Hook 7
class is the simplest in terms damage and there is low variation between the different marksmen
type characters. Since most marksmen play similarly and do not use abilities as often as any
other character type simulating one of them will have similar results to simulating other
marksmen, so this data found will cover the most characters compare to simulating other
character types.
The next part of the simulation is to determine is the order in which items are bought and
what runes to use. For the item path I went to the site MobaFire.com a site that has the top
trending item builds used by high tier players, and commonly referenced by everyday League of
Legends players, and picked the top rated item path for Caitlyn to use. The most common
marksmen rune pages displayed: 9 marks of physical damage, 9 seals of armor, 9 glyphs of
magic resist, and 3 quintessences of attack speed.
Most of the information for making my simulation I was able to simply find by looking at
the League of Legends web page and their Wikipedia page such as the base damage of Caitlyn,
the scaling of her damage per level, the damage of her abilities, the experience needed to level
up, the experience and gold given by minion and the scaling for those numbers, etc. However, a
statistic that was not public information was how likely a player was to last-hit a minion using
the different rune tiers since it varies from player to player. To find these numbers I played
custom games with each tier of runes and went back and watched the games to find on average
how many minions I last-hit (as a percentage). After getting the results I looked at the standard
deviation between the trials and found that it was only around 10%, low enough to count my data
as accurate. The potential source of error here is that the data was collected from an above
average player (top 6% in North America) so some of these number may be different than an
average players (leagueofgraphs.com).