BUYING PROPERTY
There are three types of property site:
properties, railroads and utilities.
If you land on an unowned site, you have
the first choice to buy it. To buy, pay the
banker the price shown on that space
and put its Title Deed card face up in
front of you. If you decide not to buy, it is
up for grabs (see
Auctions
).
You can now collect rent from any player
who lands on that space.
AUCTIONS
If you decide not to buy
a property you land on,
the banker auctions it to
the highest bidder,
starting at $1.
Even though you decided not to buy it
at the original price, you can join in the
bidding too.
PAYING RENT
If you land on an unmortgaged property
that is owned by another player, you may
have to pay rent. The owner must ask you
for rent before the next player rolls the
dice, or they miss their chance. The
amount you pay is shown on the Title
Deed card and changes depending on
the number of buildings on that property.
If you own a complete color group, you
can charge double rent for on any
undeveloped property in that group
(i.e. without houses or hotels). If one
property in a color group is mortgaged,
you can still collect double rent for the
properties without a mortgage.
UTILITIES
Utilities are bought and
auctioned in the same
way as properties.
If you land on an
owned utility, the rent
you pay is linked to
the dice you rolled
to get there.
• If the owner has one
utility, pay four times
your dice roll
• If the owner has
both utilities, pay
ten times the
amount of your
dice roll
RAILROADS
Railroads are bought and
auctioned in the same
way as properties. If you
land on an owned
railroad, pay the owner
the amount shown on
the Title Deed card.
The amount you pay
depends on the
number of other
railroads that player owns.
BUILDING HOUSES
Once you own all
properties in a color
group, you can buy
houses to put on the board.
Pay the house price shown on the
property’s Title Deed card.
You can buy houses (or hotels) on your
turn or in between other players’ turns
but you must build evenly: you can’t
build a second house on a property until
you have built a house on every property
in that group.
You can buy as many buildings as you
want, as long as you can afford them,
but you can’t build on a property if
any property in that color group is
mortgaged.
BUILDING HOTELS
Once you have four houses
on each property of a
complete color group, you
can swap them for a hotel. Pay the
banker the hotel price shown on the
Title Deed card. You can only build one
hotel per property.
RUNNING OUT OF BUILDINGS
If the banker has no houses left, you can’t
buy any until other players return theirs to
the bank.
If a number of players want to buy more
houses than the banker has left, the
banker auctions them off individually to
the highest bidder, starting at the lowest
price shown on the relevant Title Deed
card(s).
RUNNING OUT OF MONEY
If you are low on funds, you can raise
more money by selling buildings,
mortgaging property or selling property,
utilities or railroads to another player for an
agreed sum (even if the site is mortgaged).
SELLING PROPERTY
You can sell undeveloped properties,
railroads and utilities to another player for
a price you both agree on. You cannot
sell a property if there are any buildings
on any of the properties in that color
group. You must first sell all the buildings
on those properties to the banker.
Sell houses and hotels to the banker at
half their original purchase price (shown
on the Title Deed card). You can sell on
your turn or in between other players’
turns.
• You must sell houses evenly, in the
same way as they were bought.
• When you sell a hotel, the banker pays
you half the price of the hotel plus half
the price of the four houses you
swapped it for.
• You can also break hotels back down
into houses to raise money. To do this,
sell a hotel to the bank for half its cost
plus four houses.
THE FINER POINTS
Choose one player to be the banker.
The banker is in charge of the bank,
Title Deed cards, houses and hotels
and auctions.
PLAYING
1. Roll both dice, the highest roller
starts. Play continues clockwise.
2. On your turn, roll the dice and
move that number of squares
clockwise around the board.
Two or more playing pieces can
stop on the same space. Do one
of the following, depending on
the space you land on:
• Buy the unowned property
• Get the banker to auction it
• Pay rent to the player who owns it
• Pay taxes
•
Read a Chance or Community Chest
task
• Go to jail
• Collect $200 for passing GO
3. Once you own a whole color group,
you can build houses and hotels on its
properties and collect higher rents.
4. If you run out of money, mortgage or
sell property to pay off your debts.
If you can’t raise enough money, you
go bankrupt and are out of the game.
5. You can’t borrow money from, or
lend money to, another player.
However, you can accept property
as payment from another player.
6. If you roll a double, take your turn
as normal and roll again. Roll three
doubles in one turn and you go to jail!
7. Keep playing until only one player is
left in the game. This player is the
winner!
THE FIRST TIME YOU PLAY
HERE’S HOW TO PLAY!
Peel the Mr Monopoly
®
label off the front of the gameboard and
throw it away. Stick the gameboard label to the board. Remove the
backing first, and use the MONOPOLY
®
logo in the middle to help
you line up the two halves.
Remove the Title Deed cards and the lists of tasks from the card
sheet. Carefully remove the playing pieces and keys from the
plastic frame. If needed, use an emery board or sandpaper to
remove the excess plastic from the game pieces. Discard the frame after removing all of
the game pieces.