081200950079 Aa Yahtzee Classic Instructions (US)
Originator: Col Approval: Final ROD: 00.00 File Name: 00950i079.indd
YAHTZEE BONUS!
If you roll multiple YAHTZEES, you can rack up a seriously high score.
One extra YAHTZEE = 100 bonus points!
Put an (X) in the YAHTZEE bonus box AND ll in one of your empty boxes on the score card
as follows:
1. Score the total of the 5 dice in the appropriate upper section box.
2. If that box is full, ll the 3 of a Kind or 4 of a Kind boxes in the lower section with your
5 dice total.
3. If they too are full, use your Chance or steal’ any one of the combos with your
5 of a Kind dice. Score as normal, e.g. Full House is 25 points.
4. If you’ve already scored ZERO in your YAHTZEE box, you can’t get a YAHTZEE bonus of
100 points. (Sorry! Try not to score ZERO in your YAHTZEE box!) But you can still score as
detailed above in steps 1–3.
TOP TIPS & TACTICS
Winning is all about being strategic to get the highest score. Heres how:
At the start of each game, you’ll nd your roll can be entered into a number of boxes.
You must decide which box to ll in on that turn.
Bear in mind that some combos are easier to roll than others and you will (unless youre
a real dice shark) probably have to enter a ZERO at some point.
Balance scoring between the upper and lower sections to maximize your score.
Leave your CHANCE roll until later in the game when your options are becoming more
and more limited.
The real mastery of the game is not just being a high roller, but knowing which box to
ll in and when.
If you use up all your score cards, buy rell packs from your YAHTZEE retailer or order them
online from www.hasbro.com.
WINNING
The player with the highest GRAND total at the end of all 13 rounds is the winner.
Don’t forget to add your 35-point bonus if you score over 63 points in the upper section.
CONTENTS
1 YAHTZEE Shaker, 5 Dice and 80 Score Cards.
HOW TO WIN
Roll dice to get the highest score after all 13 rounds.
BASIC RULES
1. Roll your dice to rack up the best possible score.
2. Decide which dice combo youre going for.
3. After each turn, write your score in one empty box on the score card.
HOW TO PLAY
Roll a die to see who starts. Play continues clockwise.
Write each players name on the score card, in the order of play (pen not included).
Roll up to 3 times each turn.
Fill in one empty box in the column under your name each turn.
YOUR 1
ST
ROLL
Roll all 5 dice.
If you get the exact combo you want, mark your score card right away.
Otherwise, continue with your 2
nd
roll.
YOUR 2
ND
ROLL
Set aside any ‘keepers’ and re-roll the rest.
Hate them all? Re-roll them all!
If you get the exact combo you need, mark your score card.
Otherwise, continue with your 3
rd
roll.
YOUR 3
RD
AND FINAL ROLL
If you still haven’t nailed a combo, or just want to maximize your score:
Roll some or all of your dice (as above), even any ‘keepers you might have set aside.
You must enter a score at the end of this roll, whether or not you like your dice!
If your roll doesn’t suit any of your empty boxes, you have to enter a ZERO somewhere.
BUT scoring even a single die value is better than a ZERO! See inside for SCORING and
the back page for some top strategy tips.
The HASBRO name and logo and YAHTZEE are trademarks of Hasbro.
© 2012 Hasbro, Pawtucket, RI 02861-1059 USA. All Rights Reserved. TM & ® denote U.S. Trademarks.
Colors and parts may vary from those pictured.
Please retain this information for future reference.
HASBRO CANADA, LONGUEUIL, QC, CANADA J4G 1G2.
Les couleurs et les pièces peuvent diérer de celles illustrées.
Conservez cet emballage pour référence ultérieure.
Consumer contact: Hasbro Games, Consumer Aairs Dept.,
P.O. Box 200, Pawtucket, RI 02861-1059 USA. Tel: 888-836-7025.
MADE IN USA WITH DICE MADE IN CHINA.
FABRIQUÉ AUX É.-U. DÉS FABRIQUÉS EN CHINE. 00950
game.com
GAME GUIDE
®
AGES
2+
PLAYERS
8
081200950079 Aa Yahtzee Classic Instructions (US)
Originator: Col Approval: Final ROD: 00.00 File Name: 00950i079.indd
UPPER SECTION
The upper section scores only the same dice, from
to .
Add up the dice of the same number to get your score. (You
can just count a single die – it’s better than a ZERO.)
LOWER SECTION
The lower section scores the various dice combos:
SCORING YOUR 13 ROLLS
REMEMBER!
You can complete any box
in any section in any order but you MUST ll in
one box each turn.
Now, look at a score card. You’ll see it’s split
into two sections: the upper for dice face
values and lower for the set combos.
3 of a Kind TOTAL dice score
3 of the same dice
Your score is the face value of all 5 dice.
4 of a Kind TOTAL dice score
4 of the same dice
Your score is the face value of all 5 dice.
With these dice, T could also go for Fours or Sixes
in the upper section – or 3 of a Kind or 4 of a Kind
in the lower section. Who knows, he could even get
a YAHTZEE! He could also go for a Small or Large
Straight. See?
This is T’s first roll. Hes going to go for a Full House.
He thinks he can get a or a in 2 rolls.
BONUS: If you score over 63 points in the upper section,
you get a bonus 35 points!
To get to the bonus, you just need to roll 3 of each dice.
If you don’t have a score to enter at the end
of your turn, you must enter ZERO in one of
your empty boxes.
Once a box has been lled in, it cannot
be used again.
A summary on HOW TO SCORE is on
every score card.
Full House SET score 25 points
Any 3 of a Kind and any Pair
Worth 25 points, regardless of the face value of the dice.
Small Straight SET score 30 points
Any 4 consecutive dice
Worth 30 points, regardless of the face value of the dice.
Large Straight SET score 40 points
Any 5 consecutive dice
Worth 40 points, regardless of the face value of the dice.
Chance TOTAL dice score
Add up the face value of any roll
No combos necessary. CHANCE is a one-o, use anytime, catch-all
safety net when you can’t score anywhere else and don’t want to
enter a ZERO.
YAHTZEE! SET score 50 points
5 of a Kind
Top score. 50 points, regardless of the face value of the dice.
e.g.
3 Threes
= 9 points
in the Threes box
3 of a Kind
also count toward your score
= 17 points
e.g.
4 Aces
= 4 points
in the Aces box
4 of a Kind
counts toward
your score
= 22 points
e.g.
e.g.
= 25 points
any 3 of a Kind
+
any Pair
e.g.
= 30 points
Small Straight
e.g.
(if you’ve already scored a Large Straight, you can use
this roll as your Small Straight)
= 40 points
Large Straight
e.g.
= 23 points
e.g.
= 50 points
e.g.