®
2–6
PLAYERS
2–6
PLAYERS
AGESAGES
8
+
8
+
5x
1x 1x 4x 2x
1x 2x
®
29188
®
®
FREE
PARKING
COLLECT
$200 SALARY
AS YOU PASS
IN
JAIL
JUST
VISITING
AIM OF THE GAME
To be the only player left in the game after everyone else has gone bankrupt.
CONTENTS
Gameboard, gameboard label, card sheet (Title Deed cards and Chance and
Community Chest list), 6 plastic playing pieces, 6 plastic keys, MONOPOLY
®
money, 3 dice (one is spare) 32 houses and 12 hotels.
Each player starts the game with:
Give the rest of the money to the banker.
Choose your piece and place it on GO.
MONEY
Move onto the jail space and do not
collect $200. Your turn is over. While in
jail you can collect rent on properties
provided they are not mortgaged.
GETTING OUT OF JAIL
You can get out of jail by rolling a double,
using a “Get out of jail free” card or
paying a $50 fine. If you pay the fine, end
your turn, then roll and move as normal
on your next turn.
If you fail to roll a double on your third
turn in Jail, pay the banker $50 and move
that number of spaces immediately.
JUST VISITINGJAIL
If you land on the jail space, you are
Just visiting”.
QUICKER GAME
1. Before you start, the banker shuffles
the Title Deed cards and deals two to
each player. Players pay the bank for
their properties. Now start the game
as normal.
2. You only need three houses on each
property of a color group (instead of
four) to buy a hotel.
As soon as a second player goes
bankrupt, the game ends. Each player
adds together their money, title deeds
at the price shown on the board,
mortgaged property at half the price
shown on the board, houses (valued at
the price you paid for them) and hotels
(valued at the price you paid plus the
value of three houses).
The richest player wins the game!
TIMED MONOPOLY
®
Before you start, agree on a time to finish
the game. Whoever is the richest player
at this time wins!
The HASBRO, PARKER BROTHERS and MONOPOLY
names and logos, as well as the distinctive design of the
gameboard, the four corner squares, the MR. MONOPOLY name and character, and each of the distinctive
elements of the board and playing pieces are trademarks of Hasbro for its property trading game and game
equipment. © 1935, 2010 Hasbro, Pawtucket, RI 02862. All Rights Reserved. TM & ® denote U.S. Trademarks.
Consumer Contact: Hasbro Games USA, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862 USA.
Tel: 888-836-7025 (toll free).
Hasbro UK Ltd., Caswell Way, Newport NP19 4YH. Tel: 00800 22427276.
Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping, NSW 2121, Australia. Tel: 1300 138 697.
Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand.
Tel: 0508 828 200.
We recommend that you retain our address for future
reference. Colours and contents may vary from those shown.
www.hasbro.com
Made in China
071029188000 Aa
MORTGAGES
MORTGAGING PROPERTY
First sell any buildings, then turn the
property’s Title Deed card face down
and collect the mortgage amount shown
on the back of the card from the bank.
You cannot collect rent on mortgaged
property, although you can collect it for
other properties in that color group, as
long as they are not mortgaged. No other
player can pay off your mortgage to take
the property from you against your will.
REPAYING A MORTGAGE
Pay the bank the original mortgage
amount plus 10% interest, then turn the
Title Deed card face up. You can now
collect rent again.
SELLING MORTGAGED PROPERTY
You can sell mortgaged property to
other players at any agreed price. The
buyer can either repay the mortgage to
the bank immediately, or pay only the
10% interest and keep it mortgaged until
later in the game.
When all properties in a color group are
mortgage-free, the owner can buy back
houses and hotels at full price.
BANKRUPTCY
If you owe more money than you can
raise, you are declared bankrupt and are
out of the game.
If you owe money to the bank when you
go bankrupt, return your Title Deed cards
to the banker, who auctions off each
property to the highest bidder.
If you go bankrupt to another player, sell
any houses and hotels you have left back
to the bank at half the price printed on
their Title Deed cards. Give the player
who bankrupted you any Get out of Jail
Free keys you have, your Title Deed cards
and any money you have left.
CHANCE AND COMMUNITY CHEST
When you land on one of these spaces,
roll three dice. Do the Chance or
Community Chest task that matches what
you rolled. For example, you land on
Chance and roll 15. Your task is number
15 on the Chance list: Go to JAIL!
If you roll ‘Get out of Jail Free’, take a
plastic key. You can keep it to use
yourself or sell to another player.
If you have to pay a fine, pay the
money to the bank.
FREE PARKING
This is a free
resting place.
PASSING GO
TWICE IN ONE TURN
You can collect $200
twice in one turn. For example,
if you land on a Chance or Community
Chest space immediately after passing
GO and you get a task that tells you to
Advance to GO”.
JAIL
GOING TO JAIL
You will be sent to
jail if you land on the
“Go to Jail” space, you roll
a Chance or Community Chest
task which tells you to “Go to jail” or
you roll a double three times in a row
on your turn.
ADULT ASSEMBLY REQUIRED
ELECTRIC
COMPANY
$150
PENNSYLVANIA
RAILROAD
$200
NEW YORK
AVENUE
$200
ELECTRIC
COMPANY
$150
WATER
WORKS
$150
PENNSYLVANIA
RAILROAD
$200
BUYING PROPERTY
There are three types of property site:
properties, railroads and utilities.
If you land on an unowned site, you have
the first choice to buy it. To buy, pay the
banker the price shown on that space
and put its Title Deed card face up in
front of you. If you decide not to buy, it is
up for grabs (see
Auctions
).
You can now collect rent from any player
who lands on that space.
AUCTIONS
If you decide not to buy
a property you land on,
the banker auctions it to
the highest bidder,
starting at $1.
Even though you decided not to buy it
at the original price, you can join in the
bidding too.
PAYING RENT
If you land on an unmortgaged property
that is owned by another player, you may
have to pay rent. The owner must ask you
for rent before the next player rolls the
dice, or they miss their chance. The
amount you pay is shown on the Title
Deed card and changes depending on
the number of buildings on that property.
If you own a complete color group, you
can charge double rent for on any
undeveloped property in that group
(i.e. without houses or hotels). If one
property in a color group is mortgaged,
you can still collect double rent for the
properties without a mortgage.
UTILITIES
Utilities are bought and
auctioned in the same
way as properties.
If you land on an
owned utility, the rent
you pay is linked to
the dice you rolled
to get there.
If the owner has one
utility, pay four times
your dice roll
If the owner has
both utilities, pay
ten times the
amount of your
dice roll
RAILROADS
Railroads are bought and
auctioned in the same
way as properties. If you
land on an owned
railroad, pay the owner
the amount shown on
the Title Deed card.
The amount you pay
depends on the
number of other
railroads that player owns.
BUILDING HOUSES
Once you own all
properties in a color
group, you can buy
houses to put on the board.
Pay the house price shown on the
property’s Title Deed card.
You can buy houses (or hotels) on your
turn or in between other players’ turns
but you must build evenly: you can’t
build a second house on a property until
you have built a house on every property
in that group.
You can buy as many buildings as you
want, as long as you can afford them,
but you can’t build on a property if
any property in that color group is
mortgaged.
BUILDING HOTELS
Once you have four houses
on each property of a
complete color group, you
can swap them for a hotel. Pay the
banker the hotel price shown on the
Title Deed card. You can only build one
hotel per property.
RUNNING OUT OF BUILDINGS
If the banker has no houses left, you can’t
buy any until other players return theirs to
the bank.
If a number of players want to buy more
houses than the banker has left, the
banker auctions them off individually to
the highest bidder, starting at the lowest
price shown on the relevant Title Deed
card(s).
RUNNING OUT OF MONEY
If you are low on funds, you can raise
more money by selling buildings,
mortgaging property or selling property,
utilities or railroads to another player for an
agreed sum (even if the site is mortgaged).
SELLING PROPERTY
You can sell undeveloped properties,
railroads and utilities to another player for
a price you both agree on. You cannot
sell a property if there are any buildings
on any of the properties in that color
group. You must first sell all the buildings
on those properties to the banker.
Sell houses and hotels to the banker at
half their original purchase price (shown
on the Title Deed card). You can sell on
your turn or in between other players’
turns.
You must sell houses evenly, in the
same way as they were bought.
When you sell a hotel, the banker pays
you half the price of the hotel plus half
the price of the four houses you
swapped it for.
You can also break hotels back down
into houses to raise money. To do this,
sell a hotel to the bank for half its cost
plus four houses.
THE FINER POINTS
Choose one player to be the banker.
The banker is in charge of the bank,
Title Deed cards, houses and hotels
and auctions.
PLAYING
1. Roll both dice, the highest roller
starts. Play continues clockwise.
2. On your turn, roll the dice and
move that number of squares
clockwise around the board.
Two or more playing pieces can
stop on the same space. Do one
of the following, depending on
the space you land on:
Buy the unowned property
Get the banker to auction it
Pay rent to the player who owns it
Pay taxes
Read a Chance or Community Chest
task
Go to jail
Collect $200 for passing GO
3. Once you own a whole color group,
you can build houses and hotels on its
properties and collect higher rents.
4. If you run out of money, mortgage or
sell property to pay off your debts.
If you can’t raise enough money, you
go bankrupt and are out of the game.
5. You can’t borrow money from, or
lend money to, another player.
However, you can accept property
as payment from another player.
6. If you roll a double, take your turn
as normal and roll again. Roll three
doubles in one turn and you go to jail!
7. Keep playing until only one player is
left in the game. This player is the
winner!
THE FIRST TIME YOU PLAY
HERE’S HOW TO PLAY!
Peel the Mr Monopoly
®
label off the front of the gameboard and
throw it away. Stick the gameboard label to the board. Remove the
backing first, and use the MONOPOLY
®
logo in the middle to help
you line up the two halves.
Remove the Title Deed cards and the lists of tasks from the card
sheet. Carefully remove the playing pieces and keys from the
plastic frame. If needed, use an emery board or sandpaper to
remove the excess plastic from the game pieces. Discard the frame after removing all of
the game pieces.