nor attempt to engage, in any legal or
illegal gambling activity relating in any way to any global esports tournament or
event. This rule applies to all esports gambling activities including, without
limitation, those available in any physical retail location or those conducted via
the internet. Gambling activity is defined as placing anything of value including
real currency, virtual currency, or other digital assets at risk in connection with a
bet or wager. Additionally, no Team Manager/Member, League Official, or Riot
Games employee may instruct, permit, cause, or enable other individuals to
engage, nor attempt to engage, in any legal or illegal gambling activity relating in
55
any way to any global esports tournament or event.
11.2.16.
No Team Manager/Member may take part, either directly or indirectly, in any legal
or illegal season-long or daily fantasy contests related to any esports tournament
or match globally which rewards anything that has real-world value, monetary or
otherwise. Fantasy contests or daily fantasy contests are defined as any online or
peer-to-peer contests in which the real-world performance of esports participants
determines the virtual performance and/or point total of a fictional team
assembled by game participants.
11.2.17.
No Team Manager/Member may request or disclose, directly or indirectly, any
non-public information that could potentially provide an advantage in gambling
activities to any person that does not have a legitimate need to know such
non-public information. Individuals may violate this provision whether they know
or reasonably should know that the non-public information in question could be
used for the purposes of gambling activity. Examples of such information include,
but are not limited to, team lineups, transactions, team strategy, schedule
changes, and the results of pre-recorded matches that are broadcast or live
streamed to audiences at a later date. Similarly, no Team Manager/Member,
League Official, or Riot Games employee may request or support any such
provision of knowledge or other information, whether for their own gain or for the
gain of others.
11.2.18.
All individuals subject to these rules are under a duty to report to Riot Games and
the League, without undue delay and unprompted at the first available
opportunity, via email, any witnessed, attempted, suspected, or known violation of
these rules. Individuals are obligated to report such activity whether they were
directly involved in the matter or should have reasonably been aware of the
matter. Failure to report such information constitutes a rules violation in itself.
Retaliation against any individual who, in good faith, reports such a matter is
strictly prohibited.
56
11.3. Penalties
11.3.1.
Any person found to have engaged in or attempted to engage in any act that the
League believes, in its sole and absolute discretion, constitutes unfair play, will be
subject to penalty. The nature and extent of the penalties imposed due to such
acts shall be in the sole and absolute discretion of the League.
11.3.2. Upon discovery of any Team Manager/Member committing any violations of the
rules, the League may issue the following penalties:
Verbal Warning
Loss of Side Selection for current or future Game(s)
Loss of Ban(s) for Current or Future Game(s)
Fine(s) and/or Prize Forfeiture(s)
Game and/or Match Forfeiture(s)
Suspension(s)
Disqualification(s)
11.3.3.
Repeated infractions are subject to escalating penalties, up to, and including,
disqualification from future participation in the League. It should be noted that
penalties may not always be imposed in a successive manner. The League, in its
sole discretion, can disqualify a Team Manager, Team Member or Team for a first
offense if the action of the Team Manager, Team Member or Team is deemed
egregious enough to be worthy of disqualification by the League. Penalties that
state a listed amount of time for discipline will only apply to competitive months.
Competitive months are defined as the months in which League of Legends'
professional competition is taking place.
11.3.4.
Infractions will be governed by the LEC Penalty Index and/or the Global Penalty
Index for major infractions.
11.4. Dispute Resolution
11.4.1.
Upon the League’s determination of a Major Rules Violation by a Team Member,
Team Entity or Owner, then the Team implicated by such Major Rules Violation
will have the right to invoke a review of the League’s determination of the Major
Rules Violation using one of the following methods at the Team’s discretion:
11.4.2. Expedited Review - 24 hours
The League will form a committee consisting of three
non-case-related Rioters.
57
The affected Team will be allowed to send a Team representative to
observe the process; however, the Team representatives inability to
attend shall not impact the committee’s process in the interest of the
24 hour turnaround time.
The Expedited Review Committee will only consider the evidence
upon which the League made its determination of a Major Rules
Violation and shall not accept new evidence or arguments from the
parties.
The Expedited Review Committee can overturn the determination of
the League of a Major Rules Violation if two out of the three
Expedited Review Committee members are in favor of overturning
the determination.
If for whatever reasons, the Expedited Review Committee cannot
finalise its review within 24 hours, the League will suspend the
penalty until the committee comes to a conclusion, which may not
exceed 72 hours in total.
11.4.3. Non-expedited Review
The League will form a committee which will consist of a
Representative of the affected Team, a League Representative and
an agreed-upon third party, but will otherwise function like the
expedited review committee.
During the Non-expedited Review Team Member penalties will not
be suspended.
11.4.4.
Any violations governed by the Global Penalty Index which occur or are
discovered by the League on the game-day may be exempt from the penalty
suspension provision of the Expedited Review process at the sole discretion of
the League.
11.4.5.
Any challenges issued on the game-day may be exempt from the penalty
suspension provision of the Expedited Review process at the sole discretion of
the League.
* * *
58
12. Glossary & Exhibits
Availability Declaration
Form
Link
Team Member Agreement
The contract between an Organisation and their Team Member.
Competition Week
A Competition Week is defined as the timeframe between Friday 6:00 PM of
any given week and Friday 5:59 PM of the next week. League Officials may, at
their sole discretion, define a different timeframe for any given competitive
week due to special circumstances.
Competitive Half-Season
The grouping of the Winter and Spring Split or the Summer Split and the LEC
Finals. If the professional league where the player has competed only has two
splits per year, a Competitive Half-Season will be a single Split.
Drop Form
Link .
EM
Stands for EMEA Masters, the championship for top ERL teams.
ERL
EMEA Regional Leagues, including the following Leagues:
Prime League (Germany, Austria, Switzerland), NLC (UK, Ireland, Iceland,
Sweden, Denmark, Finland, Norway), Elite Series (Netherlands, Luxembourg,
Belgium), EBL (Albania, Serbia, Croatia, Bosnia and Herzegovina,
Montenegro, Slovenia, Hungary, Romania, Bulgaria, North Macedonia),
Hitpoint Masters (Czechia and Slovakia), Ultraliga (Poland, Lithuania, Estonia,
Latvia), LFL (France), Superliga(Spain), PG Nationals (Italy), LPLOL
(Portugal), Greek Legends League (Greece).
EMEA Competitive
Region
The EMEA Competitive Region is defined as: Albania, Algeria, Andorra,
Armenia, Austria, Azerbaijan, Bahrain, Belarus, Belgium, Bosnia and
Herzegovina, Bulgaria, Croatia, Cyprus, Czechia, Denmark, Egypt, Estonia,
Finland, France, Georgia, Germany, Greece, Holy See (the), Hungary,
Iceland, Iraq, Ireland, Israel, Italy, Jordan, Kazakhstan, Kosovo, Kyrgyzstan,
Latvia, Lebanon, Liechtenstein, Lithuania, Luxembourg, Malta, Moldova,
Monaco, Mongolia, Montenegro, Morocco, Netherlands, North Macedonia,
Norway, Oman, Palestine, Poland, Portugal, Qatar, Romania, Russia, San
Marino, Saudi Arabia, Serbia, Slovakia, Slovenia, Spain, Sweden,
Switzerland, Tajikistan, Tunisia, Türkiye, Turkmenistan, Ukraine, United Arab
Emirates, United Kingdom and Uzbekistan.
Free Agent
A Free Agent is a Player eligible to participate in the League and either (1)
has not yet signed a valid written Player Agreement with a Team or (2) has
been released from a Team or has had a contract expire without renewal.
Game
An instance of competition on the Summoner's Rift map in League of Legends
which is played until a winner is determined by whichever of the following
occurs first: (1) Destruction of a Nexus (2) Surrendering (3) Forfeiting (4)
Awarded Game Victory
Gameplay Elements
Gameplay Elements include but are not limited to Items, Champions, Skins,
Runes, Summoner Spells.
Global Contract Database
https://docs.google.com/spreadsheets/d/1Y7k5kQ2AegbuyiGwEPsa62e883F
YVtHqr6UVut9RC4o/pubhtml#
Global Contract Window
The date at which contracts need to expire if they extend past the current
Season’s World Championship. The Global Contract Window opens on the
following dates:
59
16
th
of November 2021,
22
nd
of November 2022,
21
st
of November 2023,
19
th
of November 2024
Global Penalty Index
Link
Intentional Disconnect
A Player losing connection due to the Player's actions. Any actions of a Player
leading to a disconnect are considered intentional, regardless of actual intent
of the Player.
LEC Penalty Index
To be announced
League
The governing body of the LEC & EM.
Prohibited Sponsorship
The following is a non-exhaustive list of prohibited sponsors:
Any Other Video Game, Other Video Game developer, or publisher
Any video game consoles
Any esport or Other Video Game tournament, league, or event
Any other esports team, owner, or affiliate thereof
Fantasy esports operators (including daily fantasy)
Any prescription drugs or drugs that are not “over-the-counter” drugs
Firearms, ammunition or firearm accessories
Pornography or pornographic products
Tobacco products or paraphernalia
Alcohol products (except alcoholic beverages included in the
Conditional Category) or other intoxicants the sale or use of which is
regulated by applicable law
Sellers of or marketplaces for virtual items known to be counterfeit or
illegal
Seller of or marketplaces for goods or services that violate the LoL
Game Terms of Use
Businesses engaged in gambling, wagering, bookmaking, or sports or
esports betting, including fantasy sports or esports
Cryptocurrencies, or any other unregulated financial instruments or
markets
Businesses engaged in offering Contracts for Difference (CFD)
trading, or similar trading on margin products
Political campaigns or political action committees
Charities that endorse particular religious or political positions, or are
not reputable (by way of example, Red Cross, Stand-Up to Cancer
and other similar mainstream charities would be considered
reputable)
Match
A set of Games which is played until one Team wins a majority of total
Games. The winning Team will either receive a win tally in the League format
or advance to the next round in the tournament.
Match Area
The area immediately surrounding any League-provided PCs for the
competition. During Matches, presence in the Match Area is restricted to the
Starting Line-up.
Organisation
The entity owning the Team.
60
Professional Esports
Leagues
League of Legends EMEA Championship, the North American League of
Legends Championship Series, League of Legends Champions Korea, and
the Tencent LoL Professional League, and any other league that represents
the highest tier in the region that is eligible to qualify a Team to the League of
Legends World Championships are considered Professional Esports Leagues.
Referee
Referees are League Officials who are responsible for making judgements on
every match-related issue, question and situation which occurs before, during,
and immediately following a Match.
Reserve Player
A Player on the Reserve Roster.
Reserve Roster
Players on a Team's Roster who are in the process of becoming eligible to be
on the LEC or ERL Roster but are not yet (e.g.: Players who are 16, Players
who have applied for a visa but have not received it yet, Players currently
banned competitively.)
Resident
A Player is classified as a Resident of a region if the Player has obtained
residency status as defined in Rule 1.2.
Rule Violations
Minor: If there is a Rules Violation Dispute that results in: (i) a fine of EUR
10,000 or less; (ii) the suspension of a Team Member, Coach or General
Manager for one (1) regular Season League Game; and/or (iii) any in-game
penalties, including loss of bans or forfeits, then in each case it will be
resolved by the League Entity, in its sole discretion as the sanctioning body of
League and the decision of the League Entity will be final and binding.
Major: If there is a Rules Violation Dispute that results in: (i) a fine of more
than EUR 10,000 but less than EUR 50,000; or (ii) the suspension of a Team
Member, Coach or General Manager for more than one (1) League Games or
any Play-Off League Games, then it will be resolved using the procedures set
forth in the Rulebook.
Critical: If there is a Rules Violation Dispute that results in: (i) a fine of EUR
50,000 or more; or (ii) the expulsion of a Team Member, Coach, or General
Manager from the League, then it will be resolved using the arbitration
procedures set forth in the Team Participation Agreement.
Season
Defined as the entirety of the year between the start of the Free Agency
Window in a given year and the start of Free Agency in the year that follows.
Semi-Professional
Esports Leagues
Any league which qualifies directly into any of the Professional Esports
Leagues.
Server Crash
All Players losing connection due to an issue with a game server, Tournament
Realm or venue internet instability.
Splits
Spring and Summer Split.
Spring Split
The period from the first Match of a Season until the end of the first
Play-Offs/Promotion Tournament of the Season (extending to any international
League-Events).
Starter
A Player on the Starting Line-up.
Starting Line-up
The five Players actively participating for a Team in a given Game.
Substitute
A Player who is on a Team's Substitute Roster.
Summer Off-Season
The period between Spring & Summer Split.
Summer Split
The period from the first Regular Season Match after Spring Play-Offs until
the start of Free Agency.
61
Team Manager
A Team's Owner, Co-Owner, General Manager or other Manager.
Team Member
A Player or Coach of a Team.
Team Member Transfer
Agreement
An agreement between two or more teams who compete in any League or
Competition regarding the transfer of a Team Member that occurs prior to the
expiration or termination of that Team Member’s Team Member Agreement.
Team Roster
All Team Members registered to a team in the Global Contract Database. This
includes the Starting Line-up, Substitutes, Coaches and the Reserve Roster.
Trade Approval Request
Form
Link
Unintentional Disconnect
A Player losing connection due to issues with the game client, platform,
network or PC.
Veteran
A Player who has played more than 13 games in a Professional League
during 2 out of the previous 3 Competitive Half-Seasons. For clarity, one
best-of series counts as one game.
Victory Time
The time it took a Team to win their Games in aggregate against all other
Teams in the tiebreaker.
Winter Off-Season
The period between one Season’s Summer Split & Spring Split of the
following Season.
62