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The Latest-Generation Video Game Consoles: How Much Energy Do They Waste When You’re Not Playing?
PLAYING MORE THAN GAMES
With an estimated 110 million units sold in the United States
since 2005—enough to have one in almost every home in
America—game consoles use several power plants’ worth
of electricity annually. Over the past five years, they have
expanded to new functions such as playing Blu-ray movies
and streaming online video and music, resulting in longer
periods of use. The latest-generation consoles also draw
more power to play games, due to their significantly higher
processing and graphics capabilities. Some offer voice and
motion recognition, which can significantly increase energy
consumption if not implemented in the most efficient
manner.
As a follow-up to NRDC’s groundbreaking 2008 report on the
energy use of video game consoles,
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we performed extensive
laboratory tests on the latest generation of the most popular
consoles—the Nintendo Wii U, Sony PlayStation 4, and
Microsoft Xbox One.
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We measured their power draw in key
operating modes and compared them with their predecessors
(Wii, PS3, and Xbox 360), as shown in Figures 1 and 3.
The manufacturers have incorporated many energy
efficiency features into their designs. However, the overall
electricity consumption of the new consoles still increased
two- to threefold for the Xbox One and PS4, compared with
their predecessors. Our analysis shows most of the increase
in annual energy consumption is due to excessive power
draw in standby mode, as seen in Figure 2, and, for the Xbox
One, more time switched on due to its TV viewing feature
(represented as Media in Figure 2). Other contributing
factors, although to a lesser extent, are the higher “on mode”
power consumption for game play and video streaming
with the Xbox One and PS4. Meanwhile, the Wii U consumes
slightly less energy than its predecessor the Wii, despite
providing higher-definition graphics and faster processing
capabilities, in large part thanks to its very low power draw in
connected standby mode.
0 25 50 75 100 125 150
Game Play
Streaming (Netflix)
Navigation
Connected Standby
Off
Power (watts)
■ Wii U
■ PS4
■ Xbox One
Figure 1: Power demand in the most common operating modes
A Quick Look at the Most Popular Consoles
Nintendo Wii U: Consuming on average just 37 kilowatt-
hours (kWh) annually, the Wii U is the energy saver of
the group. Attracting buyers with interactive, community-
oriented game play rather than high-end graphics, the Wii
U takes far less energy to operate than its competitors. In
particular, it consumes very little energy when switched
off, even though it remains connected to the Internet and
checks for updates.
Sony PlayStation 4 (PS4): Targeted at enthusiastic
gamers, the PS4 draws the most power to play games
and watch videos. However, it manages to hold its overall
annual energy consumption to 181 kWh by limiting power
when in standby but connected to the Internet. It could still
reduce standby power to levels comparable with the Wii U,
which would reduce its energy consumption further.
Xbox One: Aimed both at serious gamers and at TV
viewers who want to control their television through their
console, the Xbox One draws less power than the PS4 to
play games and watch videos. However, its overall energy
consumption of nearly 300 kWh annually when using TV
mode is much higher than that of both its competitors,
due to its need to remain on all the time when TV is being
watched, and to its high power demand when listening for
a voice command 24/7, even when in standby.
Although the PS4 draws more power during game play and
streaming, when one considers the time spent in each mode
the Xbox One consumes more energy annually than its
competitors as shown in Figure 2. Almost half of that energy
is used in connected standby mode, in which the device
consumes 15 watts around-the-clock as it listens for a voice
command—even in the middle of the night or when no one
is home.